Schedule I — v0.4.6f13 Open Beta

v0.4.6f13 Open Beta

Fixed 8
  • Respawn button not visible in a multiplayer session with only 1 player present
  • Forward/backward rebinding not applying to vehicles and skateboard input
  • Non-host clients being damaged twice by NPC melee attacks
  • Payphones not working a second time if the first call is exited before completion
  • NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died
  • Employee tutorial quests not updating at 4AM
  • Physics bug in which a liquid drum in the warehouse would fall through the floor after about 9000 seconds, causing a floating-point error that prevented Manny and Igor's conversation prompt from displaying
  • Uncle Nelson dialogue error in the prologue
Bug fixes
  • Fixed 'respawn' button not visible in a multiplayer session with only 1 player present.

  • Fixed forward/backward rebinding not applying to vehicles and skateboard input.

  • Fixed non-host clients being damaged twice by NPC melee attacks.

  • Fixed payphones not working a second time if the first call is exited before completion.

  • Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.

  • Fixed employee tutorial quests not updating at 4AM.

  • Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor's conversation prompt to not display (this was a fun one to track down...).

  • Fixed Uncle Nelson dialogue error in the prologue.

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