# SCP: Secret Laboratory changelog > Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their… - Vendor: Northwood Studios - Category: Games - Official site: https://scpslgame.com/ - Tracked by: What's New (https://whatsnew.fyi/product/scp-secret-laboratory) - Harvested from: Steam (app 700330) - Entries below: 18 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 14.2.7 is out. - Date: 2026-05-30 - Original notes: https://store.steampowered.com/news/app/700330/view/678499812547495756 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-678499812547495756 - **fixed** — Fixed an issue where players were occasionally unable to hear one another - **fixed** — Fixed Anti-SCP-207 AHP regenerating more rapidly than intended, at times preventing death completely - **fixed** — Fixed an issue where SCP-1509 would revive players when killing any SCP Hello all. While we are still hard at work developing the main features for 15.0, we are dropping some small fixes in the meanwhile. ##### Fixes - Potentially fixed an issue where players were occasionally unable to hear one another. - Fixed Anti-SCP-207 AHP regenerating more rapidly than intended, at times preventing death completely. - Fixed an issue where SCP-1509 would revive players when killing any SCP. - _Developer Note:_ The intended mechanic was always for only SCP-049-2 and SCP-939 to work with SCP-1509, as other SCPs are either not human enough (i.e. SCP-173) or cannot be physically cut through (i.e. SCP-106). - Northwood Studios ### 14.2.6 has been released. - Date: 2026-03-25 - Original notes: https://store.steampowered.com/news/app/700330/view/528748782770194251 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-528748782770194251 ##### Gameplay Changes - Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. - Movement Penalties: - FR-MG-0: -3% min; -6% max. - Logicer: -4% min; -6% max. - E11-SR: -1% min; -4% max. - AK: -2% min; -4% max. - Shotgun: -2% min; -2% max. - Stamina Penalties: - FR-MG-0: +8% min; +14% max. - Logicer: +10% min; +16% max. - E11-SR: +3% min; +8% max. - AK: +4% min; +9% max. - Shotgun: +4% min; +4% max. - Added the 2025 Art Contest winners to the back of the Class-D cellblock. - Moved the 2024 Art Contest winners into cells in the Class-D cellblock. - Re-added Anti-SCP-207 into the Remote Admin menu. - Remote Admin’s spawn waves menu now has a UI. - Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer. ##### Fixes - Fixed spectator fog not changing when viewing players in different zones. - Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the _Focus_ crouching camera position. - Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row. - Fixed Light & Combat Armor not being affected by fade-out effects. - Fixed a number of issues that would crash the server due to threading-induced race conditions. - Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed. - Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default. - Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed. - Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances. - Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates. - Fixed "BoxCollider does not support negative scale or size." warning spam. - Fixed Anti-SCP-207 killing you in certain cases instead of saving you. - Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances. - Fixed cancellation of certain events still causing undesired side-effects, such as: - Fixed denied snowball damage still showing a hitmarker. - Fixed denied warhead damage still counting towards warhead kills. - Fixed denied Metal & Spicy effects damage source still showing a hitmarker. - Fixed denied strangle damage not disabling the effect. - Fixed denied fall damage still sending `FallDamageMessage`. - Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension. - Fixed denied SCP-939's lunge damage still invoking the `Scp939Attacked` event. - Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them. - Fixed Marshmallow Man damage handler not having an attacker assigned. - Fixed marshmallow emotion sync causing the original model to be visible. - Fixed `FirearmWorldModel` not existing for the same item after re-equipped. - Fixed `StatusEffectBase`'s `Duration` property not being set to 0 when `DisableEffect` is called. - Fixed "INVALID FLOAT" comment for `player_info_range`. - Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position. - Fixed exception caused by `null` data being processed when refreshing the RA config. - Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`. - Fixed exception caused by attempting to update ammo whilst the player's object is `null` and they aren't. ##### Technical Changes - Preauth is now run on a separate thread for optimisation purposes. _Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/528748782770194251]_ ### 125 Compatibility Patch - Date: 2026-02-13 - Original notes: https://store.steampowered.com/news/app/700330/view/509605417596223544 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-509605417596223544 ##### Changes - Successfully established encrypted communication uplink in Loading Bay 125 and adjacent systems in preparation for anomaly intake. ### Anniversary Patch is out. - Date: 2026-01-07 - Original notes: https://store.steampowered.com/news/app/700330/view/528742445056262708 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-528742445056262708 Hello Site-02. We hope you are enjoying the Anniversary update. After a much-needed break for our staff, we have just released a small patch with fixes and adjustments to the main gameplay features for the last seven days of its duration. Thank you all for your continued support. We’re excited to share what we have in store for you in 2026. ##### Gameplay Changes - The Tape Player item is now more common. The base chance is now 30% (from 20%), incrementing by 20% for each round it is not selected to appear (from 15%). - The Tape Player item can now be granted every two minutes until used (from three). - SCP-173 now gains only 100 Hume Shield when killing _Stained_ SCP-1509 instances. - Spawn chances for SCP-559 and SCP-956 to appear in a round is now 50% (from 30%). - Militants can now access the SCP-2536 gift ‘Buddy in a Box’. - SCP-3114 can now spawn during Christmas. - SCP-106’s Pocket Dimension’s corrosion will now be applied to users who change their role within the dimension. ##### Fixes and Technical Updates - Fixed weaponry tier gifts giving the incorrect weapons at the incorrect times. - Fixed SCP-1344 not properly applying the damage over time effect from the _Severed Eyes_ status when being forced to drop it. - Fixed _Stained_ status effect’s walking sound still playing even if _SilentWalk_ is active. - Removed the `PrefabLoader` script as it was unused. - Added `InventoryExtensions.OnInventoryDropped` event, invoked after the `InventoryExtensions.ServerDropEverything` extension method is called. - `PocketCorroding` intensities above ‘106’ (we’re so original) will no longer teleport players. _See you in the dark._ - Northwood Studios ### X-Mas and Anniversary Update. - Date: 2025-12-20 - Original notes: https://store.steampowered.com/news/app/700330/view/528740542771627478 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-528740542771627478 Attention Site-02, we have just released this year’s Anniversary/Holiday update. We’ve included some minor tweaks from last year’s holiday update, including new decorations across the facility, gifts for SCPs, new SCP-1507 (flamingo) variants, and more. ##### SCP-2536 — _‘The Gift That Keeps On Giving’_ The Christmas tree is back this year. After taking pity on the contained SCP cast, the anomalies have found themselves on the nice list this year, and the tree has some presents for them too. Everyone gets to celebrate with gifts this year! There have also been some minor changes to its available loot pool, including a new special item for humans. Keep an eye out for it! evil :( ##### SCP-1507 — _‘Pink Flamingos’_ The flamingos are back this year. Having been locked up for twelve months, they're stronger and feistier than ever. Expect to see them decking the halls with your blood and guts. Alongside some adjustments to the flamingos this year, we’ve added new militant flamingos and variants for zombified flamingos. Each team has their own unique SCP-1507 variant! Consider utilising SCP-1509 (_‘The Blade of Rebirth’_) against these ferocious lawn-dominating beasts. ##### SCP-559 & SCP-956 The Piñata and cake have also made their return. The Piñata is more aggressive than ever, a result of the new black candy being available within the facility. Celebrate the new year by turning the clock back to when you were a child. ##### Other Stuff - A new ‘Mute Game Sounds’ option is now available when you are a spectator. - Updated and reformatted all F1 class descriptions. - Added a new room to the Heavy Containment Zone — ‘Ramp Room’. - SCP-127 now gets halved progression points when dealing damage to Hume Shield or SCP-049-2 instances. - SCP-127 no longer gets a progression kill bonus from SCP-049-2 instances. - SCP-127 users can no longer sprint while aiming down sights. - Added ‘tps’ command to the Remote Admin menu, printing current and max server ticks per second. - Fixed some abusable spots and missing collisions in some rooms in the Heavy Containment Zone. Thank you all for another wonderful year. We’ve got big plans in the works for 2026. We can’t wait to show them off to you. _See you in the dark_, - Northwood Studios ### 14.2.3 - Gameplay Update is Here! - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/700330/view/492711197218440440 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-492711197218440440 Attention Site-02. As December approaches, we’re taking the opportunity to release _some_ of the last gameplay changes of the year. While we prepare for the Christmas event this year, we’re still working hard on everything that is planned for SCP:SL in 2026. 😄 But we’ll discuss that another time. For now, here are today’s changes: ##### Game Changes - Added unused third-person jump animations to SCP-096. - Converted the E11-SR lightweight stock running accuracy bonus to a hip-firing accuracy bonus. - Added new loading screen variants. ##### Map Changes - Replaced all ten current HCZ layouts with new ones. - The lift in the Heavy Containment Zone "Server" room will now automatically descend after 5 seconds of waiting on the top portion. - Updated the layout of Entrance Zone Gate-A. - Updated visuals of Entrance Zone Gate-A. - Made minor tweaks to Gate-B. - Updated SCP-079’s and SCP-106’s map icons for the following rooms: - Server Room. - HCZ Testroom. - Pipe Room. - SCP-049/173's Chamber. - SCP-914's Chamber. - SCP-330's Chamber (TC-01). - LCZ Armory. - PC-15. - Removed unintended collider on a pipe in the Incinerator Room. - Moved SCP-079 Speaker inside Server Room to the correct position. ##### Black Candy - Added Black Candy to the regular SCP-330 pool with a low spawn chance. - It has a ~4% spawn chance as opposed to the ~16% other candies have. - It has a pool of different outcomes, all of which have an equal chance to occur. ##### Effects - 2-4 random candy effects from the normal (Non-Haunted) 330 candies. - During Halloween, an extra scenario is added: - 1 random Haunted candy effect. - Teleports the player to a random room in the facility. SZ and EZ are excluded. - Two black candies spawn in the bag, replacing the one candy consumed. - The player vanishes (dies) instantly, no ragdoll or items are left behind. - The player explodes instantly, as with Pink Candy. - 1-3 of the following status effects are given at random (can be cured as normal): - SCP-207 (60 seconds) - Anti-Cola (60 seconds) - If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal. - If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently. - Bleeding (20 seconds) - Concussed (10 seconds) - Invigorated (15 seconds) - Slowness (10 seconds; Intensity of 25 which is a -25% decrease) - Flashed (5 seconds) - Poisoned (20 seconds) - Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase) - Lightweight (20 seconds; Intensity of 60). ##### Influence: - Reduced Influence granted from picking up a unique SCP item to +1 (from +2). - Removed Influence bonus of +5 upon killing an SCP with an experimental weapon. - Generators no longer grant any rewards upon being activated if SCP-079 is not in the round. - Upon the maximum amount of spawn waves being earned (four waves total), the denominator influence counter will display "MAX" (i.e., XX/MAX). ##### Alpha Warhead & DMS: - While Dead Man’s Switch (DMS) detonation countdown is active, all respawns are paused. - The duration of the Alpha Warhead spawn wave delay that occurs post-detonation has been increased to 3:30 minutes (from 2:45). This applies to DMS as well. - The DMS delay upon a Mini-Wave triggering has been increased to 60s (from 40s). - DMS activation timer is now reset to 210 seconds upon earning a spawn wave (from 160s). - Note that the default activation timer is still 240 seconds. ##### Technical Changes - SCP-1509 & Jailbird now use the same hit registration system. - Added `ServerRoles.HideFromPlayerList` SyncVar, which allows removing dummies from the player list. - Fixed Pickup physics not updating when a plugin modifies the sync data. - Added a nicely formatted `ToString` override for `StatusEffectBase`. - `InitialTime` is now written and read in `AbilityCooldown`. ##### Overwatch Improvements - Re-modeled _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/492711197218440440]_ ### 14.2.1 has been released. - Date: 2025-11-01 - Original notes: https://store.steampowered.com/news/app/700330/view/599667883291706662 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-599667883291706662 Hello everyone. We hope you are enjoying the update. We have just released a patch that will make some changes and fix a few issues that community members have reported in recent days. ##### SCP-3114 Changes - Maximum HP increased to 2300 (from 2000). - Maximum stamina increased to 11s (from 8s). - Killing a player now grants 175 Hume Shield (from 125). - SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards. - Fixed keycards held by SCP-3114 not being recognized by keycard readers. - Fixed various possible non-vanilla exploits that could be used maliciously. ##### SCP-330 Candy Changes - Re-added view model visuals to orange and gray candy effects. - Extended the reach of the Marshmallow Man attack by 30%. - Updated orange candy visuals; the area around a glowing player is now darker. - Orange candy now blinds players approximately 10% farther. - Orange candy’s duration has been reduced to 20s (from 30s). - Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken. - Gray candy chance slightly decreased. - Red candy now deals 60 damage per second (from 30). - Flamethrower effect range increased to 5 meters (from 3.5m). - Red candy duration increased to 10 seconds (from 7s). - Evil candy is now 5x more common (from 0.1%). - Evil candy grants 100 AHP per kill. ##### Fixes and Technical Changes - e̷̳̔͜r̵̬̩̒̀r̵̛̻͊ȯ̸̢r̷͚̎:̸̼̀ ̴̲̺̏t̵̟̖̓̅ẖ̵̻̈́e̷̳̋m̶̧̛̳o̷̦͔̓͠o̷̠͍͒͘ñ̴̟̿ - Emergency Door release buttons will now emit a subtle green light when able to be activated. - Updated SCP-1509 sound effects. - SCP-1509’s Hume Shield generation now interacts with AHP in the same manner as SCP-127. - Fixed SCP-1509 being able to hit players through specific colliders. - Fixed elevators rarely glitching players or items outside of them. - Fixed “NightVision” status effect not working. - Fixed “SoundtrackMute” status effect not working. _Note: Though re-added to the Remote Admin, we still do not guarantee correct functionality with all roles._ - Fixed `WaveSpawner.GetAvailablePlayers` failing in rare scenarios due to a sorting-related exception. This solves a potential disconnect caused by wave spawning. - Fixed zone ambience still playing after warhead detonation. - Fixed Micro-HID pickup not unlocking under certain circumstances. - Fixed SCP-096 and SCP-079 item spawn points lacking certain item exploit preventions. - Fixed throwable items rarely duplicating upon escape. - Fixed `WaveManager` referencing the wrong wave instance inside the trigger logic. - Fixed ragdolls having a default serial value of 0 instead of null. Thank you all. _See you in the dark_. - Northwood Studios ### 14.2 is here! - Date: 2025-10-27 - Original notes: https://store.steampowered.com/news/app/700330/view/506217467911080883 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-506217467911080883 Hello everyone. Happy Halloween! As you may have noticed, we’ve combined this year’s seasonal event with update 14.2, introducing map and lighting updates, chase themes and horror stingers, balance changes, and more. ##### Map Changes ##### General Changes - Warhead detonation fog now appears more saturated and with an orange hue. - PT-00 control room keycard spawn is now always a Zone Manager and is guaranteed to spawn. - Adjusted lighting in Intercom and Checkpoints to be more reminiscent of the original visuals. ##### Entrance Zone - Some room variants in the Entrance Zone (EZ) are now guaranteed to spawn. - Various ambient sound effects can now be heard in some Entrance Zone rooms. - Greatly reduced the frequency of light flickering in the collapsed hallway in the Entrance Zone. - Re-added various computer setups across the Entrance Zone. - SCP-173 should now be able to teleport over barriers in the EZ downstairs office room (EZ_smallPC). ##### Heavy Containment Zone - Added a new room — Wayside Incinerator. - Added new ambient sound effects to various rooms in the Heavy Containment Zone (HCZ). - Overhauled lighting across most rooms in the Heavy Containment Zone. - Adjusted certain map features across rooms in HCZ: - Added an additional shelf spawn in Junk Room and Micro-HID. - Added a locker spawn in Junk Room. This is not a Scientist keycard. - Added a generator spawn to Acroamatic Abatement. - Removed the Experimental Weapon Locker spawn in Deep Corner. - Removed one bulkhead spawn in HCZ Toilet Hallway. - Implemented new Halloween decorations to the new Heavy Containment Zone. - Changed a number of props across HCZ. - Added floor textures and rubble props to certain rooms in HCZ. - HCZ Elevator A and B can no longer spawn bulkheads in their corridors. - Slightly reduced spawn chance for bulkheads to spawn in SCP-079 room corridor. - Slightly adjusted HCZ straight hallway connector spawn chances. - _A reminder: following security concerns, all facility staff must sign off their computers immediately upon conclusion of work._ - Following public uproar, the SCP-096 containment chair has been returned. We’re keeping the extra three million polygons though. ##### Emergency Door Release - Added emergency door release buttons to the interior of keycard-locked rooms. - If a door has remained closed for sixty seconds or more, this button can be pressed to force the door open. - These release buttons are located in the following rooms: - SCP-914’s chamber. - Light Containment Zone armoury. - Heavy Containment Zone armoury. - Micro-HID chamber. - SCP-106’s containment chamber. - Intercom. ##### Gates - Reworked the facility sides of Gate-A and Gate-B. - These reworks are temporary designs done to combat gate camping. They are not final and will be revisited in a future update. - Added a second elevator to Gate-A. - Added a protective grate to Gate-B elevator. ##### Generator - Removed a generator spawn from the following rooms, preventing two generators from spawning in the same room: - Heavy Containment Zone Armory. - Warhead Silo Upper Level. - SCP-106’s room (no generators can spawn here now). ##### SCP-939’s Containment Chamber - Players are now able to jump on the lab table via the stool. - Reduced the intensity of the red light above the containment door. - Increased the size of the canister props so they are no longer comically small. ##### Game Changes ##### Chase Themes - Added a new system that plays dynamically updated musical elements when being chased by SCPs. - These themes mix together when multiple SCPs participate in a chase. - The volume of these chase themes can be adjusted in settings. - Each SCP has a unique theme, and certain conditions can cause the music to intensify. - Some examples of the above: - SCP-049 activating _Good Sense of the Doctor_. - SCP-096 enraging. - SCP-106 chasing a _Traum _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/506217467911080883]_ ### Lights and Frights - Halloween Event Now Live - Date: 2025-10-24 - Original notes: https://store.steampowered.com/news/app/700330/view/506217467911080526 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-506217467911080526 Attention Site-02, Happy Halloween! We’ve released an update containing a few features to get us into the seasonal spirit. We’ve built this update on top of version 14.2, so you can expect some large game changes as a whole. We’ll be releasing the 14.2 changelog in the coming days, so you get a chance to experience the update blind. Here’s what you can expect within the Halloween update: - Special candies from SCP-330, imbued with the spirit of Halloween. - Seasonal skin changes for roles across all teams. - The temporary return of SCP-3114. - Some items have special skins — such as the Demon Core Jailbird or Jackie for SCP-018. - Decorations all across the zones, including the new HCZ, and a special skybox. - Lighting changes, chase themes, and other changes from 14.2. - A new permanent SCP item. - And more! Thank you for your continued support, and here’s to another Halloween. _See you in the dark_. - Northwood Studios ### Version 14.1.4 is out now! - Date: 2025-09-16 - Original notes: https://store.steampowered.com/news/app/700330/view/600789436615099571 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-600789436615099571 Hello Site-02. We’re releasing a small update that fixes a few bugs and offers some requested technical changes for the modding community. No balance changes have been released in this update. We are still hard at work on the development of 15.0. Expect to hear more soon. ##### Game Changes - Added a new setting: Animation Quality. - Lowering this setting improves performance on high-population servers by reducing the amount of player animation frames. As a result, distant players may appear somewhat ‘choppy’ when enabled. - This works best on systems capable of stable 40+ FPS, and reaches full potential at 78+ FPS. - The default value applied is ‘Medium’. - Updated how the Jailbird glows. It now glows more intensely, and glows an intense red when critically damaged. ##### Important Fixes - Fixed in-game reports not properly being sent to Discord webhooks. - Temporary pickups created in-hand while upgrading in 914 are now properly destroyed. - Fixed SCP-914 sometimes granting incorrect ammunition under specific scenarios. - Fixed incoming connection issues attributed to SCP-914. - Fixed role syncing event not allowing for modders to write additional data. This was necessary for certain roles, such as MTF. - Fixed an issue causing players screens to darken if they respawn within a few frames after dying. ##### Map Fixes - SCP-106’s containment chamber cube collider layers now collide with everything, not only players. - Removed unnecessary colliders for labels inside Light Containment Zone Airlock. - Adjusted invisible Light Containment Zone Airlock colliders to only collide with players. - Changed MeshCollider to BoxCollider for one of the boxes in SCP-106’s containment chamber. - Adjusted BoxColliders for the junction box inside of SCP-939’s containment chamber. - Changed stairs collider inside Heavy Containment Zone Nuke to only collide with players. ##### General Fixes - Fixed whiteboard detection for SCP-173 and SCP-096 in Light Containment Zone PC-15. - Fixed Guard and Tutorial ragdoll heads disappearing at certain view angles. - Fixed Guard hands disappearing at certain view angles. - Fixed Scale and Gravity synchronisation with the new role set functionality. - Fixed CustomPermsDetail in keycards overriding permission colors in existing and future custom keycards and default MTF keycards that have been dropped and picked back up. - Fixed debug text appearing before the News tab is fully loaded. _Most of you guys aren’t Northwood programmers, you didn’t see that!_ - Fixed incorrect name color when completing objectives. - Fixed ServerOverridePosition not working on dummies with noclip enabled. - Fixed players being disconnected when a server sends a SSS setting that is ServerOnly. - Fixed SendUpdate and SendDropdownUpdate not working when applyOverride is false. - Fixed pickups and ragdolls not following an elevator after leaving and rejoining a server. - Fixed ElevatorChamber.CurrentRoom exception thrown under certain scenarios. - Fixed a SCP-106 client exception when sometimes playing proximity voice chat. ##### Technical Changes - Connecting through steam://connect/IP:Port or the +connect launch argument will no longer cause an attempt to join before an authentication session has been established. - Removed the client-side check from reloading/unloading weapons. - Servers can now also allow clients to reload/unload weapons whenever they press the Reload key. - Changed SpeakerToy to support volume values over 1f. - Canceling a ThrowingProjectileEvent no longer requires you to unequip, then re-equip an item before attempting another throw. - Added animation transitions for moving from Throwing to Canceling projectiles. - Added --system-proxy client argument for using manual system proxy settings. PAC and WPAD are not supported. - Added a network variable to specify the bounds of WaypointToys. - Added a mechanic that allows hiding player _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/600789436615099571]_ ### Version 14.1.3 has just been released. - Date: 2025-08-03 - Original notes: https://store.steampowered.com/news/app/700330/view/500580357225055589 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-500580357225055589 Hello Site-02. We’ve just released an update for the 14.1 build of SCP:SL. The update includes gameplay and quality of life changes, balancing adjustments, fixes, and more. As previously mentioned, our team is hard at work focusing on the next major update for SCP:SL. You may see minor updates as development continues, but know that our primary focus is on progressing 15.0! ##### Gameplay Changes ##### General Updates - All non-weapon SCP items now display their SCP wiki nickname in the inventory. - ‘Trilateral Termination’ achievement is now granted by killing three players in a single life with the Particle Disruptor. - Conscripts and Specialists now spawn with an additional medkit and 30 extra rounds. - Flashlight attachments can only be toggled once every 0.5s. - LCZ Decontamination damage now scales, increasing by 5 each damage tick. - Reduced the flicker intensity of the lights in WC-00. - Implemented a new system for Spectator Icon effects, displaying an icon on the spectator list based upon active effects. As of right now, this is only used for the remaining duration of SCP-1576. - Resolved some stability issues causing some players to be unable to open the game. Some known errors which are presumed to be caused by an engine update haven't been solved yet. We expect this to happen in future updates. - Reworked HTTP handling, removing some previously available launch arguments. - Workarounds for RU players which were previously available on the `tls-beta` branch have been reimplemented in a more comprehensive way. This changes the way users can enable them; you must now add `--weak-http-security` to the launch arguments of the game. - Added `httpinfo` command for checking current HTTP configuration. ##### SCP-106 Changes - When emerging from _Stalk_ or _Hunter’s Atlas_, nearby players will hear a non-directional audio cue. - Emerging from _Hunter’s Atlas_ will trigger the cue to nearby players within 4 meters. - Emerging from _Stalk_ will trigger the cue to nearby players within 1 meter. - _Hunter’s Atlas_ will now incur a base cost of 15% vigor when used, regardless of distance. - _Hunter’s Atlas_ can no longer be used inside the SCP-049/173 sublevel or in the lower levels of the Alpha Warhead Silo. ##### Heavy Armor Rebalance - Heavy Armor’s head and body protection value is now 100% (from 80%). _Dev Note: Remember, protection value is counteracted by penetration!_ - Militant stamina consumption rate when worn increased to 20% (from 15%). - Civilian stamina consumption rate when worn remains at 22.5%. - Item weight increased to 15 kilograms (from 5.5kg). - No longer spawns in the LCZ Armory, instead replaced by another set of Combat Armor. - No longer spawns within the 3x3 lockers in the EZ-HCZ checkpoints. _Developer Commentary: Previously, Heavy Armor had almost negligible differences compared to Combat Armor, and was usually only noticeable against very low-penetration weaponry. Now, Heavy Armor will allow players to survive additional shots against the vast majority of weapons, excluding specific rifle configurations designed to counter it. In exchange for its buffs, the stamina rate penalty has been amplified alongside being made scarcer within the facility, distinguishing it from Combat Armor further. Most firearms and certain attachments have also been modified to accommodate for this change and help make Heavy Armor matter more._ ##### Weapon Adjustments ##### Epsilon-11 Standard Rifle - Default penetration decreased to 65% (from 70%). - ‘Rifle Receiver’ attachment now increases damage by +10% (from +7.5%). - ‘Rifle Receiver’ attachment now increases penetration by +15% (from +12.5%). - ‘Rifle Receiver’ attachment now reduces hip-firing accuracy by -10% (from -26%). - ‘AP Magazine‘ attachment now only grants +15% penetration (from +20%). _Dev Note: This is done to accommodate the Rifle Receiver changes._ _Developer Commentary: Since Parabellum, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/500580357225055589]_ ### Version 14.1.1 has been released. - Date: 2025-06-12 - Original notes: https://store.steampowered.com/news/app/700330/view/824835185591714647 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-824835185591714647 Hello Site-02. Today we are releasing our first minor 14.1.X update, primarily dedicated to some recently-reported issues. ##### Gameplay Changes - Added a new setting: ‘Voice Chat Distant Reverb’, controlling the muffling and reverberation of distant proximity voice chat. - Added a new setting: ‘Announcement Speaker Simulation’, controlling whether P.A. announcements attempt to play from the nearest speaker or broadcast globally. - Environmental Alarms in Heavy Containment Zone no longer blare indefinitely. Instead, they will trigger for 20 seconds under one of two scenarios: a grenade is detonated nearby, or a nearby player dies to an SCP/enemy of the Foundation. - These alarms can now be heard from approximately three rooms away. - Speakers should now be present below most environmental alarms. ##### Fixes and Improvements - Improved UI support on ultrawide screens. - Fixed Shotgun and 7-Shot Revolver sometimes not displaying hitmarkers when successfully dealing damage. _(You weren’t going crazy!)_ - Fixed SCP-127’s containment chamber not having a custom icon on the SCP-079 map. - Fixed players being kicked when picking up an item that no longer exists. - Fixed items not being destroyed by the Pocket Dimension. - Fixed items not teleporting out of the Pocket Dimension. - Fixed custom keycards sometimes not showing permissions in the inventory. - Fixed a clipping ladder in SCP-049/173’s hallway. - The drawings in Class-D cells no longer float. - The whiteboards in Intercom and SCP-939’s containment chamber no longer float. - Fixed a pallet having the wrong collider size in the Forklift room. - Adjusted the height of a light source in WC-00. - Adjusted SCP pedestal light sources. - Fixed room being set to ‘null’ when spawning ‘CameraToy’ in the void. - Fixed room being overridden by ‘null’ in ‘OnServerStart’ when previously set by a plugin. - Fixed camera overlay becoming distorted when moving around. - Fixed ‘PlayerUsingItem’ not being called when a player consumed a candy from SCP-330. - Fixed ‘CanOpen’ property being ‘true’ when a player fails lock bypass in door interaction events. - Fixed ‘PlayerThrowingProjectileEvent’ cancellation causing a phantom grenade to be thrown, locking player inventories. - Added new 'ExecuteAs' server permission, granting permission to run the 'executeas' command. - 'executeas' will no longer allow targets to execute commands they would not have permission to run. ##### API Changes - Added player info area checks to a disguised SCP-3114, preventing them being distinguishable on servers which modify the info area. - Retired old ‘PlayerInteract’, with remaining mechanics utilising ‘InteractionCoordinator’ instead. - Added ‘bool’ property for ‘SSKeybindSetting’ to allow triggering for spectators and overwatch. - Fixed ‘SSKeybindSetting’ triggering while RA is opened and ‘PreventInteractionOnGUI’ is ‘true’. - Fixed incorrect player being sent through ‘PlayerPlacingBloodEventArgs’. - Added attacker reference to ‘PlayerPlacingBloodEventArgs’. - Added ‘OldRole’, ‘OldPosition’, ‘OldVelocity’, and ‘OldCameraRotation’ to ‘PlayerDeathEventArgs’. - Made ‘Damage’ property be modifiable on damage handlers. - Added a new hint parameter that allows plugin devs to animate hints by inserting animatable values in tags. - Publicised 'Camera' property for LabAPI. - Added events for adding/removing room connector wrappers on the LabAPI. - Virtualised 'Start' and 'OnDestroy' unity methods in Room Connector and derived types. - Added 'Throw' property to 'PlayerDroppingItemEventArgs' & 'PlayerDroppedItemEventArgs' events to allow devs to force throwing. - Added 'ForceCancel' to the request type to reset the grenade client-side. While this still requires it to be removed and added back to the inventory, the player no longer sees phantom grenades and is no longer forced to wait before being able to open the inventory again. - Added ' _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/824835185591714647]_ ### Version 14.1 is out now! - Date: 2025-05-18 - Original notes: https://store.steampowered.com/news/app/700330/view/500568489646358731 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-500568489646358731 Hello Site-02. After months of development, we are ready to unveil version 14.1 to the public. You can view the trailer for this update (https://www.youtube.com/watch?v=jAow1A6c5iw). ##### General Gameplay Changes - Added a system allowing players to attempt to opt-out of playing as an SCP. This can be toggled both in the pre-game lobby and in the settings menu. - Worn armour is now displayed on all human models, with minor changes appearing when equipping different levels of armour. - SCPs now receive minor damage when falling from great heights. This resets the _Hume Shield_ regeneration cooldown. - SCP-106 will no longer be tracked by SCP-1344 when submerged. - Added new audio for opening and closing Experimental Weapon Lockers. - Picking up an Experimental Weapon from its locker will now automatically equip it, unless the currently held item is in active use. - Added a potential keycard spawn location in PT-00. - Added an accessibility setting to disable SCP-939’s blurred vision effect. - Returned SCP-3114 to the Remote Admin menu after ensuring compatibility with the new models. - Workstations now only take one second to boot up. - Added additional fan ambient audio around the facility. - Added hover tooltips for the Respawn UI. - Added a new achievement. - Respawn timer bars now flash when actively spawning. - Implemented audio settings for SCP-127 and SCP-3114 voice lines. - When a spectated player dies, the spectator camera will switch to a new player after five seconds. This can be disabled in settings and does not affect the Overwatch class. - Updated SCP-939 teeth textures. The teeth now have a slight glow. - Mobile Task Force units' goggles now glow as well, and fade on death. - Glowing goggles can always be seen by allies, even during a blackout. - Enemies will not be able to see this glow during blackouts. - Increased damage of both _Severed Eyes_ and _Severed Hands_ effects from 5 to 10 per second. - Teammates of SCP-1344 users will no longer receive detection sound cues. - Players now receive the _Detected_ audio cue when within range of the SCP-1344 user, rather than when in direct line of sight. - While in the range of the SCP-1344 user, enemies will receive a sustained visual effect. - SCP-1344 orbs now pulse. Once _Detected_, a player's orb will slowly fade over one second. If the player is still within range of SCP-1344 after five seconds have passed, another pulse will occur and reveal their orb. This is designed to reduce the effectiveness of weapons when using SCP-1344, while maintaining the item's original utility-based purpose. - The Revolver ADS idle animation is smoother, and the scope-in animation is slightly faster. - The Shotgun hitmarker now more closely resembles its pre-14.0 behavior. - Updated Human Role art icons for all classes, replacing all instances of the older icons throughout the game, such as in the Spectator HUD, Remote Admin, Operational Guide, and more. ##### SCP-127 ##### General Mechanics - Added SCP-127, ‘The Living Gun’. - SCP-127 spawns in the Heavy Containment Zone, in a dedicated containment chamber and locker. - It is classified as a ‘Weapon’ regarding inventory limits. - SCP-127 cannot be customised at a workstation. - Has a magazine capacity of 60+1 and a base fire rate of 750 RPM. - Has a similar baseline mechanical accuracy to the FSP-9. ##### When Held - SCP-127 cannot be naturally reloaded, but a new round must be chambered when running out of ammo. - Ammo regenerates naturally over time, beginning a short while after firing ends. - Killing a target will immediately grant a small ammo bonus. - SCP-127 grants players a small _Hume Shield_ that regenerates over time and dissipates when SCP-127 is not held. This cannot stack with AHP. - SCP-127 has begun to show additional anomalous properties. More investigation into its speech is required. ##### Tier System - SCP-127 operates based _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/500568489646358731]_ ### End of Anniversary Patch Changelog - Date: 2025-01-16 - Original notes: https://store.steampowered.com/news/app/700330/view/529835367727104716 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-529835367727104716 Hello everyone. Now that the holidays are over, it’s time to revert back to the standard game. 14.0.2 is here with some fixes and tweaks we accomplished during the season. ##### Animation and Graphic Updates - Added an item pickup animation. - Added an animation for the ‘flashed’ status effect, applied by flashbangs. - Added third-person animations for coins and SCP-1576. - Made some adjustments to human running animations. - Improved joint limits on corpses; post-humorous legs should now bend more realistically. - Fixed missing materials for the Jailbird’s third-person particle effects. - Replaced all pre-placed corpses with updated models. _Jerry_, the helicopter pilot, remains untouched for the time being. ##### Bug Fixes and Miscellaneous - Laser attachments now point towards screen center in all standard situations; they will now be affected less by weapon sway animations. - Rewrote the code responsible for the shotgun’s reloading, resolving some errors and graphical issues. - Resolved error logs related to blinking lights. - Fixed the candy bag not updating its contents when picking up candies post-escape. - Resolved issues related to hotkey override modes not working as intended. - Fixed some strange culling in the HCZ Nuke room. - Fixed certain guns equipped with the night vision scope not stopping 173 in blacked out rooms. - Fixed strange SCP-914 interaction behavior with the Jailbird and Micro-HID. - Fixed extended AP magazine weapons using short-mag animations. - Fixed the Refresh button in the main menu occasionally not re-downloading data properly. - Fixed SCP-939’s amnestic cloud not requiring a minimum size. ##### Technical Changes - Made major improvements to how we handle seasonal events behind-the-scenes. While you won’t see immediate effects gameplay wise, we’ll be able to reimplement features for seasonal events much easier in the future, leading to significantly less complications around previous features. - Added the ‘HolidayUtils’ utility script, allowing checks on whether a specific seasonal event is active. - Replaced the ‘Holidays’ enum with ‘HolidayType’. Note that this is not a one-to-one conversion. Ideally, this will be easier for plugin utilization in conjunction with the previously mentioned addition of utility methods. - Improved weapon AutoSync exception handling. This allows for the system to recover from most exceptions without resulting in a softlock. Error logs will also include more details— be sure to report them! Thank you all once again for another wonderful holiday season. Have fun, and _see you in the dark_. ### 14.0.1 Patch Changelog - Date: 2025-01-05 - Original notes: https://store.steampowered.com/news/app/700330/view/529834914570306128 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-529834914570306128 Hello everyone. We’ve recently released some bug fixes and small changes for the holiday update. Included in this post are details that you may have missed. - Flamingo attack damage multiplier against SCPs is now 2.0x (was 0.9x). - The Flamingo tape player now increases its odds of spawning each round until it is obtained from the tree. - Fixed an issue where Flamingos would get stuck on Surface post-warhead detonation. - Fixed an issue where Flamingos would grant object rewards when killed by humans. - SCP-2536 now teleports to Chaos Insurgency as per any other human role. - Grenades spawned by SCP-2536 will properly deal damage to players, instead of just scaring them. - Restored SCP-173's Christmas/Anniversary Model. - Fixed 173's death animation using its standard model. - Fixed 173's teleport indicator sometimes not appearing correctly. - Added more snow piles throughout all zones, primarily within important rooms. - Fixed snow piles not regenerating after a set amount of time on Surface. - Restored ‘snowy’ textures on Surface's terrain. - Restored Christmas/Anniversary Fog throughout the Facility. - Fixed Pit Shader not being recolored with the Xmas fog. - Restored Chaos Train as a random variant of the Chaos Van during the event. Keep an eye out for flying cars! - Disabled the Achievements Debug Menu. - Fixed misaligned Clutter spawns on the Surface railings. - Extended SCP-079’s fence ever-so-slightly so that you couldn’t jump in and get softlocked. - Removed debug messages from the Server Console. That is all for today. Have fun, and _see you in the dark_. ### 14.0 Full Release + Holiday Update - Date: 2024-12-22 - Original notes: https://store.steampowered.com/news/app/700330/view/500560068203249675 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-500560068203249675 Hello everyone. After a long month of refinement during our Public Beta, we are happy to conclude and release the ‘Heavy Duty’ update. While we have plenty more in store for the 14.X lineage, we have decided to begin by releasing a redux of 2023’s Anniversary update alongside the full release. We’ll continue refining the last few remaining features in preparation for a festivity-free Facility. We will briefly revisit what you can expect within this update. For a more detailed changelog of how the game iterated over the beta process, you can read more [here.](https://docs.google.com/document/d/1cp8SfRyfmmO0UzNIKWJHiytVEa2cBHkCVXQPwngVjW0/edit?tab=t.0) ##### SCP:SL Version 14.0 — ‘Heavy Duty’ ##### HCZ Rework and Facility Updates As mentioned in the previous update notes, a primary cornerstone of the ‘Heavy Duty’ update is our changes to Heavy Containment Zone (HCZ). With ten new layouts and massive modifications to level design, we are happy to consider this the first proper ‘zone rework’ we have accomplished. Following feedback regarding HCZ’s layout, we have opted to proceed with a few adjustments from the beta. We noticed that structures were spawning slightly less than intended, leading us to update our randomisation system. You can now expect an increased number of doors, clutter objects, and improved bulkhead consistency. Also, keep your eyes out for the newly finished Alpha Warhead room! ##### Respawn Overhaul Another core feature of ‘Heavy Duty’ is the newly improved Respawn Overhaul systems. With a goal for gameplay decisions to feel more impactful in-game, players will have the ability to observe how actions directly affect the flow of the game. ##### Firearm Soft Rework The firearms within SCP:SL went through many iterations during the public beta. Overall bullet accuracy has been improved across the board for every gun, with reduced recoil also leading to a more user-friendly gunplay system. Much has changed since the start of the beta, so be sure to experience the new gunplay systems if you have not done so already.. ##### Experimental Weapons We have reworked the 3-X Particle Disruptor and experimental weapon spawning systems during the beta. Alongside this, we will be showing off the new Micro-HID with the full release of this update. We hope you enjoy it. ##### SCP-1344 SCP-1344 is the new SCP item released in this update. As our first item that directly toys with body horror, we are happy to release the ‘eye-catching goggles’ within this update. ##### Fixes, Improvements, Technical Changes This update also contains a massive amount of fixes, technical changes, and more for the game community at large. From new achievements, to a ton of bugs being fixed, and the addition of the new Speaker Toy, there are plenty of changes, the details for which can be found in the previously linked Beta Changelog. ##### Anniversary Update ##### SCP-2536 — ‘The Gift That Keeps On Giving’ The Christmas tree is back and ready to spread more cheer. This year, we have made adjustments to its available loot pool, meaning that players should expect helpful gifts more tailored to their current situation. The Chaos Insurgency has also kept themselves off of the naughty list this year, meaning they can now receive gifts as well. How exactly they accomplished this is still to be determined. ##### SCP-1507 — ‘Pink Flamingos’ We have heard your pleas, the Flamingos are back. Last year when we first introduced them to the public, we felt we accomplished our festive goal of bringing people together. This year we will be achieving the same, alongside some improvements and balancing changes. Here is what you can expect: - As a whole, the possibility of SCP-1507’s tape recorder being a possible gift will be decided upon round start. The biggest downfall of SCP-1507 was the fact that they existed nearly every single round. Now, you can never truly expect when the horde may appear. - SCP-1507 instances must stay together to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/500560068203249675]_ ### 14.0 Beta Update #2 - Date: 2024-12-13 - Original notes: https://store.steampowered.com/news/app/700330/view/641297020996289526 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-641297020996289526 Hello everyone. We have just released the second update to the Public Beta. Included are new CASSIE announcements, bug fixes, and more. You can view a detailed list of the changes [here.](https://docs.google.com/document/d/1cp8SfRyfmmO0UzNIKWJHiytVEa2cBHkCVXQPwngVjW0/edit?tab=t.qu5ijiiqjr0r#heading=h.y54yexp9ab32) See you in the dark. ~ Northwood Studios ### 14.0 Beta Update #1 - Date: 2024-12-05 - Original notes: https://store.steampowered.com/news/app/700330/view/4464851965270032868 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/steam-4464851965270032868 Hello everyone. Just a little while ago, we released the first update to the Public Beta. Included are changes to firearms, bug fixes, and more. You can view a detailed list of the changes (https://docs.google.com/document/d/1cp8SfRyfmmO0UzNIKWJHiytVEa2cBHkCVXQPwngVjW0/edit?tab=t.trx3wi6361bx). _See you in the dark._ ~ Northwood Studios