# Schedule I Post-launch Patch #6 + Alternate Version - Product: Schedule I (https://whatsnew.fyi/product/schedule-i) - Vendor: TVGS - Date: 2025-04-03 - Original notes: https://store.steampowered.com/news/app/3164500/view/546731472820633928 - Permalink: https://whatsnew.fyi/product/schedule-i/releases/2025-04-03-post-launch-patch-6-alternate-version What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added alternate version using Mono scripting backend instead of IL2CPP for improved crash stability - **added** — Added cleartrash command to improve performance when many trash items are present - **changed** — Chemists can now be assigned up to 4 stations instead of 3 - **fixed** — Fixed mixing colliders behind the Slop Shop - **fixed** — Fixed not being able to knock on the door of the tall building next to the overpass - **fixed** — Fixed player speed multiplier not resetting after exiting and reloading - **fixed** — Fixed warehouse NPCs not returning to their jobs after attacking the player - **fixed** — Fixed employees being able to be assigned to stuff at other properties - **fixed** — Fixed being able to pick up items while on a skateboard Hey everyone, Hey everyone, here's the 6th post-launch patch. I've fixed a number of bugs and made a couple of minor tweaks. I've also created what I'm calling the **alternate version** of the game for anyone who is experiencing crashes. You can read more below. **Alternate version** The alternate version is identical to the normal version, except it uses a different **scripting backend** (Mono instead of IL2CPP). This scripting backend isn't quite as performant as the normal version, but it generally handles errors a bit better and is less prone to crashing. If you're experiencing consistent crashes in the default version, I'd recommend trying it out. You can opt into the alternate version the same way as switching to the beta version - a video tutorial can be viewed (https://youtu.be/xeS7bCwXJ7U?si=ia64_AUeZnWXpAbB). If people find that the alternate version results in fewer crashes, I'll continue to maintain this version and keep it updated to match the default version. Even if the alternate version doesn't fix the crashing, it'll at least send me bug reports with more info compared to the default version. **Additions** - Added alternate version. - Added 'cleartrash' command. Useful if you're experiencing performance drops due to lots of trash items. **Tweaks/Improvements** - Chemists can now be assigned up to 4 stations (up from 3). **Bug fixes** - Fixed mixing colliders behind the Slop Shop. - Fixed not being able to knock on the door of the tall building next to the overpass. - Fixed player speed multiplier not resetting after exiting and reloading. - Fixed warehouse NPCs not returning to their jobs after attacking the player. - Fixed employees being able to be assigned to stuff at other properties. - Fixed being able to pick up items while on a skateboard. Thanks for reading, Tyler