Serious Sam II — Beta update 244697 promoted to main

Beta update 244697 promoted to main

Added 3
  • Added Change active mod file menu item and dialog for Serious Editor 2
  • Added mod and version support to online match menus
  • Added NPC subtitles and voice options
Changed 5
  • Wait for VSync is now handled only by the D3D device
  • Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios
  • Made mod and author text light gray instead of white for select mod scroll list items
  • Re-enabled item pickup element and created new text effect for it
  • Ammo items are no longer spawned on enemy death when using infinite ammo in single player
Fixed 10
  • Fixed 1st person placements and FOV on weapons
  • Fixed Dunes and Metropolis levels being locked by default in custom level menu
  • Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable
  • Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable
  • Fixed Kamikaze run animation speed being a little fast
  • Fixed auto aim not working due to double initialization of base weapon var
Removed 1
  • Removed Check for updates option in menus

The beta update 244697 has been promoted from public beta to main.

General Fixes/Improvements

  • Wait for VSync is now handled only by the D3D device.

  • Added "Change active mod" file menu item and dialog for Serious Editor 2.

  • Added mod and version support to online match menus.

  • Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios.

InSamnity! 2 Mod Fixes/Improvements

  • Made mod and author text light gray instead of white for select mod scroll list items.

  • Fixed 1st person placements and FOV on weapons.

  • Fixed Dunes and Metropolis levels being locked by default in custom level menu.

  • Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable.

  • Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable.

  • Added NPC subtitles and voice options.

  • Fixed Kamikaze run animation speed being a little fast.

  • Re-enabled item pickup element and created new text effect for it.

  • Fixed auto aim not working due to double initialization of base weapon var.

  • Fixed points not working properly in Single player.

  • Ammo items are no longer spawned on enemy death when using infinite ammo in single player.

  • Fixed item pickups not showing in the HUD.

  • Fixed issue with scrolling, up and down, in advanced profile options menu.

  • Removed "Check for updates" option in menus.

  • Fixed multiple column scroll lists not working properly with a controller.

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