# Scrap Mechanic Patch 0.4.8 Test! (Updated November 11) - Product: Scrap Mechanic (https://whatsnew.fyi/product/scrap-mechanic) - Vendor: Axolot Games - Date: 2020-09-01 - Original notes: https://store.steampowered.com/news/app/387990/view/2881695680538437721 - Permalink: https://whatsnew.fyi/product/scrap-mechanic/releases/2020-09-01-patch-0.4.8-test-updated-november-11 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a beacon interactive part that can be crafted in the Craftbot to set navigation waypoints for exploration - **added** — Added a quest system for future content - **added** — Creative games can now be started even if they contain blocks or parts from mods that are not loaded, with missing blocks replaced by removable error objects - **added** — Component kits can be used in challenge builder - **added** — Potato ammo can be used in challenge builder with /enable_ammo_consumption chat command to enable ammo consumption - **added** — Gas and Battery can be used in challenge builder with /enable_fuel_consumption chat command to enable fuel consumption - **added** — Added missing Use text when looking at upgradable sensors - **added** — A majority of interactive parts from survival mode are now added to creative mode - **changed** — The crosshair will now light up when pointing on an object that can be interacted with or picked up - **changed** — Modded bearings, springs and pistons from mods that are not loaded will now default to standard ones - **changed** — Creations with a gas tank containing fuel can now be saved on the Lift - **changed** — The large challenge sensor will now trigger even if the challenge has not started - **changed** — Level 5 Driver's seat/saddle settings are now saved in blueprints - **changed** — Items in hotbar 2 and 3 can now be swapped - **changed** — Dressbot GUI improved rendering and effects - **changed** — Craftbot tooltip shows the names of ingredients - **changed** — Optimized code that finds blocks that enemies will try to destroy in raids - **changed** — Optimized Woc corn finding - **fixed** — Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator - **fixed** — Fixed an issue related to the optimized water calculation that caused lower framerate that increased over time - **fixed** — Fixed a bigger issue where frame rate dropped for no clear reason after playing longer sessions in survival **Hi Mechanics!** This test turned in to a pretty long one as you might have noticed. We ended up doing a lot of small fixes. But also because we wanted to add a few more things for testing before we drop it. Today the 30th of October we finally added the new Beacon interactive part that we’ve been teasing on our Twitter. The Beacon will help you set navigation waypoints in the world to make exploration much easier. It can now be crafted in the Craftbot! Some other highlights are fixes to the UI and main menu that we didn’t find time to add for the survival release. There is still more work to be done to the UI but we are getting there. We also fixed a bigger issue where the frame rate dropped for no clear reason for some players after playing longer sessions in survival. That should not happen anymore. We hope to move all of these things to the main game very soon! Here is the full list! _Updated November 11_ - The crosshair will now light up when pointing on an object that can be interacted with or picked up. - Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. - Modded bearings, springs and pistons from mods that are not loaded will now default to standard ones. - Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming. - Very large creations built on the ground will not become loose when the ground they are attached to is unloaded. - Fixed weld tool rendering issues that could occur in some cases. - Russian font fixes. - Fixed an issue that caused the icons for lift creation exports to be offset. - Fixed an issue with the reward item rendering in the dressbot. - Minor gui fixes. _Updated November 4_ - Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object. - Fixed an issue that caused only the 3 first ingredients to be visible in the Craftbot. - Creations with a gas tank containing fuel can now be saved on the Lift. - Fixed an issue where thrusters connected to both a gas tank and a button/driver's seat did not load correctly on the lift. - Fixed an issue that caused clients to not see the loot-projectile when dropping items on the ground. - The large challenge sensor will now trigger even if the challenge has not started. - Fixed a rare crash related to blocks and parts removing grass from the terrain. - Fixed a rare crash that could occur when using some tools in a warehouse elevator. - Fixed GUI issues with the big challenge piston and the old creative piston. - Fixed an issue that caused only 9 mod items to be shown per row instead of 10 in the inventory mod tab. - Added missing " Use" text when looking at upgradable sensors. - Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part. _Updated October 30_ - Added a beacon that can be crafted in the craftbot. - Optimized code that finds blocks that enemies till try to destroy in raids. - Optimized Woc corn finding. - Component kits can be used in challenge builder. - Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption. - Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption. - Use /enable_ammo_consumption chat command to enable ammo consumption. - Added a quest system for future content. - Fixed an issue related to the the optimized water calculation that caused lower framerate that increased over time. - Fixed freezes that could occur when shutting down a game. - Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work. - Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder. - Fixed an issue tha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/387990/view/2881695680538437721]_