# SCP: Secret Laboratory 14.2.3 - Gameplay Update is Here! - Product: SCP: Secret Laboratory (https://whatsnew.fyi/product/scp-secret-laboratory) - Vendor: Northwood Studios - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/700330/view/492711197218440440 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/2025-12-15-14.2.3-gameplay-update-is-here What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added unused third-person jump animations to SCP-096 - **changed** — Converted the E11-SR lightweight stock running accuracy bonus to a hip-firing accuracy bonus - **added** — Added new loading screen variants - **changed** — Replaced all ten current HCZ layouts with new ones - **changed** — The lift in the Heavy Containment Zone Server room will now automatically descend after 5 seconds of waiting on the top portion - **changed** — Updated the layout of Entrance Zone Gate-A - **changed** — Updated visuals of Entrance Zone Gate-A - **changed** — Made minor tweaks to Gate-B - **changed** — Updated SCP-079's and SCP-106's map icons for Server Room, HCZ Testroom, Pipe Room, SCP-049/173's Chamber, SCP-914's Chamber, SCP-330's Chamber (TC-01), LCZ Armory, and PC-15 - **fixed** — Removed unintended collider on a pipe in the Incinerator Room - **fixed** — Moved SCP-079 Speaker inside Server Room to the correct position - **added** — Added Black Candy to the regular SCP-330 pool with a ~4% spawn chance - **changed** — Reduced Influence granted from picking up a unique SCP item to +1 - **removed** — Removed Influence bonus of +5 upon killing an SCP with an experimental weapon - **changed** — Generators no longer grant any rewards upon being activated if SCP-079 is not in the round - **changed** — Upon the maximum amount of spawn waves being earned, the denominator influence counter will display MAX - **changed** — While Dead Man's Switch detonation countdown is active, all respawns are paused - **changed** — The duration of the Alpha Warhead spawn wave delay post-detonation has been increased to 3:30 minutes - **changed** — The DMS delay upon a Mini-Wave triggering has been increased to 60 seconds - **changed** — DMS activation timer is now reset to 210 seconds upon earning a spawn wave - **changed** — Completely rewrote CASSIE with significantly optimized memory usage and procedurally generated background noises Attention Site-02. As December approaches, we’re taking the opportunity to release _some_ of the last gameplay changes of the year. While we prepare for the Christmas event this year, we’re still working hard on everything that is planned for SCP:SL in 2026. 😄 But we’ll discuss that another time. For now, here are today’s changes: ##### Game Changes - Added unused third-person jump animations to SCP-096. - Converted the E11-SR lightweight stock running accuracy bonus to a hip-firing accuracy bonus. - Added new loading screen variants. ##### Map Changes - Replaced all ten current HCZ layouts with new ones. - The lift in the Heavy Containment Zone "Server" room will now automatically descend after 5 seconds of waiting on the top portion. - Updated the layout of Entrance Zone Gate-A. - Updated visuals of Entrance Zone Gate-A. - Made minor tweaks to Gate-B. - Updated SCP-079’s and SCP-106’s map icons for the following rooms: - Server Room. - HCZ Testroom. - Pipe Room. - SCP-049/173's Chamber. - SCP-914's Chamber. - SCP-330's Chamber (TC-01). - LCZ Armory. - PC-15. - Removed unintended collider on a pipe in the Incinerator Room. - Moved SCP-079 Speaker inside Server Room to the correct position. ##### Black Candy - Added Black Candy to the regular SCP-330 pool with a low spawn chance. - It has a ~4% spawn chance as opposed to the ~16% other candies have. - It has a pool of different outcomes, all of which have an equal chance to occur. ##### Effects - 2-4 random candy effects from the normal (Non-Haunted) 330 candies. - During Halloween, an extra scenario is added: - 1 random Haunted candy effect. - Teleports the player to a random room in the facility. SZ and EZ are excluded. - Two black candies spawn in the bag, replacing the one candy consumed. - The player vanishes (dies) instantly, no ragdoll or items are left behind. - The player explodes instantly, as with Pink Candy. - 1-3 of the following status effects are given at random (can be cured as normal): - SCP-207 (60 seconds) - Anti-Cola (60 seconds) - If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal. - If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently. - Bleeding (20 seconds) - Concussed (10 seconds) - Invigorated (15 seconds) - Slowness (10 seconds; Intensity of 25 which is a -25% decrease) - Flashed (5 seconds) - Poisoned (20 seconds) - Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase) - Lightweight (20 seconds; Intensity of 60). ##### Influence: - Reduced Influence granted from picking up a unique SCP item to +1 (from +2). - Removed Influence bonus of +5 upon killing an SCP with an experimental weapon. - Generators no longer grant any rewards upon being activated if SCP-079 is not in the round. - Upon the maximum amount of spawn waves being earned (four waves total), the denominator influence counter will display "MAX" (i.e., XX/MAX). ##### Alpha Warhead & DMS: - While Dead Man’s Switch (DMS) detonation countdown is active, all respawns are paused. - The duration of the Alpha Warhead spawn wave delay that occurs post-detonation has been increased to 3:30 minutes (from 2:45). This applies to DMS as well. - The DMS delay upon a Mini-Wave triggering has been increased to 60s (from 40s). - DMS activation timer is now reset to 210 seconds upon earning a spawn wave (from 160s). - Note that the default activation timer is still 240 seconds. ##### Technical Changes - SCP-1509 & Jailbird now use the same hit registration system. - Added `ServerRoles.HideFromPlayerList` SyncVar, which allows removing dummies from the player list. - Fixed Pickup physics not updating when a plugin modifies the sync data. - Added a nicely formatted `ToString` override for `StatusEffectBase`. - `InitialTime` is now written and read in `AbilityCooldown`. ##### Overwatch Improvements - Re-modeled _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/492711197218440440]_