# Scrap Mechanic Update 0.4.8 is here! - Product: Scrap Mechanic (https://whatsnew.fyi/product/scrap-mechanic) - Vendor: Axolot Games - Date: 2020-11-19 - Original notes: https://store.steampowered.com/news/app/387990/view/2919983888539140249 - Permalink: https://whatsnew.fyi/product/scrap-mechanic/releases/2020-11-19-update-0.4.8-is-here What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Beacon, a new interactive part that helps set navigation waypoints in the world and can be crafted in the Craftbot - **added** — Added Logbook that can be unlocked in the crashed ship to store quests and manage active Beacons - **added** — Added ability to pump oil from the ground in desert biomes with oil pools - **added** — Added 6 new T-shirts to Green Garment boxes: Woc Love, Logical, Pizza Burger, Carrot Pattern, Corn Pattern, and Gas T-Shirt - **added** — Added majority of interactive parts from survival mode to creative mode - **added** — Added all parts in creative mode to challenge builder - **added** — Added brightness slider in display settings - **added** — Added framerate cap selection in display settings - **added** — Added names to clothes and hairstyles - **added** — Added consumable item tab for the craftbot and backpack - **added** — Added tooltip in craftbots showing names of ingredients - **added** — Added quest system for future content - **added** — Added Component kits usability in challenge builder - **added** — Added Potato ammo usability in challenge builder with /enable_ammo_consumption chat command - **added** — Added Gas and Battery usability in challenge builder with /enable_fuel_consumption chat command - **changed** — Putting soil or blocks on the ground now removes grass which will grow back when removed - **changed** — Character ragdolls are now synchronized to clients - **changed** — Enemies now react to sounds - **changed** — Glowsticks now emit more light when held in the hand - **changed** — Totebots and Haybots will now try to destroy blocks and parts of all durability levels **Hi Mechanics!** We are excited to finally drop this update! This update will lay out some of the groundwork for the upcoming new survival chapter that we are working on right now. In this update we did a ton of bug fixes and improvements. We also added a few new fun things to survival mode like the Beacon and the Logbook! We know this is not a huge update. But rest assured that a big survival update is in the works with a lot of new content and it’s shaping up to become something amazing! **Beacon** Beacon is a very useful new interactive part that will help you set navigation waypoints in the world. This will make exploration much easier. It can now be crafted in the Craftbot! **Logbook** The Logbook can now be unlocked in the crashed ship. It will store all quests that the mechanics will find in the world. It also lets mechanics manage all active Beacons in the world. The logbook will be very important in the next chapter where quests will be introduced. **Oil in Desert Biome** We heard you! A lot of Mechanics wanted to pump oil from the ground. That is now possible if you can find a desert biome with an oil pool. You will not need to start a new world. Good luck on your adventure! **6 New T-shirts** Green Garment boxes are getting 6 new fresh T-shirts added with this update for your Mechanic. Collect them all to complete your garment collection! - Woc Love T-Shirt - Logical T-Shirt - Pizza Burger T-Shirt - Carrot Pattern T-Shirt - Corn Pattern T-Shirt - Gas T-Shirt **Here is the full update list!** - Added 6 new T-shirts. - Added the logbook. - Added a beacon that can be crafted in the craftbot. - Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed. - A majority of interactive parts from survival mode are now added to creative mode. - All parts in creative mode are now usable in challenge builder. - Character ragdolls are synchronized to clients. - Fixed character jitter when driving as a client. - The corn can now be broken by creation collisions. - Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object. - Optimized character ragdolls. - Enemies react to sounds. - Glowsticks now emits more light when held in the hand. - Added a tooltip in the craftbots that show the names of the ingredients. - Totebots and Haybots will try to destroy blocks and parts of all durability levels. - Haybots will try to attack more often where they would otherwise try to chase the player. - Explosions can no longer be triggered by character collision. - The sawblade can now saw logs welded to the same creation. - Increased durability on some stackable items from 1 to 2. - Improved shift-click interaction when putting gas and batteries in engines. - Added a quest system for future content. - Fixed an issue where blocks did not correctly protect stuff behind them from explosions. - Component kits can be used in challenge builder. - Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption. - Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption. - The large challenge sensor will now trigger even if the challenge has not started. - Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work. - Fixed an issue that could sometimes make loose objects fall through the ground when loading a game. - Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. This could lead to the character getting stuck in the ground or fall into the endless void. - Improved block remove interaction. - Main menu camera animations. - Added a brightness slider in the display settings. - Added _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/387990/view/2919983888539140249]_