Patch v0.4.0f8
Additions
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Added 'exceeded quality' bonus.
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Added water taps to the warehouse property.
Tweaks/Improvements
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Increased Hyland Manor employee capacity from 10 -> 12.
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Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.
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Increased the move speed of gates at the warehouse and manor.
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Tweaked the NPC ranged weapon hit chance algorithm.
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Tweaked various vision system thresholds and durations.
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Tweaked combat/pursuit behaviour.
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Police checkpoints are now lowered if there are no officers manning them.
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Introduced some extra null checks during the loading process, both as host and non-host.
Bug fixes
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Fixed excessive graffiti-related network traffic causing connection issues.
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Fixed impact forces not applying to ragdolls.
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Fixed impact forces applying in the incorrect direction.
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Fixed machete price.
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Resolved some duplicate LODs.
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Fixed flinch animation being delayed by the stand-up animation.
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Fixed destroyed RV state not being sent to non-host clients.
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Fixed manor/warehouse gate desync in multiplayer.
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Fixed NPCs not sighting non-host clients properly.
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Fixed NPC combat not working properly against non-host clients.
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Fixed a bug that resulted in the host receiving and alerting vision events for other players.
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Fixed vehicle checkpoint searches not working for non-host players.
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Fixed management configuration data arriving to non-host players before the configuration itself is initialised.
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Fixed misaligned power cables near the overpass.
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Fixed false positives for non-host player-ocean collision.
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Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.
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Fixed graffiti lowering cartel influence when truced/unknown.
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Fixed customers not displaying deal offer rejection dialogue.
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Fixed missing disposal area for the sweatshop.
Thanks for reading,
Tyler