# SDL release-3.4.10 — 3.4.10 - Product: SDL (https://whatsnew.fyi/product/sdl) - Vendor: SDL - Date: 2026-05-31 - Version: release-3.4.10 - Original notes: https://github.com/libsdl-org/SDL/releases/tag/release-3.4.10 - Permalink: https://whatsnew.fyi/product/sdl/releases/release-3.4.10 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Allow depth texture arrays in the GPU API - **fixed** — Fixed a crash when copying to the Vulkan swapchain with the GPU API - **added** — Added support for packed 16-bit texture formats in the Metal renderer - **fixed** — Fixed rare cursor corruption on Windows - **fixed** — Fixed the text edit cursor position when using the Korean IME on Windows - **added** — Added controller sensor support for GameInput v3 - **added** — Added support for gamepad motion sensors on Android - **changed** — Release wired controllers back to the OS when the application is in the background on Android - **fixed** — Fixed Ipega controllers being ignored in keyboard mode - **added** — Added support for GameCube rumble when the adapter is in PC mode and has the latest firmware - **fixed** — Fixed rumble on the new Steam Controller - **added** — Added support for the GameSir Super Nova in Xbox 360 mode - **added** — Added support for the PDP Afterglow Wave Wireless Controller for Switch - **fixed** — Fixed several second hang when changing focus on X11 in some situations - **changed** — Disable the X Synchronization Extension by default, can be enabled with SDL_HINT_VIDEO_X11_ENABLE_XSYNC_EXT - **fixed** — Fixed SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 - **fixed** — Fixed a rare crash on Raspberry Pi when creating a window This is a stable bugfix release, with the following changes: * Allow depth texture arrays in the GPU API * Fixed a crash when copying to the Vulkan swapchain with the GPU API * Added support for packed 16-bit texture formats in the Metal renderer * Fixed rare cursor corruption on Windows * Fixed the text edit cursor position when using the Korean IME on Windows * Added controller sensor support for GameInput v3 * Added support for gamepad motion sensors on Android * Release wired controllers back to the OS when the application is in the background on Android * Fixed Ipega controllers being ignored in keyboard mode * Added support for GameCube rumble when the adapter is in PC mode and has the latest firmware * Fixed rumble on the new Steam Controller * Added support for the GameSir Super Nova in Xbox 360 mode * Added support for the PDP Afterglow Wave Wireless Controller for Switch * Fixed several second hang when changing focus on X11 in some situations * Disable the X Synchronization Extension by default, can be enabled with SDL_HINT_VIDEO_X11_ENABLE_XSYNC_EXT * Fixed SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 * Fixed a rare crash on Raspberry Pi when creating a window