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Schedule I — Post-launch Patch #2

Post-launch Patch #2

Hey everyone,

Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below.

Bug fixes

  • Fixed chemists not being able to use the Mixing Station Mk2.

  • Items are no longer picked up when aiming at them with a gun.

  • Fixed pots sometimes not being filled by the soil pourer.

  • Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.

  • Fixed stations/pots not being unassigned from employees when picked up.

  • Fixed botanists getting stuck trying to pick up an item that has been removed from their supplies.

  • Fixed 'Zombifying' effects not clearing properly.

  • Fixed player appearance reverting after getting a haircut or tattoo.

  • Fixed NPCs walking through some vehicles.

  • Fixed UI getting bugged out by other players using a management clipboard.

  • Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.

  • The player should now be searched by the closest officer at a checkpoint.

  • Fixed an employee configuration error that I believe was causing black screens when sleeping.

  • Fixed employees not uninitializing themselves, causing a number of other bugs.

  • Fixed a bug causing chemists to make mixing stations unusable.

  • Fixed chemist animation not looping properly.

Apologies to anyone who has experienced any bugs - I'm going to continue releasing daily post-launch patches until all major issues are taken care of. Thank you for your patience :)

Thanks for reading, Tyler

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