# SCP: Secret Laboratory 14.2.6 has been released. - Product: SCP: Secret Laboratory (https://whatsnew.fyi/product/scp-secret-laboratory) - Vendor: Northwood Studios - Date: 2026-03-25 - Original notes: https://store.steampowered.com/news/app/700330/view/528748782770194251 - Permalink: https://whatsnew.fyi/product/scp-secret-laboratory/releases/2026-03-25-14.2.6-has-been-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Re-implemented and adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation - **added** — Added the 2025 Art Contest winners to the back of the Class-D cellblock - **changed** — Moved the 2024 Art Contest winners into cells in the Class-D cellblock - **added** — Re-added Anti-SCP-207 into the Remote Admin menu - **added** — Remote Admin's spawn waves menu now has a UI with comments explaining features and functionality to forcefully pause a respawn wave's timer - **fixed** — Fixed spectator fog not changing when viewing players in different zones - **fixed** — Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position - **fixed** — Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row - **fixed** — Fixed Light & Combat Armor not being affected by fade-out effects - **fixed** — Fixed a number of issues that would crash the server due to threading-induced race conditions - **fixed** — Fixed entry not being removed from SnakeSessions when Chaos Keycard is removed or destroyed - **fixed** — Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default - **fixed** — Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed - **fixed** — Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances - **fixed** — Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates - **fixed** — Fixed BoxCollider does not support negative scale or size warning spam - **fixed** — Fixed Anti-SCP-207 killing you in certain cases instead of saving you - **fixed** — Fixed denied snowball damage still showing a hitmarker - **fixed** — Fixed denied warhead damage still counting towards warhead kills - **fixed** — Fixed denied Metal & Spicy effects damage source still showing a hitmarker - **fixed** — Fixed denied strangle damage not disabling the effect ##### Gameplay Changes - Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. - Movement Penalties: - FR-MG-0: -3% min; -6% max. - Logicer: -4% min; -6% max. - E11-SR: -1% min; -4% max. - AK: -2% min; -4% max. - Shotgun: -2% min; -2% max. - Stamina Penalties: - FR-MG-0: +8% min; +14% max. - Logicer: +10% min; +16% max. - E11-SR: +3% min; +8% max. - AK: +4% min; +9% max. - Shotgun: +4% min; +4% max. - Added the 2025 Art Contest winners to the back of the Class-D cellblock. - Moved the 2024 Art Contest winners into cells in the Class-D cellblock. - Re-added Anti-SCP-207 into the Remote Admin menu. - Remote Admin’s spawn waves menu now has a UI. - Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer. ##### Fixes - Fixed spectator fog not changing when viewing players in different zones. - Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the _Focus_ crouching camera position. - Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row. - Fixed Light & Combat Armor not being affected by fade-out effects. - Fixed a number of issues that would crash the server due to threading-induced race conditions. - Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed. - Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default. - Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed. - Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances. - Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates. - Fixed "BoxCollider does not support negative scale or size." warning spam. - Fixed Anti-SCP-207 killing you in certain cases instead of saving you. - Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances. - Fixed cancellation of certain events still causing undesired side-effects, such as: - Fixed denied snowball damage still showing a hitmarker. - Fixed denied warhead damage still counting towards warhead kills. - Fixed denied Metal & Spicy effects damage source still showing a hitmarker. - Fixed denied strangle damage not disabling the effect. - Fixed denied fall damage still sending `FallDamageMessage`. - Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension. - Fixed denied SCP-939's lunge damage still invoking the `Scp939Attacked` event. - Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them. - Fixed Marshmallow Man damage handler not having an attacker assigned. - Fixed marshmallow emotion sync causing the original model to be visible. - Fixed `FirearmWorldModel` not existing for the same item after re-equipped. - Fixed `StatusEffectBase`'s `Duration` property not being set to 0 when `DisableEffect` is called. - Fixed "INVALID FLOAT" comment for `player_info_range`. - Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position. - Fixed exception caused by `null` data being processed when refreshing the RA config. - Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`. - Fixed exception caused by attempting to update ammo whilst the player's object is `null` and they aren't. ##### Technical Changes - Preauth is now run on a separate thread for optimisation purposes. _Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/700330/view/528748782770194251]_