# Serious Sam II Beta update promoted to main - Product: Serious Sam II (https://whatsnew.fyi/product/serious-sam-ii) - Vendor: Croteam - Date: 2015-07-09 - Original notes: https://store.steampowered.com/news/app/204340/view/2909844527763599171 - Permalink: https://whatsnew.fyi/product/serious-sam-ii/releases/2015-07-09-beta-update-promoted-to-main What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed texture stretching on HUD elements - **changed** — Adjusted HUD elements so they are farther out to the sides and top and bottom - **changed** — Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution - **fixed** — Fixed 1st person weapon models arms showing edges of arms with wide screen - **fixed** — Fixed enemies not appearing on Kwongo level and other places - **removed** — Removed wide screen video option - **changed** — Adjusted margins for Netricsa HUD element description text so it looks better - **added** — Added Cooperative settings option to disable serious bombs - **fixed** — Fixed auto aim option and cheat not working without a controller - **fixed** — Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options - **fixed** — Fixed arranger up / down arrows not working as expected - **added** — Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical - **changed** — Adjusted LOD distances so the helicopter Minigun is visible at longer distances - **changed** — Menu button bars and Netricsa buttons now show XBox controller icons when using a controller - **changed** — Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue' - **changed** — The loading text is now removed when level has finished loading - **fixed** — Fixed issue with entities not always falling to the ground when frame rates are high - **fixed** — Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground - **added** — Added NPC subtitles and voice game options - **fixed** — Fixed turret camera so it doesn't drop below the model when looking up The beta update 243026 has been promoted from public beta to main as of today. - Fixed texture stretching on HUD elements. - Adjusted HUD elements so they are farther out to the sides and top and bottom. - Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution. - Fixed 1st person weapon models arms showing edges of arms with wide screen. - Fixed enemies not appearing on Kwongo level and other places. - Removed wide screen video option. - Adjusted margins for Netricsa HUD element description text so it looks better. - Added Cooperative settings option to disable serious bombs. When disabled bombs will not show up in the game at all. - Fixed auto aim option and cheat not working without a controller. - Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options. This also fixes arranger up / down arrows not working as expected. - Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical. - Adjusted LOD distances so the helicopter Minigun is visible at longer distances. - Menu button bars and Netricsa buttons now show XBox controller icons when using a controller. - Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue'. The loading text is now removed when level has finished loading. - Fixed issue with entities not always falling to the ground when frame rates are high. - Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground. - Added NPC subtitles and voice game options. - Fixed turret camera so it doesn't drop below the model when looking up.