Schedule I — Patch v0.4.0f8

Patch v0.4.0f8

Added 2
  • Add 'exceeded quality' bonus
  • Add water taps to the warehouse property
Changed 8
  • Increase Hyland Manor employee capacity from 10 to 12
  • Improve the alignment of NPC impostors when the NPC is ragdolled or unconscious
  • Increase the move speed of gates at the warehouse and manor
  • Tweak the NPC ranged weapon hit chance algorithm
  • Tweak various vision system thresholds and durations
  • Tweak combat and pursuit behaviour
  • Lower police checkpoints if there are no officers manning them
  • Introduce extra null checks during the loading process for both host and non-host
Fixed 10
  • Fix excessive graffiti-related network traffic causing connection issues
  • Fix impact forces not applying to ragdolls
  • Fix impact forces applying in the incorrect direction
  • Fix machete price
  • Resolve duplicate LODs
  • Fix flinch animation being delayed by the stand-up animation

Additions

  • Added 'exceeded quality' bonus.

  • Added water taps to the warehouse property.

Tweaks/Improvements

  • Increased Hyland Manor employee capacity from 10 -> 12.

  • Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.

  • Increased the move speed of gates at the warehouse and manor.

  • Tweaked the NPC ranged weapon hit chance algorithm.

  • Tweaked various vision system thresholds and durations.

  • Tweaked combat/pursuit behaviour.

  • Police checkpoints are now lowered if there are no officers manning them.

  • Introduced some extra null checks during the loading process, both as host and non-host.

Bug fixes

  • Fixed excessive graffiti-related network traffic causing connection issues.

  • Fixed impact forces not applying to ragdolls.

  • Fixed impact forces applying in the incorrect direction.

  • Fixed machete price.

  • Resolved some duplicate LODs.

  • Fixed flinch animation being delayed by the stand-up animation.

  • Fixed destroyed RV state not being sent to non-host clients.

  • Fixed manor/warehouse gate desync in multiplayer.

  • Fixed NPCs not sighting non-host clients properly.

  • Fixed NPC combat not working properly against non-host clients.

  • Fixed a bug that resulted in the host receiving and alerting vision events for other players.

  • Fixed vehicle checkpoint searches not working for non-host players.

  • Fixed management configuration data arriving to non-host players before the configuration itself is initialised.

  • Fixed misaligned power cables near the overpass.

  • Fixed false positives for non-host player-ocean collision.

  • Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.

  • Fixed graffiti lowering cartel influence when truced/unknown.

  • Fixed customers not displaying deal offer rejection dialogue.

  • Fixed missing disposal area for the sweatshop.

Thanks for reading,

Tyler

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