# SCP: Secret Laboratory Version 14.1 is out now! - Product: SCP: Secret Laboratory (https://whatsnew.fyi/product/scp-secret-laboratory) - Vendor: Northwood Studios - Date: 2025-05-18 - Original notes: https://store.steampowered.com/news/app/700330/view/500568489646358731 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/2025-05-18-version-14.1-is-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a system allowing players to opt-out of playing as an SCP, toggleable in the pre-game lobby and settings menu - **changed** — Worn armour is now displayed on all human models with visual changes when equipping different armour levels - **changed** — SCPs now receive minor damage when falling from great heights, resetting the Hume Shield regeneration cooldown - **fixed** — SCP-106 will no longer be tracked by SCP-1344 when submerged - **added** — Added new audio for opening and closing Experimental Weapon Lockers - **changed** — Picking up an Experimental Weapon from its locker will now automatically equip it unless the currently held item is in active use - **added** — Added a potential keycard spawn location in PT-00 - **added** — Added an accessibility setting to disable SCP-939's blurred vision effect - **changed** — Returned SCP-3114 to the Remote Admin menu after ensuring compatibility with the new models - **changed** — Workstations now only take one second to boot up - **added** — Added additional fan ambient audio around the facility - **added** — Added hover tooltips for the Respawn UI - **added** — Added a new achievement - **changed** — Respawn timer bars now flash when actively spawning - **added** — Implemented audio settings for SCP-127 and SCP-3114 voice lines - **changed** — When a spectated player dies, the spectator camera switches to a new player after five seconds, disableable in settings - **changed** — Updated SCP-939 teeth textures to have a slight glow - **changed** — Mobile Task Force units' goggles now glow and fade on death - **changed** — Glowing goggles can always be seen by allies even during a blackout - **changed** — Increased damage of Severed Eyes and Severed Hands effects from 5 to 10 per second Hello Site-02. After months of development, we are ready to unveil version 14.1 to the public. You can view the trailer for this update (https://www.youtube.com/watch?v=jAow1A6c5iw). ##### General Gameplay Changes - Added a system allowing players to attempt to opt-out of playing as an SCP. This can be toggled both in the pre-game lobby and in the settings menu. - Worn armour is now displayed on all human models, with minor changes appearing when equipping different levels of armour. - SCPs now receive minor damage when falling from great heights. This resets the _Hume Shield_ regeneration cooldown. - SCP-106 will no longer be tracked by SCP-1344 when submerged. - Added new audio for opening and closing Experimental Weapon Lockers. - Picking up an Experimental Weapon from its locker will now automatically equip it, unless the currently held item is in active use. - Added a potential keycard spawn location in PT-00. - Added an accessibility setting to disable SCP-939’s blurred vision effect. - Returned SCP-3114 to the Remote Admin menu after ensuring compatibility with the new models. - Workstations now only take one second to boot up. - Added additional fan ambient audio around the facility. - Added hover tooltips for the Respawn UI. - Added a new achievement. - Respawn timer bars now flash when actively spawning. - Implemented audio settings for SCP-127 and SCP-3114 voice lines. - When a spectated player dies, the spectator camera will switch to a new player after five seconds. This can be disabled in settings and does not affect the Overwatch class. - Updated SCP-939 teeth textures. The teeth now have a slight glow. - Mobile Task Force units' goggles now glow as well, and fade on death. - Glowing goggles can always be seen by allies, even during a blackout. - Enemies will not be able to see this glow during blackouts. - Increased damage of both _Severed Eyes_ and _Severed Hands_ effects from 5 to 10 per second. - Teammates of SCP-1344 users will no longer receive detection sound cues. - Players now receive the _Detected_ audio cue when within range of the SCP-1344 user, rather than when in direct line of sight. - While in the range of the SCP-1344 user, enemies will receive a sustained visual effect. - SCP-1344 orbs now pulse. Once _Detected_, a player's orb will slowly fade over one second. If the player is still within range of SCP-1344 after five seconds have passed, another pulse will occur and reveal their orb. This is designed to reduce the effectiveness of weapons when using SCP-1344, while maintaining the item's original utility-based purpose. - The Revolver ADS idle animation is smoother, and the scope-in animation is slightly faster. - The Shotgun hitmarker now more closely resembles its pre-14.0 behavior. - Updated Human Role art icons for all classes, replacing all instances of the older icons throughout the game, such as in the Spectator HUD, Remote Admin, Operational Guide, and more. ##### SCP-127 ##### General Mechanics - Added SCP-127, ‘The Living Gun’. - SCP-127 spawns in the Heavy Containment Zone, in a dedicated containment chamber and locker. - It is classified as a ‘Weapon’ regarding inventory limits. - SCP-127 cannot be customised at a workstation. - Has a magazine capacity of 60+1 and a base fire rate of 750 RPM. - Has a similar baseline mechanical accuracy to the FSP-9. ##### When Held - SCP-127 cannot be naturally reloaded, but a new round must be chambered when running out of ammo. - Ammo regenerates naturally over time, beginning a short while after firing ends. - Killing a target will immediately grant a small ammo bonus. - SCP-127 grants players a small _Hume Shield_ that regenerates over time and dissipates when SCP-127 is not held. This cannot stack with AHP. - SCP-127 has begun to show additional anomalous properties. More investigation into its speech is required. ##### Tier System - SCP-127 operates based _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/500568489646358731]_