14.2.6 has been released.
Gameplay Changes
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Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.
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Movement Penalties:
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FR-MG-0: -3% min; -6% max.
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Logicer: -4% min; -6% max.
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E11-SR: -1% min; -4% max.
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AK: -2% min; -4% max.
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Shotgun: -2% min; -2% max.
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Stamina Penalties:
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FR-MG-0: +8% min; +14% max.
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Logicer: +10% min; +16% max.
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E11-SR: +3% min; +8% max.
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AK: +4% min; +9% max.
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Shotgun: +4% min; +4% max.
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Added the 2025 Art Contest winners to the back of the Class-D cellblock.
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Moved the 2024 Art Contest winners into cells in the Class-D cellblock.
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Re-added Anti-SCP-207 into the Remote Admin menu.
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Remote Admin’s spawn waves menu now has a UI.
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Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.
Fixes
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Fixed spectator fog not changing when viewing players in different zones.
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Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.
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Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row.
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Fixed Light & Combat Armor not being affected by fade-out effects.
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Fixed a number of issues that would crash the server due to threading-induced race conditions.
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Fixed entry not being removed from
SnakeSessionswhen Chaos Keycard is removed/destroyed. -
Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default.
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Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.
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Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances.
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Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.
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Fixed "BoxCollider does not support negative scale or size." warning spam.
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Fixed Anti-SCP-207 killing you in certain cases instead of saving you.
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Fixed
_seedTokenValidnot being reset properly, causing desync under specific circumstances. -
Fixed cancellation of certain events still causing undesired side-effects, such as:
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Fixed denied snowball damage still showing a hitmarker.
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Fixed denied warhead damage still counting towards warhead kills.
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Fixed denied Metal & Spicy effects damage source still showing a hitmarker.
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Fixed denied strangle damage not disabling the effect.
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Fixed denied fall damage still sending
FallDamageMessage. -
Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension.
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Fixed denied SCP-939's lunge damage still invoking the
Scp939Attackedevent. -
Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them.
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Fixed Marshmallow Man damage handler not having an attacker assigned.
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Fixed marshmallow emotion sync causing the original model to be visible.
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Fixed
FirearmWorldModelnot existing for the same item after re-equipped. -
Fixed
StatusEffectBase'sDurationproperty not being set to 0 whenDisableEffectis called. -
Fixed "INVALID FLOAT" comment for
player_info_range. -
Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position.
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Fixed exception caused by
nulldata being processed when refreshing the RA config. -
Fixed exception caused by
QueryProcessor.OnDestroyattempting to access anullor empty_sender.OutputId. -
Fixed exception caused by attempting to update ammo whilst the player's object is
nulland they aren't.
Technical Changes
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Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API during preauth unless you know exactly what you're doing.
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Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.
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Added new
HitmarkerType.Blocked, which is now used when SCP-1509's attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We'd like to hear your feedback on it! -
Added voice chat channel buttons for
Lobby&SCP-1507. -
Overwatch UI should now be displayed above the Lobby UI.
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Spectator UI now won't show up in the lobby if you set your role to spectator/overwatch.
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Spectator role will now hear lobby players if the round hasn't started yet.
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Added
ISprintSpeedModifierinterface used by items which modify the sprint speed of the player (typically while equipped). -
Added
MovementPenaltyModulemodule to specify sprint/stamina penalties on firearms. -
Added
InspectedItem&InspectingItemLabAPI events. -
Added negative priority support for
AdminToyWaypoints. -
Added
WaveTimer.IsForcefullyPaused, which allows developers to completely pause a wave's timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set totrue, not even objective rewards will affect the timer. -
Added the
FastResourcessystem, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version. -
Added static accessors for
FpcGravityController.Gravity. -
All players' gravities are now synced to joining players.
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Added optional
ownerparameter toRagdollManager.ServerCreateRagdollthat lets you set the original owner of the Ragdoll. -
Added checks to prevent certain possible exploits.
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Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.
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LiteNetLibhas been updated to the latest version. -
Updated to a newer version of the Steamworks plugin library.
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Removed unused gameplay configs from the server config template.
Thank you all. See you in the dark.
- Northwood Studios