# Serious Sam II Wait, what?! Serious Sam 2 Update 2.090 is Live! - Product: Serious Sam II (https://whatsnew.fyi/product/serious-sam-ii) - Vendor: Croteam - Date: 2021-03-23 - Original notes: https://store.steampowered.com/news/app/204340/view/3043843659824215488 - Permalink: https://whatsnew.fyi/product/serious-sam-ii/releases/2021-03-23-wait-what-serious-sam-2-update-2.090-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add dual-wielding capability - **added** — Add enemy multiplier feature - **added** — Add new weapons - **added** — Add 12 brand new multiplayer maps - **changed** — Remaster the Serious Sam 2 soundtrack Bet you didn’t see this one coming! But here it is anyway. It’s been five billion years since the last proper update for Serious Sam 2. In the meantime, we have released a bunch of games, but Serious Sam 2 was always creeping in the darkest corners of our minds. So much so that when the ol’ Nate, aka Nathan Brown, aka DwK, mentioned how he’d love to give Serious Sam 2 another chance, we jumped right onto the hype train. Nathan did some amazing work in the past couple of months and made sure we deliver the ultimate Serious Sam 2 update, changing the game forever. For the better, of course. With additions like dual-wielding, enemy multiplier, new weapons, and 12 brand new multiplayer maps, Serious Sam 2 gets a new life today. All hail Nathan! Serious Sam 2 Update 2.090 is quite substantial, so make sure to check out the full changelog at the very bottom of this post. Before you do that, why not get to know Nate a bit more in the latest edition of Basement Chats With Yasen, and find out what exactly inspired him to make this update, how he got in contact with Serious Sam 2, to begin with, and what led him to become a full-time Croteam member. As always, we'll be looking out for your feedback and acting on it. Feel free to report any issues in the tech-support subforum, and we're always open to suggestions via forums. We'll love you even more if you join our [official Discord server](https://steamcommunity.com/linkfilter/?url=http://discord.gg/croteam). Got a fun mod to share? Maybe some fan-art or a crazy Serious Sam video you made? We'd love to take a look and share it for everyone else to see. Reach out to our community team directly via Discord, or holler at us via Twitter - [@croteam](https://twitter.com/croteam), [@serioussamiam](https://twitter.com/serioussamiam), [@danny_hr](https://twitter.com/danny_hr), and [@yasenstavrev](https://twitter.com/yasenstavrev). Oh, almost forgot. The Serious Sam 2 soundtrack has been remastered! Soon, you will be able to find it on Steam, and all relevant streaming platforms. Drumjan is a god. Much love from Croteam! Danny ___ ##### BASEMENT CHATS WITH YASEN - NATHAN DwK BROWN **⚪ Hello Nathan, or should I say: Hello “DwK”, the guy with the Simba Avatar from the old Serious Sam forums! Now that I have mentioned your old nickname “DwK” and the forums, we have to start by asking you- back when the gaming forums were the place for everyone to hang out, when and why did you join the Serious Sam community? Also, what inspired you to start modding for Serious Sam?** Back in the spring of 2002, I was doing research online to determine what new video card I was going to buy. During that research, I ran across a review for the GeForce4 Ti4400 cards. In the review, they used a game for benchmarking I'd never heard of before, Serious Sam 2. I got curious, researched the game, and found out they had free demos for Serious Sam TFE and Serious Sam TSE. I downloaded them and played them, and that was pretty much all she wrote. I had to have those games. After playing with a buddy via LAN for a few weeks, and since I had his computer at my house, I started hosting games with it. Then I started meeting lots of great people and joined the Seriously! community. About 5 or so months later, a group of us started playing Louva Deus's (Dev Mystic) "Odd World" mod. We all loved it, but there was a problem. It was only for The First Encounter. So half the time, we couldn't play it. One night we were hanging around chatting after a battle and they all ganged up on me and tried to convince me that I should make the Odd World mod for The Second Encounter. I'd never really programmed before, but I had made skins for us all, so they thought I could do it. This part still gives me chills, and still seems a little surreal. Louva Deus released the source code for Odd World the very next day. I had no real excuses after that, so I learned how to create mods for Sam, and the "Dances World" mod was born _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/204340/view/3043843659824215488]_