# Scrap Mechanic Update 0.6.0 Test (Updated May 30) - Product: Scrap Mechanic (https://whatsnew.fyi/product/scrap-mechanic) - Vendor: Axolot Games - Date: 2022-05-09 - Original notes: https://store.steampowered.com/news/app/387990/view/3213891976123351600 - Permalink: https://whatsnew.fyi/product/scrap-mechanic/releases/2022-05-09-update-0.6.0-test-updated-may-30 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New quest tracker HUD - **added** — Support for adding/removing dependencies to other mods in the Mod Tool - **added** — Mod dependencies show up in Tile Editor and World Builder when launched from the Mod Tool - **fixed** — Crash that occurred when generating icons for blueprints in a custom game mod with translation files - **fixed** — Bug where part names in mods would fail to fallback to English when translation to selected language was missing - **fixed** — Crashes where json files would contain invalid numbers - **fixed** — Builder guide icon positioning - **changed** — Electric Engine powers up significantly faster - **added** — Support for modded log book entries in custom games - **fixed** — Bug where too long names for mods and blueprints would not upload to steam - **fixed** — Bug with health bars in challenge mode showing up for clients - **fixed** — Crash when attempting to weld joints against joints - **fixed** — Bug with missing fires and other script data when entering old worlds - **fixed** — Bug with modded items having the wrong sorting order in inventory - **fixed** — Bug with sm.joint.setTargetLength not working with pistons added in survival - **fixed** — Bug when carrying objects and got incorrect interaction prompts - **fixed** — Bug where menu music would continue to play when starting a custom game - **added** — Prefabs to the Mod Tool Tile Builder - **changed** — Horn GUI improvements _Updated May 30_ - New quest tracker HUD - Added support for adding/removing dependencies to other mods in the Mod Tool - Other mod dependencies show up in Tile Editor and World Builder when launched from the Mod Tool - Fixed a crash that occurred when generating icons for blueprints in a custom game mod with translation files - Fixed bug where part names in mods would fail to fallback to English when translation to selected language was missing - Fixed crashes where json files would contain invalid numbers - Fixed builder guide icon positioning - Electric Engine powers up significantly faster -------------------------------------------------------- _Updated May 25_ - Added support for modded log book entries in custom games - Fixed bug where too long names for mods and blueprints would not upload to steam - Fixed bug with health bars in challenge mode showing up for clients - Fixed crash when attempting to weld joints against joints - Fixed bug with missing fires and other script data when entering old worlds - Fixed bug with modded items having the wrong sorting order in inventory - Fixed bug with sm.joint.setTargetLength not working with pistons added in survival - Fixed bug when carrying objects and got incorrect interaction prompts - Fixed bug where menu music would continue to play when starting a custom game -------------------------------------------------------- _Updated May 24_ - Added prefabs to the Mod Tool Tile Builder - Horn GUI improvements - Blueprints can again have flat shapes but should no longer cause crashes - Fixed a crash that occurred when blueprints had invalid joint json - Fixed a crash that occurred when renderable json files had an invalid root object - Added option in script API to stop effects with stopBreakSustain, this allows some looping sound effects to end correctly when triggered from scripts -------------------------------------------------------- _Updated May 23_ - Added blueprints to the Mod Tool Tile Editor (Must be in $CONTENT_DATA/Blueprints) - Added tools, projectiles, melee attacks och harvestables to Blocks and Parts mods - Fixed a crash related to the Controller - Fixed crash that occurred when projectiles were fired in an area triggers projectile hit callback -------------------------------------------------------- _Updated again May 20_ - Added a temporary quickfix for looping sounds. (A better fix coming next week) - Waypoint nodes available in the in-game Tile Editor -------------------------------------------------------- _Updated May 20_ - Added nodes to the Tile Editor - Custom Game mods can define their own nodes - Crash fixes -------------------------------------------------------- _Updated May 19_ - The horn GUI is back (still work in progress) - Added scrollbar functions to the script API - Fixed a crash that occurred when generating icons in the Mod tool - Added setWorldPosition to character userdata in the script API - Dropped carried items are now placed in the same place as when built, they should now be much less likely to fall through the ground - Fixed a crash that occurred when writing a chat message too early from a script - Kinematics support added to the default mod terrain script - Tutorial GUI now displays the correct keybinding - New tutorial added to the crash site bucket - Updated quest texts -------------------------------------------------------- _Updated May 18_ - Mods can now set character name tags with setNameTag - Added shapes to the Tile Editor - Added sm.gu.translateLocalizationTags to script API - Fixed more API calls not correctly translating $CONTENT_DATA - Fixed a crash that occurred when spamming the take picture button in the blueprint export GUI - Fixed a crash that could occur when closing GUIs of some interactable parts after the part was destroyed - Fixed a crash that could happen when a client is joining a game into a world t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/387990/view/3213891976123351600]_