# Schedule I Post-launch Patch #5 - Product: Schedule I (https://whatsnew.fyi/product/schedule-i) - Vendor: TVGS - Date: 2025-04-01 - Original notes: https://store.steampowered.com/news/app/3164500/view/546730838559032913 - Permalink: https://whatsnew.fyi/product/schedule-i/releases/2025-04-01-post-launch-patch-5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add an active display setting to choose which monitor the game displays on - **changed** — Botanists will now automatically move product from their supplies to drying racks - **changed** — Owned vehicles are now visible on the map app - **changed** — Implement validity checks and failsafes for NPC pathfinding and warping to prevent crashes - **changed** — Refactor employee item movement behaviour to be smarter - **changed** — Implement NPC effects culling at a certain distance to improve performance - **fixed** — Fix non-host clients sometimes not being able to hit or stand in blackjack - **fixed** — Fix a quest UI bug that was sometimes causing infinite loading screens in multiplayer - **fixed** — Fix clipboard selections not reassigning without first manually clearing the existing selection for employee beds and botanist supplies - **fixed** — Fix the dealer sometimes preemptively revealing its hand to non-host players in blackjack - **fixed** — Fix first-person jacket looking janky - **fixed** — Fix Master Chef achievement being rewarded prematurely - **fixed** — Fix property null references that were causing multiplayer loading and desync issues - **changed** — Make the drying rack dry button non-interactable if the input slot is reserved by an employee - **fixed** — Fix NPC stay in building behaviour sometimes causing errors for non-host players - **fixed** — Fix NPC voiceover emitters sometimes throwing a null reference Hey everyone, I hope you've had a great weekend! The 5th post-launch patch is here. In this patch, I've fixed a number of employee bugs, multiplayer bugs, and casino bugs. I've also implemented a number of pathfinding validity checks to hopefully prevent a lot of crashes. **Tweaks/Improvements** - Added an active display setting to choose which monitor the game displays on. - Botanists will now automatically move product from their supplies to drying racks. - Owned vehicles are now visible on the map app. - Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention). - Refactored employee item movement behaviour to be a bit smarter. - Implemented NPC effects culling at a certain distance to improve performance. **Bug fixes** - Fixed non-host clients sometimes not being able to hit/stand in blackjack. - Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer. - Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc). - Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack. - Fixed first-person jacket looking janky. - Fixed 'Master Chef' achievement being rewarded prematurely. - Fixed some property null references that were causing multiplayer loading/desync issues. - The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee. - Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players. - Fixed NPC voiceover emitters sometimes throwing a null reference. I've started work on the first content update and am planning to release it this weekend. I'll be posting some sneak peeks soon - stay tuned! Thanks for reading, Tyler