# SCP: Secret Laboratory 14.2.1 has been released. - Product: SCP: Secret Laboratory (https://whatsnew.fyi/product/scp-secret-laboratory) - Vendor: Northwood Studios - Date: 2025-11-01 - Original notes: https://store.steampowered.com/news/app/700330/view/599667883291706662 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/2025-11-01-14.2.1-has-been-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — SCP-3114 maximum HP increased to 2300 (from 2000) - **changed** — SCP-3114 maximum stamina increased to 11s (from 8s) - **changed** — SCP-3114 killing a player now grants 175 Hume Shield (from 125) - **fixed** — SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards - **fixed** — Fixed keycards held by SCP-3114 not being recognized by keycard readers - **fixed** — Fixed various possible non-vanilla exploits that could be used maliciously with SCP-3114 - **added** — Re-added view model visuals to orange and gray candy effects from SCP-330 - **changed** — Marshmallow Man attack reach extended by 30% - **changed** — Orange candy visuals updated; the area around a glowing player is now darker - **changed** — Orange candy now blinds players approximately 10% farther - **changed** — Orange candy duration reduced to 20s (from 30s) - **changed** — Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken - **changed** — Gray candy chance slightly decreased - **changed** — Red candy now deals 60 damage per second (from 30) - **changed** — Flamethrower effect range increased to 5 meters (from 3.5m) - **changed** — Red candy duration increased to 10 seconds (from 7s) - **changed** — Evil candy is now 5x more common (from 0.1%) - **added** — Evil candy grants 100 AHP per kill - **changed** — Emergency Door release buttons will now emit a subtle green light when able to be activated Hello everyone. We hope you are enjoying the update. We have just released a patch that will make some changes and fix a few issues that community members have reported in recent days. ##### SCP-3114 Changes - Maximum HP increased to 2300 (from 2000). - Maximum stamina increased to 11s (from 8s). - Killing a player now grants 175 Hume Shield (from 125). - SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards. - Fixed keycards held by SCP-3114 not being recognized by keycard readers. - Fixed various possible non-vanilla exploits that could be used maliciously. ##### SCP-330 Candy Changes - Re-added view model visuals to orange and gray candy effects. - Extended the reach of the Marshmallow Man attack by 30%. - Updated orange candy visuals; the area around a glowing player is now darker. - Orange candy now blinds players approximately 10% farther. - Orange candy’s duration has been reduced to 20s (from 30s). - Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken. - Gray candy chance slightly decreased. - Red candy now deals 60 damage per second (from 30). - Flamethrower effect range increased to 5 meters (from 3.5m). - Red candy duration increased to 10 seconds (from 7s). - Evil candy is now 5x more common (from 0.1%). - Evil candy grants 100 AHP per kill. ##### Fixes and Technical Changes - e̷̳̔͜r̵̬̩̒̀r̵̛̻͊ȯ̸̢r̷͚̎:̸̼̀ ̴̲̺̏t̵̟̖̓̅ẖ̵̻̈́e̷̳̋m̶̧̛̳o̷̦͔̓͠o̷̠͍͒͘ñ̴̟̿ - Emergency Door release buttons will now emit a subtle green light when able to be activated. - Updated SCP-1509 sound effects. - SCP-1509’s Hume Shield generation now interacts with AHP in the same manner as SCP-127. - Fixed SCP-1509 being able to hit players through specific colliders. - Fixed elevators rarely glitching players or items outside of them. - Fixed “NightVision” status effect not working. - Fixed “SoundtrackMute” status effect not working. _Note: Though re-added to the Remote Admin, we still do not guarantee correct functionality with all roles._ - Fixed `WaveSpawner.GetAvailablePlayers` failing in rare scenarios due to a sorting-related exception. This solves a potential disconnect caused by wave spawning. - Fixed zone ambience still playing after warhead detonation. - Fixed Micro-HID pickup not unlocking under certain circumstances. - Fixed SCP-096 and SCP-079 item spawn points lacking certain item exploit preventions. - Fixed throwable items rarely duplicating upon escape. - Fixed `WaveManager` referencing the wrong wave instance inside the trigger logic. - Fixed ragdolls having a default serial value of 0 instead of null. Thank you all. _See you in the dark_. - Northwood Studios