# Serious Sam II Beta update promoted to main - Product: Serious Sam II (https://whatsnew.fyi/product/serious-sam-ii) - Vendor: Croteam - Date: 2015-02-20 - Original notes: https://store.steampowered.com/news/app/204340/view/2909844527763599642 - Permalink: https://whatsnew.fyi/product/serious-sam-ii/releases/2015-02-20-beta-update-promoted-to-main What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Xbox 360 gamepad support - **added** — Steam Cloud support for storing player profiles - **added** — mut_fSpawnerMultiplier console variable to adjust spawner behavior - **changed** — Windowed mode now centers the game window in the middle of the screen instead of top left corner - **changed** — Default to 800x600 resolution in windowed mode on first launch instead of 640x480 fullscreen - **fixed** — HUD being wrongly proportioned on widescreen displays - **fixed** — Weapon FOV not being calculated for widescreen displays - **fixed** — Invalid aspect ratio on 16:10 resolutions and in editor test game - **fixed** — Some spawners never working, causing enemies to get stuck such as in the Kwongo boss fight - **fixed** — Regression in menus with multiple instances of infinite ammo - **fixed** — Infinite ammo not being togglable in deathmatch - **fixed** — Tank General enemy emitting wrong head debris model - **fixed** — Helicopter vehicle not having a proper minigun - **fixed** — Simba trying to walk against an invisible wall - **fixed** — Crosshair sometimes turning green when targeting local player - **fixed** — Shotgun spread problem when loading a saved game - **fixed** — Typo in a level description - **fixed** — Ammo bar no longer showing next to weapons with infinite ammo - **removed** — Check for updates button The beta update 207185 has been promoted from public beta to main as of today. - Added Xbox 360 gamepad support - Added Steam Cloud support, storing player profiles - Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun - When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner - Fixed HUD being wrongly proportioned on widescreen displays - Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV) - Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game - Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight) - Fixed a regression in menus where there were multiple instances of infinite ammo - Fixed infinite ammo not being togglable in deathmatch - Fixed Tank General enemy emitting wrong head debris model - Fixed helicopter vehicle not having a proper minigun - Fixed a simba trying to walk against an invisible wall - Removed check for updates button - Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen - Fixed crosshair sometimes turning green (it was targeting local player) - Fixed problem with shotgun spread when loading a saved game - Fixed a typo in a level description - No longer showing an ammo bar next to weapons with infinite ammo Please do let us know if there are any problems. Thanks! :serioussam: