# SCUM SCUM - Lunar New year update 1.2.1.0.106058 - Product: SCUM (https://whatsnew.fyi/product/scum) - Vendor: Gamepires - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/513710/view/696504883028689103 - Permalink: https://whatsnew.fyi/product/scum/releases/2026-02-19-scum-lunar-new-year-update-1.2.1.0.106058 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add Zhan Ma Dao two-handed sword with special scabbard - **added** — Add new female character model for character creation - **added** — Add new style of clothes to accompany the new female character - **changed** — Rebalance item decay rates across all item categories including fish, animal parts, prisoner flesh, wooden materials, bones, plastic materials, ammunition, clothing, footwear, special suits, headgear, weapons, vehicle parts, crafting materials, medicines, tools, and miscellaneous items ##### Hello everyone! To celebrate the Lunar New Year, a new update! Some extra goodies, new cosmetic DLC, and a lot of fixes. Check it out! To start with the festivities, we have the new sword! The Zhan Ma Dao sword is a two-handed beast that will make a statement and cleave your enemies clean. Made for cutting cavalry, you can imagine what it can do to your enemies. Not only that, but also looking stylish on your back with its special scabbard when carried on the island, you are sure to be the envy of others carrying it. Next up, we have a brand new female model for your character creation! And as you can see, a brand new style of clothes is available to accompany the new character. There is a huge pass of item decay rebalance. We reviewed your feedback and took another look at the numbers, and we saw that there was a lot we could do here. So we did a bit of rebalancing of all items and how they decay. Until now, for the majority of items, there has been a flat 1.4% per day decay rate on items. For clarity's sake, all values will be expressed per day. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day FISH 14 12.4 ANIMAL PARTS 60 10.2 PRISONER 1.4 4 Fish and animal products had their values decreased to better represent how it would decay, human and puppet flesh however got an increase for the same reason. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day WOODEN MATERIAL 1.4 2.2 BONE 1.4 2 Wooden materials like planks, logs etc and bones also saw an increase in decay. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day PET BOTTLE 10 0.4 PACKAGE 1.4 0.4 MISC 1.4 1.2 Plastic materials had their decay rate reduced however, as we are all reminded plastic is not biodegradable. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day IN CONTAINER (AMMOBOX) 7 0.6 PURE STACK 7 1.2 CRAFTED 7 2.6 Ammo now has difference between boxed, unboxed and crafted decay rate. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day FABRIC 1.4 1 Fabric military 1.4 0.7 SYNTETIC 1.4 0.8 ARMORS 1.4 0.6 LEATHER 1.4 0.65 GLASSES 1.4 0.85 RUBER 1.4 0.45 IMPROVISED 1.4 3 Clothing has been adjusted across the board depending on what kind of material the clothes are made off. So do not expect that a rag tunic will last the same as a premium leather jacket. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day FABRIC 1.4 0.95 BOOTS 1.4 0.55 RUBBER 1.4 0.55 SLIPPERS 1.4 1.2 FANCY 1.4 0.6 IMPROVISED 1.4 2.8 Footwear as well. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day VINTAGE HAZMAT 1.4 0.2 HAZMAT 1.4 0.25 PUPPET IMPERONATOR SUIT 14 14 As do the special suits as well. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day MILITARY HELMETS 1.4 0.5 MOTORCYCLE HELMETS 1.4 0.4 PLASTIC HELMETS 1.4 0.8 METAL HELMETS 1.4 0.45 ANIMAL HEADS 1.4 1.6 EARMUFFS 1.4 0.4 Masks halloween 1.4 1.2 Masks balaclava 1.4 1.1 Head gear, [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day WOODEN 1.12 0.4 METAL 1.12 0.2 PLASTIC/RUBBER 1.12 0.3 IMPROVISED 1.12 2.4 PARTS 1.12 0.4 And weapons too. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day MOTORCYCLES 1.4 0.6 CARS 1.4 0.5 TIRES 1.4 0.8 TRACTOR 1.4 0.4 Lights 1.4 0.95 ARMOR 1.4 0.3 IMPROVISED 1.4 2.2 Vehicle parts depend on the vehicle and if they are stock or improvised. Lights and armor are the exception. [table colwidth=",,"] Category Old Decay % per Day New Decay % per Day CLOTH 1.4 0.55 RUBBER 1.4 0.5 Metal 1.4 0.45 Stone 1.4 0.1 Plastic 1.4 0.4 LEATHER 1.4 0.525 Papper 1.4 1.6 Lead 1.4 0.15 Crafting materials go with the material formula as well. They are divided by material but it follows the same logic, example _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/513710/view/696504883028689103]_