What’s New

SCP: Secret Laboratory — 14.2.1 has been released.

14.2.1 has been released.

Hello everyone. We hope you are enjoying the update.

We have just released a patch that will make some changes and fix a few issues that community members have reported in recent days.

SCP-3114 Changes
  • Maximum HP increased to 2300 (from 2000).

  • Maximum stamina increased to 11s (from 8s).

  • Killing a player now grants 175 Hume Shield (from 125).

  • SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards.

  • Fixed keycards held by SCP-3114 not being recognized by keycard readers.

  • Fixed various possible non-vanilla exploits that could be used maliciously.

SCP-330 Candy Changes
  • Re-added view model visuals to orange and gray candy effects.

  • Extended the reach of the Marshmallow Man attack by 30%.

  • Updated orange candy visuals; the area around a glowing player is now darker.

  • Orange candy now blinds players approximately 10% farther.

  • Orange candy’s duration has been reduced to 20s (from 30s).

  • Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken.

  • Gray candy chance slightly decreased.

  • Red candy now deals 60 damage per second (from 30).

  • Flamethrower effect range increased to 5 meters (from 3.5m).

  • Red candy duration increased to 10 seconds (from 7s).

  • Evil candy is now 5x more common (from 0.1%).

  • Evil candy grants 100 AHP per kill.

Fixes and Technical Changes
  • e̷̳̔͜r̵̬̩̒̀r̵̛̻͊ȯ̸̢r̷͚̎:̸̼̀ ̴̲̺̏t̵̟̖̓̅ẖ̵̻̈́e̷̳̋m̶̧̛̳o̷̦͔̓͠o̷̠͍͒͘ñ̴̟̿

  • Emergency Door release buttons will now emit a subtle green light when able to be activated.

  • Updated SCP-1509 sound effects.

  • SCP-1509’s Hume Shield generation now interacts with AHP in the same manner as SCP-127.

  • Fixed SCP-1509 being able to hit players through specific colliders.

  • Fixed elevators rarely glitching players or items outside of them.

  • Fixed “NightVision” status effect not working.

  • Fixed “SoundtrackMute” status effect not working. Note: Though re-added to the Remote Admin, we still do not guarantee correct functionality with all roles.

  • Fixed WaveSpawner.GetAvailablePlayers failing in rare scenarios due to a sorting-related exception. This solves a potential disconnect caused by wave spawning.

  • Fixed zone ambience still playing after warhead detonation.

  • Fixed Micro-HID pickup not unlocking under certain circumstances.

  • Fixed SCP-096 and SCP-079 item spawn points lacking certain item exploit preventions.

  • Fixed throwable items rarely duplicating upon escape.

  • Fixed WaveManager referencing the wrong wave instance inside the trigger logic.

  • Fixed ragdolls having a default serial value of 0 instead of null.

Thank you all. See you in the dark.

  • Northwood Studios
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