# SCUM SCUM: INTO THE WILD - July Update | 1.3.2.0.134527 - Product: SCUM (https://whatsnew.fyi/product/scum) - Vendor: Gamepires - Date: 2026-07-20 - Original notes: https://store.steampowered.com/news/app/513710/view/698770449667981410 - Permalink: https://whatsnew.fyi/product/scum/releases/2026-07-20-scum-into-the-wild-july-update-1.3.2.0.134527 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New tutorial experience in the TEC1 Conditioning Facility with practical exercises covering movement, stealth, crafting, combat, and injury treatment - **added** — Mutant deer, boar, and wolves now appear in specific locations across the Island - **added** — Master Hunter NPC located in Hunter's Grotto with three tiers of increasingly difficult hunting quests - **added** — Master Hunter quest rewards including exclusive weapons, hunting gear, animal charms, base-building recipes, and outfit pieces - **added** — Hunter's Recurve Bow, Hunting Quiver, Ridgeline Bait Feeder, and Deer Skull items as Tier 1 Master Hunter rewards - **added** — Hunter Blackhawk Crossbow, Hunter Monocular, Seasoned Hunter Skinning Knife, and Boar Skull items as Tier 2 Master Hunter rewards - **added** — Blackline Compound Bow, Master's Skinning Knife, Hunter Double Bed, and Wolf Skull items as Tier 3 Master Hunter rewards - **added** — Manual selection of Island tutorials covering Survival, Crafting, Metabolism, Economy, Base Building, and Hunting with no fixed sequence - **changed** — Official servers now support up to 80 players - **changed** — Island tutorial system redesigned with flexible objectives that recognize alternative ways of completing tasks - **changed** — Animal behaviour improved - **changed** — Deena has new voice acting and all-new dialogue throughout TEC1 and reworked Island tutorial dialogue - **changed** — Tutorial tracking and highlighting improved to make relevant items and locations easier to identify - **removed** — Previous intro cinematic removed - **removed** — Character creation prompt for automatic tutorial start removed - **fixed** — Various bug fixes and balancing changes based on player feedback **Hey Prisoners,** **The July Into the Wild update is now live!** This month introduces a completely new tutorial experience inside the TEC1 Conditioning Facility, mutant deer, boar and wolves, and the Master Hunter, who arrives with new tiers of tougher quests and exclusive rewards. The update also includes reworked Island tutorials, animal behaviour improvements, official servers supporting up to 80 players, new quality-of-life features, fixes, balancing, and more changes based on player feedback. ##### ** INTO THE WILD CONTINUES** Before we get into everything included in the July update, we want to remind you that Into the Wild is continuing beyond its original three-month plan. When we first announced the season, we said it would run from May to July. Since then, it has grown beyond that original schedule, so Into the Wild will now continue through **August and September**. That gives the team more development time and gives each update a little more room. Across the next two updates, we’ll continue building on hunting, cooking, food systems and fishing, with new challenges and further improvements still to come. **With that covered, here’s everything included in the July update.** ** ** ##### **THE TEC1 CONDITIONING FACILITY ** **THE CAMERAS ARE LIVE. GIVE THEM SOMETHING WORTH WATCHING.** The TEC1 Conditioning Facility is a purpose-built training complex designed to prepare you for the survival show waiting on the Island. SCUM throws a lot at you from the moment you arrive. The Conditioning Facility gives prisoners somewhere to learn the essentials before the pressure is on, so those opening hours on the Island can be spent surviving rather than working out how everything functions. You’ll be taken through a series of practical exercises covering the skills you’ll need once you reach the Island. Get to grips with movement and stealth, craft essential tools and weapons, face your first puppet, treat your injuries, and prove you can handle yourself in combat. Complete each stage of the conditioning program, repeat anything you need, and prove you’re ready for the next test. The new tutorial also brings changes to the wider onboarding experience. The previous intro cinematic has been removed, while Deena has a new voice and all-new dialogue throughout TEC1. Her Island tutorial dialogue has also been rewritten to match the style introduced in the facility. **HOW TO ENTER THE FACILITY:** Select **TUTORIAL** from the main menu. The Conditioning Facility is a standalone tutorial experience, separate from Single Player and Multiplayer, and does not begin automatically when creating a prisoner. ##### **ISLAND TUTORIALS** The tutorial system on the Island has also been updated, giving you more control over what you learn and when. Open the Tutorials tab and choose from Survival, Crafting, Metabolism, Economy, Base Building, and Hunting. There’s no fixed sequence, so you can tackle what you need, when you need it. Objectives are more flexible too. Instead of expecting every action to happen in a specific order, tutorials now focus on the result. Already completed a step or acquired a required item in another way? The tutorial can recognize that progress and move on. Improved tracking and highlighting make relevant items and locations easier to identify, while any tutorial can be abandoned and restarted later without losing access to it. With tutorials now selected manually, the old character creation prompt asking whether they should begin automatically has also been removed. ## Mutant deer, boar and wolves are now appearing in specific locations across the Island. They’re tougher than their regular counterparts, and sit at the center of the new Master Hunter quest lines. Deep inside the Hunter’s Grotto, the Master Hunter waits, dressed in the trophies of a lifetime spent killing things that fought back. He has no time for unproven prisoners. Complete one quest for the Hunter first to unlock the Master H _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/513710/view/698770449667981410]_