Serious Sam II Achievements hotfix
Changed 1
- Custom Level menu displays a single column with info showing whether the player has beat the estimated time for Serious Run Achievement
Fixed 4
- Added check for achievements that have been achieved but not awarded during startup and awards them
- Enemy count at Be Quick Or Be Dead, Welcome To The Jungle, and Jump In The Fire levels are no longer multiplied even if set
- Attempt to fix the crash at the end of Chanolin Temple level
- Removed invalid chapter for Frostpost level from chapter maxes
Hello folks! We’ve addressed several issues related to achievements. Below you can find the full changelog.
Happy achievement hunting!
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Added check for achievements that have been achieved, but not awarded, during startup and awards them.
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Custom Level menu have a single column once again, with newly added info to show whether or not the player has beat the estimated time (for Serious Run Achievement).
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Enemy count at “Be Quick Or Be Dead”, “Welcome To The Jungle” and “Jump In The Fire” levels are no longer multiplied even if set.
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Attempt to fix the crash at the end of “Chanolin Temple” level.
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Removed invalid chapter for “Frostpost” level from chapter maxes.