SDL release-3.4.14

release-3.4.14

3.4.14

Added 1
  • GPU buffers and textures can have multiple read usages
Fixed 6
  • Fixed X11 crash if the IME service was shutdown in the background
  • Fixed hang when hiding an X11 window on some window managers
  • Fixed being unable to get clipboard text on older versions of macOS
  • Fixed the 8BitDo Pro 3 controller showing up twice on macOS
  • Fixed Xbox controllers not being detected if SDL is built with GameInput support
  • Fixed pen creating phantom mouse events in relative mode on Android

This is a stable bugfix release, with the following changes:

  • GPU buffers and textures can have multiple read usages
  • Fixed X11 crash if the IME service was shutdown in the background
  • Fixed hang when hiding an X11 window on some window managers
  • Fixed being unable to get clipboard text on older versions of macOS
  • Fixed the 8BitDo Pro 3 controller showing up twice on macOS
  • Fixed Xbox controllers not being detected if SDL is built with GameInput support
  • Fixed pen creating phantom mouse events in relative mode on Android
View original

Upgraded? How did it go?

Discussion