# SCUM April patch is officially live! (1.2.3.0.113582) - Product: SCUM (https://whatsnew.fyi/product/scum) - Vendor: Gamepires - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/513710/view/509611021049004340 - Permalink: https://whatsnew.fyi/product/scum/releases/2026-04-23-april-patch-is-officially-live-1.2.3.0.113582 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add the Trench Gun weapon to the game - **added** — Add the SKS rifle weapon to the game - **changed** — Overhaul landscape lighting across the island with improved ambient occlusion and reflections - **changed** — Make bunkers darker and narrow the light beam of flashlights for a more frightening and claustrophobic atmosphere - **changed** — Improve the appearance of night vision to look less milky - **added** — Add pick up all and drop all functionality for items in vicinity and loot containers - **added** — Add stacking support for cooking items and ingredients - **changed** — Implement eating action driven by eating animation to accurately reflect food consumption - **changed** — Adjust grams per consume and food usage values to divide large meals into multiple uses based on weight - **changed** — Make lower quality ingredients result in meals with lower final nutrition when cooking Hey there prisoners, We've just released our second monthly patch! Let's not beat around the bush and let's dive right into it. We hope you'll enjoy what we've prepared for you! ##### THE BIG ONES ##### THE TRENCH GUN The terrifying and notorious Trench Gun is making a grand appearance in SCUM. Historically, this weapon of war was so devastating that there was an attempt to ban it, as it was argued that it brings unnecessary harm and damage to those unlucky enough to survive its blast. Famous for its slam-fire that allows those who wield it to dispatch their enemies with insane efficiency, it is the ideal weapon for those that want to solve their disputes from up close. To put it simply - it's the last thing you want to see someone carrying in close quarters. ##### THE SKS Hailed as the people’s carbine before it was substituted by the ever-popular AK47, the SKS was one of the testaments to Soviet capability to produce reliable and versatile weaponry. The SKS is a rifle for true aficionados of firearms - durable, built with quality materials, and above all - deadly! Those who want a reliable mid-range, semi-automatic firearm, as well as a penchant for Soviet-era weaponry, will find the SKS a no-brainer! ##### LANDSCAPE LIGHTING OVERHAUL For version 1.0, we developed our own technology to achieve realistic indoor lighting affordably. Now, we are upgrading that same tech to boost realism across the entire island. The biggest change is in the ambiance, where we’ve improved ambient occlusion and reflections. Even though UE4 lacks Lumen, we’ve managed to make all models look "grounded" with accurate colors and environmental reflections, technically without any performance hit. With these changes, we also made the bunkers darker and narrowed the light beam of flashlights to create a more frightening and claustrophobic atmosphere. For those that haven't seen, here are some before and after screenshots, with the first being before the lighting overhaul, and the second being after it: --- If the screenshots aren't enough for you, we've also created a video showcasing these lighting improvements so make sure to check it out: --- When we're on the topic of lighting, we've also improved the look of night vision to make it look less 'milky'. Here are the before and after images: **Before - Gamma set to 2.0** **Before - Gamma set to 2.4** **Before - Gamma set to 2.8** **After - Gamma set to 2.0** **After - Gamma set to 2.4** **After - Gamma set to 2.8** --- ##### PICK UP ALL / DROP ALL A continuation of the inventory rework that we first introduced at the end of last year, we have introduced a more streamlined and user-friendly way to manipulate and move items between the player, the vicinity, and the loot containers. For instance, you find a bunch of different items lying on the floor near you. Looks like a classic trap, but you are hungry and desperate, and you hope that you’ll find some food. Now, instead of manually looking through all the items and picking them up one by one, you can sort out only the food items and then simply press a button to pick them all up. It’s that simple. Two mouse clicks instead of tens of them or more. Less time out in the open and exposed for someone else to claim your stuff. As we have stated in the announcement for the patch, the option to either pick up all or drop all also works for lootable containers, meaning that with a single press of a button you can either store everything in your inventory or drop everything into your vicinity. Naturally, the question arises whether this also extends to chests and clothing items, or in other words, basically all containers that are not examine containers. Currently, this is a work in progress and we weren't able to implement it for this patch because we ran into some performance issues, meaning that the time is not yet right for this, but we’ll make sure to add those in the future. ##### STACKING FOOD ITEMS AND INGREDIENTS Also a cont _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/513710/view/509611021049004340]_