# Serious Sam II Beta update 244697 promoted to main - Product: Serious Sam II (https://whatsnew.fyi/product/serious-sam-ii) - Vendor: Croteam - Date: 2015-07-31 - Original notes: https://store.steampowered.com/news/app/204340/view/2909844527763597565 - Permalink: https://whatsnew.fyi/product/serious-sam-ii/releases/2015-07-31-beta-update-244697-promoted-to-main What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Wait for VSync is now handled only by the D3D device - **added** — Added Change active mod file menu item and dialog for Serious Editor 2 - **added** — Added mod and version support to online match menus - **changed** — Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios - **changed** — Made mod and author text light gray instead of white for select mod scroll list items - **fixed** — Fixed 1st person placements and FOV on weapons - **fixed** — Fixed Dunes and Metropolis levels being locked by default in custom level menu - **fixed** — Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable - **fixed** — Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable - **added** — Added NPC subtitles and voice options - **fixed** — Fixed Kamikaze run animation speed being a little fast - **changed** — Re-enabled item pickup element and created new text effect for it - **fixed** — Fixed auto aim not working due to double initialization of base weapon var - **fixed** — Fixed points not working properly in Single player - **changed** — Ammo items are no longer spawned on enemy death when using infinite ammo in single player - **fixed** — Fixed item pickups not showing in the HUD - **fixed** — Fixed issue with scrolling, up and down, in advanced profile options menu - **removed** — Removed Check for updates option in menus - **fixed** — Fixed multiple column scroll lists not working properly with a controller The beta update 244697 has been promoted from public beta to main. **General Fixes/Improvements** - Wait for VSync is now handled only by the D3D device. - Added "Change active mod" file menu item and dialog for Serious Editor 2. - Added mod and version support to online match menus. - Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios. **InSamnity! 2 Mod Fixes/Improvements** - Made mod and author text light gray instead of white for select mod scroll list items. - Fixed 1st person placements and FOV on weapons. - Fixed Dunes and Metropolis levels being locked by default in custom level menu. - Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable. - Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable. - Added NPC subtitles and voice options. - Fixed Kamikaze run animation speed being a little fast. - Re-enabled item pickup element and created new text effect for it. - Fixed auto aim not working due to double initialization of base weapon var. - Fixed points not working properly in Single player. - Ammo items are no longer spawned on enemy death when using infinite ammo in single player. - Fixed item pickups not showing in the HUD. - Fixed issue with scrolling, up and down, in advanced profile options menu. - Removed "Check for updates" option in menus. - Fixed multiple column scroll lists not working properly with a controller.