v0.4.5: Anniversary Update
Hey everyone,
It's been a year (plus a few days) since Schedule I was released to early access! What a wild year it's been - I seriously couldn't have hoped for a warmer response. Thank you for taking the time out of your day to play our game.
As of 30th March 2026, Schedule I has been collectively played for **17,846,608,208 minutes. **That's over 33,954 years. It's humbling to think that much time has been spent playing something I created.
We wanted to put out a small update in celebration of the anniversary. We've only had about a week to put this together, so it isn't huge, but we've included a few things I know people have been wanting for a while. I hope you enjoy!
Additions
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Added Golden M1911.
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Added Big Sprinkler.
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Added reorder feature to the delivery app.
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Added dynamic reticle for ranged weapons.
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Added 'seeded mixing' setting.
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Added notifications when deliveries arrive.
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Added headshot damage multiplier for ranged weapons.
Tweaks/Improvements
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Redesigned the delivery app.
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Employees (excluding dealers) will now consume any bagged product left in their inventory.
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Supplier relationships are now increased when you purchase items at a meetup.
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Tweaked item slot filter context menu UI.
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Tweaked product effect duration for NPCs:
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Weed = 9 hours.
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Meth = 9 hours.
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Cocaine = 6 hours.
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Shrooms = 12 hours.
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Effect durations for players are 1/3 of these values.
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The assigned employee's name is now displayed on management pop-ups.
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Tweaked the spread and aim duration of all ranged weapons.
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Tweaked the impact force of various weapons.
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Management popups are now visible even when outside of property bounds.
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NPC movement is now halted during a heavy flinch.
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Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).
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Improved NPC threat response behaviour.
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Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.
Bug fixes
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Fixed missing chemistry station particles.
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Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
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Fixed clipboard hints not working.
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Fixed NPCs jolting when they ragdoll while crouched.
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Fixed weird collision at supplier meetups.
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Fixed the sweatshop post box mesh not reflecting the actual physical position.
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Fixed third-person gun animations sometimes getting stuck.
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Fixed NPCs sometimes not reacting to gunshots/brandishing.
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Fixed delivery duration always being 6 hours for non-host players.
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Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective.
Thank you for reading,
Tyler