# SCP: Secret Laboratory Version 14.1.3 has just been released. - Product: SCP: Secret Laboratory (https://whatsnew.fyi/product/scp-secret-laboratory) - Vendor: Northwood Studios - Date: 2025-08-03 - Original notes: https://store.steampowered.com/news/app/700330/view/500580357225055589 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/2025-08-03-version-14.1.3-has-just-been-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — All non-weapon SCP items now display their SCP wiki nickname in the inventory - **changed** — 'Trilateral Termination' achievement is now granted by killing three players in a single life with the Particle Disruptor - **changed** — Conscripts and Specialists now spawn with an additional medkit and 30 extra rounds - **changed** — Flashlight attachments can only be toggled once every 0.5s - **changed** — LCZ Decontamination damage now scales, increasing by 5 each damage tick - **changed** — Reduced the flicker intensity of the lights in WC-00 - **added** — Implemented a new system for Spectator Icon effects, displaying an icon on the spectator list based upon active effects - **fixed** — Resolved some stability issues causing some players to be unable to open the game - **changed** — Reworked HTTP handling, removing some previously available launch arguments - **changed** — Reimplemented workarounds for RU players requiring the --weak-http-security launch argument - **added** — Added httpinfo command for checking current HTTP configuration - **changed** — When emerging from Stalk or Hunter's Atlas, nearby players will hear a non-directional audio cue - **changed** — Hunter's Atlas will now incur a base cost of 15% vigor when used, regardless of distance - **removed** — Hunter's Atlas can no longer be used inside the SCP-049/173 sublevel or in the lower levels of the Alpha Warhead Silo - **changed** — Heavy Armor head and body protection value is now 100% (from 80%) - **changed** — Heavy Armor item weight increased to 15 kilograms (from 5.5kg) - **removed** — Heavy Armor no longer spawns in the LCZ Armory, replaced by Combat Armor - **removed** — Heavy Armor no longer spawns within the 3x3 lockers in the EZ-HCZ checkpoints - **changed** — Epsilon-11 Standard Rifle default penetration decreased to 65% (from 70%) - **changed** — AK default penetration decreased to 75% (from 85%) - **changed** — FSP-9 default penetration increased to 45% (from 35%) - **changed** — Shotgun pellet damage increased to 11.3 (from 8.33), resulting in a total damage output of 90.4 (from 66.64) - **changed** — Shotgun default penetration decreased to 40% (from 70%) Hello Site-02. We’ve just released an update for the 14.1 build of SCP:SL. The update includes gameplay and quality of life changes, balancing adjustments, fixes, and more. As previously mentioned, our team is hard at work focusing on the next major update for SCP:SL. You may see minor updates as development continues, but know that our primary focus is on progressing 15.0! ##### Gameplay Changes ##### General Updates - All non-weapon SCP items now display their SCP wiki nickname in the inventory. - ‘Trilateral Termination’ achievement is now granted by killing three players in a single life with the Particle Disruptor. - Conscripts and Specialists now spawn with an additional medkit and 30 extra rounds. - Flashlight attachments can only be toggled once every 0.5s. - LCZ Decontamination damage now scales, increasing by 5 each damage tick. - Reduced the flicker intensity of the lights in WC-00. - Implemented a new system for Spectator Icon effects, displaying an icon on the spectator list based upon active effects. As of right now, this is only used for the remaining duration of SCP-1576. - Resolved some stability issues causing some players to be unable to open the game. Some known errors which are presumed to be caused by an engine update haven't been solved yet. We expect this to happen in future updates. - Reworked HTTP handling, removing some previously available launch arguments. - Workarounds for RU players which were previously available on the `tls-beta` branch have been reimplemented in a more comprehensive way. This changes the way users can enable them; you must now add `--weak-http-security` to the launch arguments of the game. - Added `httpinfo` command for checking current HTTP configuration. ##### SCP-106 Changes - When emerging from _Stalk_ or _Hunter’s Atlas_, nearby players will hear a non-directional audio cue. - Emerging from _Hunter’s Atlas_ will trigger the cue to nearby players within 4 meters. - Emerging from _Stalk_ will trigger the cue to nearby players within 1 meter. - _Hunter’s Atlas_ will now incur a base cost of 15% vigor when used, regardless of distance. - _Hunter’s Atlas_ can no longer be used inside the SCP-049/173 sublevel or in the lower levels of the Alpha Warhead Silo. ##### Heavy Armor Rebalance - Heavy Armor’s head and body protection value is now 100% (from 80%). _Dev Note: Remember, protection value is counteracted by penetration!_ - Militant stamina consumption rate when worn increased to 20% (from 15%). - Civilian stamina consumption rate when worn remains at 22.5%. - Item weight increased to 15 kilograms (from 5.5kg). - No longer spawns in the LCZ Armory, instead replaced by another set of Combat Armor. - No longer spawns within the 3x3 lockers in the EZ-HCZ checkpoints. _Developer Commentary: Previously, Heavy Armor had almost negligible differences compared to Combat Armor, and was usually only noticeable against very low-penetration weaponry. Now, Heavy Armor will allow players to survive additional shots against the vast majority of weapons, excluding specific rifle configurations designed to counter it. In exchange for its buffs, the stamina rate penalty has been amplified alongside being made scarcer within the facility, distinguishing it from Combat Armor further. Most firearms and certain attachments have also been modified to accommodate for this change and help make Heavy Armor matter more._ ##### Weapon Adjustments ##### Epsilon-11 Standard Rifle - Default penetration decreased to 65% (from 70%). - ‘Rifle Receiver’ attachment now increases damage by +10% (from +7.5%). - ‘Rifle Receiver’ attachment now increases penetration by +15% (from +12.5%). - ‘Rifle Receiver’ attachment now reduces hip-firing accuracy by -10% (from -26%). - ‘AP Magazine‘ attachment now only grants +15% penetration (from +20%). _Dev Note: This is done to accommodate the Rifle Receiver changes._ _Developer Commentary: Since Parabellum, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/500580357225055589]_