# Scrap Mechanic Scrap Mechanic - Physics & Wedge Update - Product: Scrap Mechanic (https://whatsnew.fyi/product/scrap-mechanic) - Vendor: Axolot Games - Date: 2024-12-05 - Original notes: https://store.steampowered.com/news/app/387990/view/4460348137459942969 - Permalink: https://whatsnew.fyi/product/scrap-mechanic/releases/2024-12-05-scrap-mechanic-physics-wedge-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Physics system overhauled with major performance optimizations and reduced lag - **added** — Creations can now collide with each other - **added** — Loose items can be thrown around or stacked in larger amounts - **added** — Wedges added as a new building block with versions in all block materials - **added** — Farmbot Target Part added to create shooting ranges - **added** — Window with Curtains part added with open and close functionality - **changed** — Spaceship parts unlocked in Creative mode that were previously only available in Survival mode - **changed** — Multiplayer performance improved with network optimizations - **fixed** — Ragdoll sync issue fixed - **fixed** — Missing shadows on some parts fixed - **fixed** — Kinematic visuals not updating fixed - **fixed** — Net code issue where save files with long play time would fail to sync game data fixed - **fixed** — Day counting in the Logbook for game hosts fixed - **changed** — Max networked velocities of objects increased - **changed** — Max velocity limitation disabled in single player - **fixed** — Wedge parts physics calculation improved - **fixed** — Metal Storage Ramp collision switched back to wedge - **fixed** — Issue with oversized wedges in blueprints fixed **Hi Mechanics!** We’ve got a surprise update for you today: The “Physics and Wedge Update”! While the next chapter is still in development, we didn’t want to hold back some exciting features that could enhance your gameplay experience right away. Plus, this gives us the chance to test these features with all of you! So what’s in here? **Improved Physics** This update brings a major overhaul to the physics system, unlocking new possibilities and significantly reducing lag. Creations can now collide with each other, and loose items can be thrown around or stacked in larger amounts. Our team has worked hard to optimize the physics in Scrap Mechanic, tackling this challenge head-on. While the performance boost will vary depending on your hardware, these improvements should make a noticeable difference! However, this update doesn’t fix issues with large, super-complex creations lagging within themselves, as that’s a separate issue we’re still addressing. IMPORTANT: New worlds will have the new smart physics on by default. However, old worlds will need to be set to the new physics setting manually. You find this setting under Options > Gameplay > Physics quality – Then select: Smart (Recommended) Good to keep in mind that only the host in multiplayer can adjust the physics quality. **Wedges!** We’re thrilled to announce that wedges have finally arrived as a new building block! All block materials now have a wedge version, making it possible to create shapes and designs that weren’t achievable before. We’re excited to see what amazing builds you’ll come up with using this new addition! **Network Optimizations** We’ve also made significant improvements to multiplayer performance. With these changes, along with the updated physics, playing with friends should now feel smoother and more enjoyable than ever. **New & Updated Parts** This update includes some exciting new parts and tweaks to existing ones. The Farmbot Target Part lets you create your very own shooting range, and the Window with Curtains adds extra flair to your builds by allowing you to open and close them. Additionally, we’ve unlocked some spaceship parts in Creative mode that were previously only available in Survival mode. We hope you enjoy everything this update has to offer! At last, a note about the next chapter. We’ve made some amazing progress this year! But we are still not happy with some segments of the chapter that require more work and fixes. We are sorry to keep you waiting so long. We are still hard at work on the next chapter! Stay creative, The Scrap Mechanic Team _Fixes Dec 6 (0.7.1):_ - Increased max networked velocities of objects - Disabled max velocity limitation in single player - Fixed ragdoll sync issue - Fixed missing shadows on some parts - Kinematic visuals not updating fixed - Restored collision changes on Concave Wedge and Metal Storage Ramp _Fixes Dec 9 (0.7.2):_ - Fixed a net code issue where save files with long play time would fail to sync game data - Fixed day counting in the Logbook for game hosts _Fixes Dec 10 (0.7.3):_ - Improved wedge parts physics calculation - Switched Metal Storage Ramp collision back to wedge - Fixed issue with oversized wedges in blueprints **For all the latest news, follow us on** (https://twitter.com/ScrapMechanic)