# Schedule I v0.4.6f13 Open Beta - Product: Schedule I (https://whatsnew.fyi/product/schedule-i) - Vendor: TVGS - Date: 2026-08-13 - Original notes: https://store.steampowered.com/news/app/3164500/view/667247789110985412 - Permalink: https://whatsnew.fyi/product/schedule-i/releases/2026-08-13-v0.4.6f13-open-beta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Respawn button not visible in a multiplayer session with only 1 player present - **fixed** — Forward/backward rebinding not applying to vehicles and skateboard input - **fixed** — Non-host clients being damaged twice by NPC melee attacks - **fixed** — Payphones not working a second time if the first call is exited before completion - **fixed** — NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died - **fixed** — Employee tutorial quests not updating at 4AM - **fixed** — Physics bug in which a liquid drum in the warehouse would fall through the floor after about 9000 seconds, causing a floating-point error that prevented Manny and Igor's conversation prompt from displaying - **fixed** — Uncle Nelson dialogue error in the prologue ##### Bug fixes - Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. - Fixed forward/backward rebinding not applying to vehicles and skateboard input. - Fixed non-host clients being damaged twice by NPC melee attacks. - Fixed payphones not working a second time if the first call is exited before completion. - Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died. - Fixed employee tutorial quests not updating at 4AM. - Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor's conversation prompt to not display (this was a fun one to track down...). - Fixed Uncle Nelson dialogue error in the prologue.