# ScummVM patch notes > Run classic point-and-click adventures on modern systems. - Vendor: ScummVM Team - Category: Games - Platforms: Desktop - Official site: https://www.scummvm.org - Tracked by: What's New (https://whatsnew.fyi/product/scummvm) - Harvested from: GitHub (scummvm/scummvm) - Entries below: 10 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### v2026.3.0 — ScummVM 2026.3.0: "Carousels & Killer Whales" - Date: 2026-06-20 - Version: v2026.3.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2026.3.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2026.3.0 - Labels: Platforms: Desktop - **added** — Support for Nancy Drew: The Haunted Carousel - **added** — Support for Nancy Drew: Danger on Deception Island - **added** — Support for Noctropolis - **added** — Support for Cartoon Carnival - **added** — Support for Alfred Pelrock: En Busca de un Sueño - **added** — Support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine - **added** — Highlight clickable links in the GUI with a cursor change - **added** — Implemented NULL OPL driver for lower-base systems - **added** — Implemented kinetic scrolling in GUI lists - **added** — Support for language files used by Amiga and Macintosh versions of Simon2 - **added** — Text and engine settings exposed in the GUI for GLK - **added** — Two more games added to detection for SLUDGE: Sam and Max Flintlocked and Full Moon - **added** — Native CDDA support for Atari port - **added** — Plugin support for Atari port allowing ScummVM to run with as little as a few megabytes of RAM - **added** — Native YM2149 support for Atari port currently usable for Elvira 1 and 2 - **added** — Support for running ScummVM engines as separate modules/executables on PS3 port saving about 90 MB of RAM - **changed** — Reworked keymapper for MM1 - **changed** — Reworked audio mixer for Atari port fixing the barking poodles in SOMI - **fixed** — Window size when switching out of fullscreen mode on 3D engines - **fixed** — Various script issues in Martian Memorandum ScummVM 2026.3.0 "Carousels & Killer Whales" comes to fruition. So far, we are able to keep the release cadence. This quarter, the team is bringing you a set of new and old, all exciting features! ##### Newly Supported Games: * _Nancy Drew: The Haunted Carousel_ * _Nancy Drew: Danger on Deception Island_ * _Noctropolis_ * _Cartoon Carnival_ * _Alfred Pelrock: En Busca de un Sueño_ * _Pilot Brothers: On the Track of Striped Elephant_ * _Pilot Brothers: The Case of Serial Maniac_ and 5 more games on the same engine But wait, that's not everything! #### Changelog ##### New games: - Added support for Nancy Drew: The Haunted Carousel. - Added support for Nancy Drew: Danger on Deception Island. - Added support for Noctropolis. - Added support for Cartoon Carnival. - Added support for Alfred Pelrock: En Busca de un Sueño. - Added support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine. ##### General: - Highlight clickable links in the GUI with a cursor change. - Fixed window size when switching out of fullscreen mode on 3D engines. - Implemented NULL OPL driver for lower-base systems. - Implemented kinetic scolling in GUI lists. ##### ACCESS: - Fixed various script issues in Martian Memorandum. ##### AGOS: - Added support for language files used by Amiga and Macintosh versions of Simon2. ##### GLK: - Exposed text and engine settings in the GUI. ##### LastExpress: - The game has been supported for a while now (2026.1.0), we just forgot to add a news entry here. Whoops! - Several inaccuracies from the character logic have been fixed, which means that some rare issues concerning characters behavior should now be gone. ##### MADS: - In Rex Nebular fix game being semi-stuck while using binoculars. ##### MM: - Reworked keymapper for MM1. - Fixed MM1 Enhanced allowing trading more than the character owned. - Fixed MM1 Enhanced allowing free temple healing where it shouldn't. - MM1 Enhanced most recently played music was restarting after opening and closing the GMM. ##### MYST3: - Fixed a regression for the animation of the control wheel at J'nanin's shore. - Camera movement is now free after placing a symbol on the pedestal at the watch tower in J'nanin. ##### NANCY: - Fixed a regression in ripped letter types of puzzles, affecting all the Nancy games that feature such puzzles. - Fixed potential crashes in ripped letter types of puzzles, after loading a saved game. - Show the correct mouse cursor in rotating lock types of puzzles. - Enter the game scene directly when loading a saved game from the launcher or the GMM, instead of starting in the main game menu. - Properly handle the "Continue Game" button after clicking on the "More Nancy" button. - Fixed an edge case in piano types of puzzles, where clicking on a key while another was still down produced a graphical glitch. - Fixed some sounds stopping prematurely in Nancy Drew: Secret of the Scarlet Hand and newer games. - Fixed animation speed and timing in turning types of puzzles. ##### SLUDGE: - Added two more games to detection, "Sam and Max Flintlocked" and "Full Moon". ##### TwinE: - Fixed soft lock collision bug with bulldozer. - Fixed wrong scaling for plasma menu effect. - Fixed holomap model rendering. - Disable autosaves while driving a vehicle. ##### Atari port: - Added native CDDA support. - Added plugin support (now ScummVM can run with as little as a few megs of RAM). - Added native YM2149 support (currently usable for Elvira 1 and 2). - Reworked audio mixer (this fixes the barking poodles in SOMI). - Autosave is disabled by default as it leads to audible artefacts during gameplay. ##### PS3 port: - Added support for runnin _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2026.3.0]_ ### v2026.2.0 — ScummVM 2026.2.0: "Railmonicon" - Date: 2026-03-28 - Version: v2026.2.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2026.2.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2026.2.0 - Labels: Platforms: Desktop - **added** — Support for Necronomicon: The Dawning of Darkness - **added** — ALG engine for DOS versions of American Laser Games including Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates, and Who Shot Johnny Rock? - **changed** — Improved PC-Speaker emulation - **added** — Multiselect in the GUI launcher games list - **changed** — Updated ImGui library to 1.92.6-docker - **fixed** — Smart Search in the Icons Grid view in the launcher - **added** — MT-32 display simulation for on-screen messages - **added** — Possibility to load GUI translations from the local po/ directory - **changed** — Significantly reduced compilation time and memory usage when building the TinyGL component - **added** — Help button to the main interface and improved the dialog speed - **added** — Possibility to run unpacked GUI themes - **added** — Music support for the Atari ST releases of Elvira 1 and 2 - **changed** — Improved support of the Acorn releases of Simon the Sorcerer with original cursor implementation and Desktop Tracker format support for music - **changed** — Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo - **added** — Original cursors for the Amiga release of Personal Nightmare - **fixed** — Personal Nightmare Wait command being far too quick on modern systems - **fixed** — Inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare - **fixed** — Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1 - **added** — Support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial - **added** — Support for Russian variant of Mort & Phil: A Movie Adventure Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster. Let's talk about the release scope. Three months have passed, but the amount of new features is _very_ noticeable. ##### Newly Supported Games: * _Necronomicon: The Dawning of Darkness_ * _Crime Patrol_ * _Crime Patrol 2: Drug Wars_ * _The Last Bounty Hunter_ * _Mad Dog McCree_ * _Mad Dog II: The Lost Gold_ * _Space Pirates_ * _Who Shot Johnny Rock?_ And - as usual - there are a couple of "one more things"! #### Changelog ##### New games: - Added support for Necronomicon: The Dawning of Darkness. - Added ALG engine for DOS versions of American Laser Games: Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates and Who Shot Johnny Rock? ##### General: - Improved PC-Speaker emulation. - Implemented multiselect in the GUI launcher games list. - Updated ImGui library to 1.92.6-docker. - Fixed Smart Search in the Icons Grid view in the launcher. - Simulate MT-32 display for on-screen messages. - Added possibility to load GUI translations from the local `po/` directory. Useful for translators since it does not require regeneration of the translations.dat file. - Significantly reduced compilation time and memory usage when building the TinyGL component. - Added Help button to the main interface and improved the dialog speed. - Added possibility to run unpacked GUI themes. ##### AGOS: - Added music support for the Atari ST releases of Elvira 1 and 2. - Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music. - Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo. - Implemented original cursors for the Amiga release of Personal Nightmare. - Fixed Personal Nightmare 'Wait' command being far too quick on modern systems. - Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare. - Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1. ##### Alcachofa: - Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial. - Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют). ##### Bagel: - Fixed Enter/Escape keys in The Guessing Game guess dialog. - Fixed using Enter key to close info dialogs. - Fixed shell animations in Mankala minigame. - Fixed incorrect evolution logic in Game of Life. - Hopeful fix for occasional crash entering boardgame stores. - Fixed crash when hiding boardgame turn start spinner. - Fixed Poker minigame bet icons rendering over game over dialog. - Made in-progress speech stop when closing a minigame exit dialog. - Fixed using Enter key after typing savegame name to save it. ##### Freescape: - Added sound emulation for Driller, Dark Side, Total Eclipse and Castle Master on CPC, C64 and Amiga. - Added music support for Total Eclipse on Atari ST. - Added WASD movement option with shift for run. - Improved touchscreen controls and alternative input mappings for mobile devices. - Added a debugger with position and area commands. - Implemented compressed data loading for Driller on Atari ST. - Fixed rendering artifacts and culling issues. - Fixed various UI element positions and score rendering across multiple releases. ##### Gob: - Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are als _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2026.2.0]_ ### v2026.1.0 — ScummVM 2026.1.0: "Like a version" - Date: 2026-01-31 - Version: v2026.1.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2026.1.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2026.1.0 - Labels: Platforms: Desktop - **changed** — Changed version numbering schema - **changed** — Planning on more frequent releases - **added** — Added support for Dark Seed - **added** — Added support for God of Thunder - **added** — Added support for The Adventures of Willy Beamish - **added** — Added support for Heart of China - **added** — Added support for Nancy Drew: Secret of the Scarlet Hand - **added** — Added support for Nancy Drew: Ghost Dogs of Moon Lake - **added** — Added support for Ripley's Believe It or Not!: The Riddle of Master Lu - **added** — Added support for Out of this World (Another World) - **added** — Added support for SLUDGE-based games, including Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far - **added** — Added support for Adibou 2: Nature & Sciences - **added** — Added support for more than 160 WAGE-based games - **added** — Added support for Penumbra: Overture - **added** — Added support for Tex Murphy: Martian Memorandum - **added** — Added keymapper support to Access engine - **fixed** — Fixed foodstep sounds in Access engine - **added** — Added Text-to-Speech support to ADL engine - **added** — Added Text-to-Speech support to AGI engine - **fixed** — Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports - **added** — Added Text-to-Speech support to Private engine Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on [sev’s blog](https://www.patreon.com/posts/new-milestone-in-149535385). This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles! And there is so much more... #### Changelog ##### New games: - Added support for Dark Seed. - Added support for God of Thunder. - Added support for The Adventures of Willy Beamish. - Added support for Heart of China. - Added support for Nancy Drew: Secret of the Scarlet Hand. - Added support for Nancy Drew: Ghost Dogs of Moon Lake. - Added support for Ripley's Believe It or Not!: The Riddle of Master Lu. - Added support for Little Longnose. - Added support for Pilot Brothers 3: Back Side of the Earth. - Added support for Pilot Brothers 3D. The Case of Garden Pests. - Added support for Pilot Brothers 3D-2. Kennel Club Secrets. - Added support for Features of National Fishing. - Added support for Mom Don't Worry. - Added support for Dog-n-cat: In the Footsteps of Unprecedented Beasts. - Added support for Dog-n-cat: Island of Dr Ratiarty. - Added support for Out of this World (Another World). - Added support for SLUDGE-based games, such as Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far. - Added support for Adibou 2: Nature & Sciences. - Added support for WAGE-based game. More than 160 titles so far. - Added support for Penumbra: Overture. - Added support for Tex Murphy: Martian Memorandum - Added support for Mort&Phil: A Movie Adventure (Special Edition). - Added support for Trick or Treat. - Added support for Hodj 'n' Podj. ##### Access: - Added keymapper support. - Fixed foodstep sounds. ##### ADL: - Added Text-to-Speech support. ##### AGI: - Added Text-to-Speech support. - Added support for SQ2 French translation. - Added support for KQ1, KQ2, KQ3 Hebrew translations. - Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports. ##### AGS: - Updated detection tables. ##### Buried: - Added keymapper support. ##### CinE: - Added Text-to-Speech support. ##### Cruise: - Added Text-to-Speech support. ##### Cryomni3D: - Added support for Chinese DOS/Win95 Versailles CD version. ##### Draci: - Added Text-to-Speech support. ##### Drascula: - Fixed displaying accented characters. - Added Text-to-Speech support. - Added keymapper support. ##### EFH: - Fixed giving and dropping unequippable items. - Fixed being unable to replace 3rd party member. - Fixed quitting in status menu. - Added Text-to-Speech support. - Added keymapper support. ##### Freescape: - Added roll rotation to Driller and Dark Side. - Added full TinyGL support for all the games. - Fixed several small details across all the games including missing graphics and sounds. ##### Gob: - Added Text-to-Speech support. ##### Grim: - Added support for the fantranslated Polish version of Grim Fandango. ##### Hugo: - Added Text-to-Speech support. - Fixed unrecognized commands, missing points, and graphics glitches in the DOS version of Hugo 2. - Fixed clicking to walk. - Fixed closing the top menu. ##### Hypno: - Added keymapper support. - Added support for third party subtitles. ##### Illusions: - Fixed a crash when triggering the g _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2026.1.0]_ ### v2.9.1 — ScummVM 2.9.1: "Slappin da BASS" - Date: 2025-05-25 - Version: v2.9.1 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.9.1 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.9.1 - Labels: Platforms: Desktop Get ready to jam and slap da BASS! Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1. This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release. #### AGI: - Added support for early version of Christmas Card 1986 with advertisements for Tandy hardware. - Fixed many graphics bugs and improved responsiveness in Mickey's Space Adventure, Winnie The Pooh In The Hundred Acre Wood, and Troll's Tale. - Save games in Mickey's Space Adventure now restore to the planet they were saved on instead of Earth. #### AGS: - Added official support for Old Skies and Rosewater. - Added support for sound clip speed variation, used in some games to slow down background music or other audio effects. - Fixed some audio volume changes not being triggered in some situations (e.g. automatic music volume drop during dev commentary or when a characters speaks, in the Blackwell series). - Added/updated detection entries for various AGS games. #### Asylum: - Fixed crash in Sanitarium main menu, when moving the cursor to the top part of the screen. #### BAGEL: - Fixed crash when inserting the credit card in the slot machine. #### Bladerunner: - Fixed 2x scaling and fullscreen support in non-interactive demo. - Fixed memory leaks that could cause Out of Memory issues on some ports. - Fixed a path finding issue that could cause soft-lock in some rare cases. #### Hopkins: - Fixed a crash when using the elevator to go to other floors. #### MADS: - Fixed Rex Nebular inventory and verb area UIs not updating. #### NGI: - Optimized game resource loading, improving the performance on Android. #### SCI: - Fixed KQ6 CD crash when talking to Rotten Tomato from inventory window in high-resolution mode. (ScummVM 2.9.0 bug) - Fixed KQ4 Amiga skipping title screen. (ScummVM 2.8.0 bug) - Fixed QFG4 v1.0 crash in Thieves' Guild. (ScummVM 2.1.0 bug) - Fixed messages disappearing every 18.2 minutes in BRAIN1, LSL5, and SQ1. (Original game bug) - Fixed SQ5 introduction comets not appearing on machines faster than a 386. (Original game bug) - Fixed LSL1 lockup when entering casino. (Original game bug) - Fixed LSL6 crash when entering hotel. (Original game bug) - Fixed LSL6-HIRES tram disappearing after restarting game. (Original game bug) - Fixed LSL6 help cursor not appearing. (Original game bug) - Fixed QFG1 EGA lockup when tripping over trip wire. (Original game bug) - Fixed KQ1 lockup when drowning in cave. (Original game bug) - Fixed GK1 day 5 phone lockup in all game versions at all speeds. (Original game bug) - Fixed incorrect blue dither pattern in EGA vector pictures. (All SCI tools since SCI Decoder in 1992) #### SCUMM: - Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4 (i.e. Maniac Mansion to Monkey1) EGA titles to be played with the Amiga palette again, using the Render mode game option. - Fixed most of the iMUSE tracks being silent in the Booty Store, in Monkey2. - Fixed an accuracy issue with some character positioning in SCUMMv2 and below. This would happen when interacting with the devotee at the airport in Zak McKracken (all releases but the FM-TOWNS one), for instance. - Fixed Moonbase Commander multiplayer mode crashing guests when starting the game. - Fixed pops in Sega CD Monkey1 sound effects. - Fixed saving over an existing save in COMI. - Fixed excessive MIDI messages being sent during iMUSE music volume reduction (e.g. in the Sam & Max intro), which could cause slowed-down, garbled speech when using older, real MIDI hardware. - Fixed an iMUSE crash when loading an older savegame with a sound _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2.9.1]_ ### v2.9.0 — ScummVM 2.9.0: "Close Encounters of the 2.9th Kind" - Date: 2024-12-22 - Version: v2.9.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.9.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.9.0 - Labels: Platforms: Desktop Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform. ##### New games: - Added support for Orion Burger. - Added support for Total Eclipse and Total Eclipse 2. - Added support for Thimbleweed Park. - Added support for The Space Bar. - Added support for Moonbase Commander. - Added support for Backyard Basketball. - Added support for Unrest. - Added support for Rise of the Dragon. - Added support for Castle Master. - Added support for Wait for it! Issue 3. Song for a Hare. - Added support for Mask Show. - Added support for Marvellous Mice Adventures: Meeting Sea Rat. - Added support for The Adventures of the Good Soldier Schweik. - Added support for Marvellous Mice Adventures: Sea Rat's Birthday. ##### New platforms: - Added SailfishOS port. ##### General: - Fixed GLSL version parsing on some OpenGL ES2 platforms. - The "Aspect ratio correction" option within the Global Options section is now active by default. - There is now a checkbox for the --copy-protection command-line option. - Reduced memory usage on platforms with dynamic detection plugins. - Improved GUI usability on small screens. - Added optional dependency for libopenmpt for sound. - Added optional dependency for libmpcdec (musepack) for sound. ##### ADL: - Added Apple II checkerboard cursor as a visual option. - Removed broken strings in Time Zone. - Fixed picking up all items via "GET ALL" from a scene. - Fixed restoring the state of unvisited rooms. ##### AGI: - Apple II games are now detected. Although not supported yet, most can be started. - Fixed duration of timed text boxes. They were shown only half as long as they should be, making e.g. the King's Quest III intro hard to read. - The predictive input dialog popup when clicking on the prompt line or in an input field is now an optional game setting, disabled by default. - Fixed Black Cauldron witches not disappearing at end of game. - Fixed King's Quest III mice event not occurring after listening to fish. - Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms. - Fixed Gold Rush game clock in Apple IIgs version. - Fixed Donald Duck's Playground audio bugs in PC booter version. - Improved detection for PC booter games. - Added support for sound in CoCo3 games. - Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including Tigger never appearing and Eeyore not accepting his balloon. ##### AGOS: - Added keymapper support. - Fixed timer handling in savegames, addressing issues such as crashing in Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2. ##### AGS: - Syncronized with upstream AGS 3.6.1.30. - Added commandline --language option to specify the game language overriding the GUI. - Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by imperfect pathfinding. - Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting). - Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo). - Updated .mod playback and fixed looping not working in rare occasions. - Fixed misbehaving legacy upscaler in old games. - Fixed rare incorrect tinting when using AVX2 optimizations. - Added a few checks for unsupported videos to prevent crashes. - Multiple updates to the detection tables. ##### Asylum: - Implemented moving with the arrow keys. ##### BBVS: - Added keymapper support. ##### Bladerunner: - Fixed a soft-lock case for Izo at Hawker's Circle. - The "Designers cut" setting can be set in advance and persist for a new game. - Improved, reliable applicatio _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2.9.0]_ ### v2.8.1 — ScummVM 2.8.1: "Oh MMy!" - Date: 2024-03-31 - Version: v2.8.1 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.8.1 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.8.1 - Labels: Platforms: Desktop The ScummVM Team is proud to announce the first release of 2024 - Oh MMy! ###### General: - Fixed GLSL version parsing on some OpenGL ES2 platforms. - Don't try to use shaders on old OpenGL implementations. ###### AGI: - Fixed Space Quest 1 version 1.0X freezing in the skimmer. - Fixed Mixed-Up Mother Goose message boxes during nursery rhymes. - Fixed Mixed-Up Mother Goose graphics in Amiga version. - Fixed Gold Rush clock time at Fast and Fastest speeds. - Fixed Atari ST version of Manhunter 1 not starting. - Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting. - Fixed Tandy CoCo3 unofficial ports not starting. - Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2. - Fixed Graham facing away from the king in King's Quest 1. - Fixed Alexander getting stuck on the stairs in King's Quest 3. - Fixed Larry being able to shoplift in Leisure Suit Larry 1. - Fixed ducks not jumping at the start of Donald Duck's Playground. - Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga". - Fixed buttons freezing in fan game "DG: The AGIMouse Adventure". - Fixed unrecognized words in fan game "V - The Graphical Adventure". - Added detection for Macintosh version of Mixed-Up Mother Goose. ###### AGS: - Updated detection tables. - Simplified character import from Sierra games for QfG2 AGDI. - Fixed graphical glitch affecting Unavowed and Heroine's Quest. - Fixed partial outlines for some letters in Kathy Rain. - Fixed crash in Alum. - Added stub to prevent crash at the beginning of Falcon City. ###### Broken Sword 2: - Fixed crash when quitting the game while it was paused. ###### MM: - Enabled engine, allowing MM1 and Xeen to be compiled. - Added MT32/LAPC-1 support for Xeen engine. - Fixed Xeen regression which caused some sound effects to stop abruptly. ###### mTropolis: - Fixed crash in Muppet Treasure Island on some platforms. - Fixed jewel puzzle in Muppet Treasure Island not being randomized. ###### NANCY: - Fixed the telephone hints in Secrets Can Kill. - Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame. - Fixed the 'M' keyboard key not working in Message in a Haunted Mansion. - Allowed general keymaps to be shown in the engine Keymaps menu. - Virtual keyboard now correctly triggers on/off wherever text input is needed. ###### SCUMM: - Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys. - Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade. ###### TWINE: - Fix ladder climbing regression. - Fix scenery zoom issue. - Fix animation glitches after using the holomap. ###### Ultima: - Fix Ultima VIII hidden minimap blocking keyring use. - Fix Ultima VIII page breaks in books. - Fix Ultima VIII text centering for plaques. - Fix Ultima VIII crash on dragging items to screen edge. - Fix Ultima VIII unexpected jumping on left click. - Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones. - Fix Ultima VIII invalid placement of items within containers. - Fix Ultima VIII never-ending lava sounds. ###### V-Cruise: - Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted. ###### Android port: - Fixed crash in built-in help with German language. ###### Atari port: - Fixed crash when exiting ScummVM. - Fixed BBVS (and possibly others) gameplay by using more precise math model. ###### macOS port: - Fixed a problem where some Mac games would not load resources correctly. - Updated application icon to conform with modern standards. **Full Changelog**: https://github.com/scummvm/scummvm/compar _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2.8.1]_ ### v2.8.0 — ScummVM 2.8.0 "Mysteries, Mammoths, and Muppets" - Date: 2023-12-31 - Version: v2.8.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.8.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.8.0 - Labels: Platforms: Desktop The ScummVM Team is proud to announce the final release of 2023 - Mysteries, Mammoths, and Muppets! ###### New games: - Added support for macOS versions of Syberia and Syberia II. - Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion, Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene. - Added support for Reah: Face the Unknown and Schizm: Mysterious Journey. - Added support for Might and Magic Book One. - Added support for Muppet Treasure Island. - Added support for Primordia, Shardlight and Technobabylon. - Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine. - Added support for Stranga and Cloak and Dagger's AGS games. - Added support for Adibou 1. - Added support for Dark Side. - Added support for Kingdom: The Far Reaches. - Added support for Escape From Hell. - Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure, The Dark Eye, and 4 other Director titles. ###### New platforms: - Added libretro new shiny port. - Added Atari port. ###### General: - Added optional dependency for libvpx. - Added optional dependency for libmikmod. - Added support for PC98 font ROM. - Added optional dependency for libsonivox, implementing EAS (Embedded Audio Synthesis) sound driver. - Added YUV422 and YUV444 support to Theora decoder. - Implemented specialized CPU routines for graphics blitting for ManagedSurface. - Changed default GM device to "auto" for better compatibility. ###### AGS: - Synced with upstream AGS 3.6.0.53. - Sped up graphics manipulation on modern hardware with CPU-specific code. - Added support for early font rendering, to match the original interpreter. - Added support for playback of transcoded videos in place of unsupported codecs. - Completed implementation of MOD audio playback. - Fixed background music not looping in some games. - Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth) - Multiple updates to the game detection tables. ###### Asylum: - Added support for Chinese Sanitarium. ###### Dragons: - Implemented localizations for the copyright screen and main menu. ###### Freescape: - Improved collision and projectile detection using sweepAABB ###### GrimE: - Added support for Chinese Grim Fandango. - Added support for Russian Grim Fandango translations from Fargus, ENPY and 7Wolf. ###### Kyra: - Added support for Kyra1 Amiga French release and DOS Czech fan translation. - Improved game controls menu accuracy for all platforms. - Added support for Chinese EOB2. - Added support for the PC-98 version of EOB2. ###### Mohawk: - Greatly improved the accurary of the code generation for the Domes in Riven: The Sequel to Myst to match the original game. ###### Private: - Added support for the Japanese Windows release. ###### SCUMM: - Added support for unpacked RuSCUMM patches for Russian localizations. - Allow usage of the official Monkey Island 1 Roland MT-32 patch with any EGA version, not just the English release. - Completely rewritten sound code for all Humongous Entertainment games. - Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade, and Loom. - Implemented turning around animation when changing direction for Full Throttle, The Dig and The Curse of Monkey Island. - Added enhancement to Loom: Ctrl+D shows up list of drafts that has been discovered. - Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey Island 1. Text rendering for this game is now pixel perfect. - Implemented complete support for the Macintosh and DOS/V Japanese versions of Indiana Jones and the F _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2.8.0]_ ### v2.7.1 — ScummVM 2.7.1 "Stan's previously broken swords" - Date: 2023-08-03 - Version: v2.7.1 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.7.1 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.7.1 - Labels: Platforms: Desktop General: - Fixed playback speed for Theora videos. - Added scummvm.log file viewer. - Exposed ScummVM debug level in the GUI (Misc tab). - Fixed shader scaler loading failing in certain conditions. - Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1 ports. AGI: - Restored possibility to pick arbitrary render mode in Game Options. AGS: - Multiple additions to game detection tables. - Fixed crashes in various games (commercial and freeware). - Fixed graphical priority errors when using computers in Resonance, Kathy Rain and Blackwell Convergence. - Fix for some sounds not playing in "The Cat Lady" and other games. - Reintroduced thumbnail creation for all savegames. - Fixed regression for translation setting not being saved. - Fixed translation bug in Zniw Adventure (linux version). - Fixed wrong walkspeed in old games (e.g. Apprentice). - Added small workaround for purple texts appearing transparent. - Minor changes to debug/error messages and code style. - Improved display of text. CRYOMNI3D: - Fixed files access preventing to finish Versailles. Freescape: - Added OpenGL shaders renderer. - Games are loading original images from the data files. - Refactored and expanded detection tables for Driller and other unsupported games. - Reimplemented object/player collisions to be more robust. HDB: - Fixed bug with inability to pick up red envelope with keyboard. Hypno: - Support rendering Korean font for Wetlands. Private: - Dropped 16bit engine requirement. SAGA: - Fixed loading resources from the Amiga release of ITE. - Fixed crash or misbehaviors when handling certain actor actions. SAGA2: - Fixed crash when hovering over certain spells. SCUMM: - Fixed music volume regression in Loom. - Fixed a crash in Full Throttle when pressing 'A' in debug mode. - Silence the warning for missing music files in Monkey Island 1 Ultimate Talkie. - Fixed glitched or invisible cursor in Sam & Max when saving and reloading from the classic menu. - Fixed several savegame loading issues and crashes for early FM-Towns games. - Fixed original GUI banners not disappearing properly in some edge cases. Sword1: - Added detection for Czech and Polish versions with DXA cutscenes. - Added detection for alternative French and Italian versions. - Added detection for Brazilian version published by TecToy. Sword2: - Added support for GOG.com version. - Added detection for alternate Polish version. Tinsel: - Fixed reading older Discworld II savegames. - Fixed unaligned accesses. Tony: - Fixed unaligned accesses. Touche: - Added support for Russian translation by old-games.ru. iOS port: - Fix default theme selection on modern devices. - Better support for autostart configurations. macOS port: - Better support for autostart configurations. RISC OS port: - Fixed crash on RISC OS 5 with games that require lots of RAM. ### v2.7.0 — ScummVM 2.7.0 "The Real Slim Shader" - Date: 2023-02-26 - Version: v2.7.0 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.7.0 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.7.0 - Labels: Platforms: Desktop The ScummVM team is proud to announce ScummVM 2.7.0 "The Real Slim Shader". New games: - Added support for Soldier Boyz. - Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games. - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format. - Added support for Obsidian. - Added support for Pink Panther: Passport to Peril. - Added support for Pink Panther: Hokus Pokus Pink. - Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7". - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions). - Added support for Halls of the Dead: Faery Tale Adventure II. - Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles. New platforms: - Added support for the RetroMini RS90 under OpenDingux beta. - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW. - Added support for the Miyoo Mini. - Added support for KolibriOS. General: - Reduced amount of false positives in Mass Add. - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0. - Added support for shader-based scalers. - Added option for mono sound output (via --output-channels=CHANNELS command line option). - Improved cursor scaling in OpenGL mode. - Fix crash when browsing folders containing files with \1 in the names. - Added possibility to specify RNG seed via GUI or command line option. - Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable. - Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'. - Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option). - Added support for loading game resources which are bigger than 2GB on more platforms. AGI: - Improved support for French translations. AGOS: - Added option to disable the fade-out effects on room transition for Simon1 and 2. AGS: - Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken. Director: - Support for Pippin version of L-Zone. - Fix a bug caused by use of slash in filename. Dreamweb: - Support playing from the original installer floppies. Hadesch: - Added support for a 1997 release. Kyra: - Added support for the Korean version of Legend of Kyrandia 1. - Support multi-floppy mac kyra1 both as installer floppies and as installed directory. - Added support for the Hebrew version of Legend of Kyrandia 3. MADS: - Added support for original floppy installer file layout for Rex Nebular. Neverhood: - Added support for Japanese version of Neverhood. - Support localizations by -=CHE@TER=- & Rigel. Plumbers: - Fixed crash with windows version. Private: - Allow playing mac version directly from installer CD. - Added support for Japanese/Mac version Queen: - Added option for using a better font in Hebrew version. SAGA: - Added support for Chinese Inherit the Earth. - Added support for Chinese I Have no Mouth and I Must Scream. - Added support for Korean I Have no Mouth and I Must Scream. - Added support for playing directly from floppy installer for ITE. - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth. SCI: - Improved text rendering for Macintosh titles. - Added support for Casio MT-540, CT-460 and CSM-1 MID _[Truncated at 4000 characters — full notes: https://github.com/scummvm/scummvm/releases/tag/v2.7.0]_ ### v2.6.1 — ScummVM 2.6.1 "Incremental Escapism" - Date: 2022-10-31 - Version: v2.6.1 - Original notes: https://github.com/scummvm/scummvm/releases/tag/v2.6.1 - Permalink: https://whatsnew.fyi/product/scummvm/releases/v2.6.1 - Labels: Platforms: Desktop The ScummVM Team is proud to announce ScummVM 2.6.1 "Incremental Escapism"! General: - Various improvements to the icon-based grid view in the ScummVM launcher. - Fixed possible graphics corruptions when using the OpenGL renderer. AGS: - Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems. AGOS: - Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks. - Fixed pirate dialogue freeze in Simon the Sorcerer 2. Asylum: - Fixed the Keyboard Config screen. - Added support for the keymapper feature to the dialog screen. - The in-game menu is now accessible via a keyboard shortcut. - Fixed a bug that caused the controls to be reset when leaving the Hive puzzle. - Fixed animation of floating bodies in Chapter 4. Ultima: - Fixed rendering issue when moving the minimap off the screen. - Fixed possible crash when using the autosave function. SCI: - Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5. - Numerous improvements to various parts of the engine code. SCUMM: - Fixed potential lockups in games using iMuse. - Prevented crashes caused by missing .SOU/.BUN files. - Fixed crashes in v7-v8 games on strict-alignment platforms. - Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii). Tinsel: - Fixed an issue in Discworld that prevented some items from being placed in the inventory. Toltecs: - Fixed crashes on some strict-alignment platforms. Toon: - Fixed music and SFX being muted by default when adding the Toonstruck game. Android port: - Properly convert mouse coordinates between screen coordinates and virtual ones. Windows port: - Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.