14.2.1 has been released.
Hello everyone. We hope you are enjoying the update.
We have just released a patch that will make some changes and fix a few issues that community members have reported in recent days.
SCP-3114 Changes
-
Maximum HP increased to 2300 (from 2000).
-
Maximum stamina increased to 11s (from 8s).
-
Killing a player now grants 175 Hume Shield (from 125).
-
SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards.
-
Fixed keycards held by SCP-3114 not being recognized by keycard readers.
-
Fixed various possible non-vanilla exploits that could be used maliciously.
SCP-330 Candy Changes
-
Re-added view model visuals to orange and gray candy effects.
-
Extended the reach of the Marshmallow Man attack by 30%.
-
Updated orange candy visuals; the area around a glowing player is now darker.
-
Orange candy now blinds players approximately 10% farther.
-
Orange candy’s duration has been reduced to 20s (from 30s).
-
Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken.
-
Gray candy chance slightly decreased.
-
Red candy now deals 60 damage per second (from 30).
-
Flamethrower effect range increased to 5 meters (from 3.5m).
-
Red candy duration increased to 10 seconds (from 7s).
-
Evil candy is now 5x more common (from 0.1%).
-
Evil candy grants 100 AHP per kill.
Fixes and Technical Changes
-
e̷̳̔͜r̵̬̩̒̀r̵̛̻͊ȯ̸̢r̷͚̎:̸̼̀ ̴̲̺̏t̵̟̖̓̅ẖ̵̻̈́e̷̳̋m̶̧̛̳o̷̦͔̓͠o̷̠͍͒͘ñ̴̟̿
-
Emergency Door release buttons will now emit a subtle green light when able to be activated.
-
Updated SCP-1509 sound effects.
-
SCP-1509’s Hume Shield generation now interacts with AHP in the same manner as SCP-127.
-
Fixed SCP-1509 being able to hit players through specific colliders.
-
Fixed elevators rarely glitching players or items outside of them.
-
Fixed “NightVision” status effect not working.
-
Fixed “SoundtrackMute” status effect not working. Note: Though re-added to the Remote Admin, we still do not guarantee correct functionality with all roles.
-
Fixed
WaveSpawner.GetAvailablePlayersfailing in rare scenarios due to a sorting-related exception. This solves a potential disconnect caused by wave spawning. -
Fixed zone ambience still playing after warhead detonation.
-
Fixed Micro-HID pickup not unlocking under certain circumstances.
-
Fixed SCP-096 and SCP-079 item spawn points lacking certain item exploit preventions.
-
Fixed throwable items rarely duplicating upon escape.
-
Fixed
WaveManagerreferencing the wrong wave instance inside the trigger logic. -
Fixed ragdolls having a default serial value of 0 instead of null.
Thank you all. See you in the dark.
- Northwood Studios