Beta update promoted to main
- Xbox 360 gamepad support
- Steam Cloud support for storing player profiles
- mut_fSpawnerMultiplier console variable to adjust spawner behavior
- Windowed mode now centers the game window in the middle of the screen instead of top left corner
- Default to 800x600 resolution in windowed mode on first launch instead of 640x480 fullscreen
- HUD being wrongly proportioned on widescreen displays
- Weapon FOV not being calculated for widescreen displays
- Invalid aspect ratio on 16:10 resolutions and in editor test game
- Some spawners never working, causing enemies to get stuck such as in the Kwongo boss fight
- Regression in menus with multiple instances of infinite ammo
- Infinite ammo not being togglable in deathmatch
- Tank General enemy emitting wrong head debris model
- Helicopter vehicle not having a proper minigun
- Simba trying to walk against an invisible wall
- Crosshair sometimes turning green when targeting local player
- Shotgun spread problem when loading a saved game
- Typo in a level description
- Ammo bar no longer showing next to weapons with infinite ammo
- Check for updates button
The beta update 207185 has been promoted from public beta to main as of today.
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Added Xbox 360 gamepad support
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Added Steam Cloud support, storing player profiles
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Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
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When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner
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Fixed HUD being wrongly proportioned on widescreen displays
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Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)
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Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
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Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
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Fixed a regression in menus where there were multiple instances of infinite ammo
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Fixed infinite ammo not being togglable in deathmatch
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Fixed Tank General enemy emitting wrong head debris model
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Fixed helicopter vehicle not having a proper minigun
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Fixed a simba trying to walk against an invisible wall
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Removed check for updates button
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Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
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Fixed crosshair sometimes turning green (it was targeting local player)
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Fixed problem with shotgun spread when loading a saved game
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Fixed a typo in a level description
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No longer showing an ammo bar next to weapons with infinite ammo
Please do let us know if there are any problems. Thanks! :serioussam: