# shadPS4 v.0.16.0 — shadps4 v0.16.0 - codename Plutie-fueled - Product: shadPS4 (https://whatsnew.fyi/product/shadps4) - Vendor: shadPS4 - Date: 2026-06-01 - Version: v.0.16.0 - Original notes: https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.16.0 - Permalink: https://whatsnew.fyi/product/shadps4/releases/v.0.16.0 - Labels: Platforms: Desktop What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New configuration system with modernized architecture for settings management and game-specific configuration handling - **added** — OpenAL-based audio backend for improved flexibility and portability - **added** — Initial camera emulation support for PlayStation Camera functionality - **added** — Local multiplayer infrastructure allowing multiple users to play supported games together - **added** — Big Picture Mode providing a console-like experience for controllers and living-room setups - **added** — Screenshot functionality with support for overlays or game-only captures - **added** — HTTP subsystem implementation for improved compatibility with online communication APIs - **added** — Notification system with support for positioning and icons - **added** — Easy Mods folder for simplified game modification organization - **added** — VOP3P instruction definitions in shader recompiler and GCN decoder - **added** — SDWA instructions support for Neo GPU - **added** — Float16 and integer packed arithmetic support - **added** — Support for combined geometry and tesselation pipelines - **changed** — Save and trophy migration support to help users transition from previous versions - **changed** — Trophy system with new directory structure and improved extraction reliability - **changed** — Audio3D functionality expanded - **changed** — Improved deadzone defaults for controller support - **changed** — New option to swap Enter button between Cross and Circle - **fixed** — Numerous Vulkan validation errors, synchronization issues, resource destruction order problems, swapchain handling, and presentation stability - **fixed** — GPU synchronization hazards, stale GPU memory handling, write-after-write scenarios, and image layout transitions #### shadPS4 v0.16.0 Released The shadPS4 team is excited to announce the release of **shadPS4 v0.16.0**, our largest update to date. This release delivers major improvements across emulation accuracy, graphics, audio, input handling, user experience, platform support, and developer infrastructure. With hundreds of changes from dozens of contributors, v0.16.0 represents another significant step toward broader game compatibility and a more complete PlayStation 4 emulation experience. ##### Highlights ###### New Configuration System v0.16.0 introduces the foundation of a new configuration architecture. This modernized system simplifies settings management, improves game-specific configuration handling, and lays the groundwork for future features. The migration also includes save and trophy migration support to help users transition smoothly from previous versions. ###### Initial OpenAL Audio Backend A major milestone for the project is the introduction of an **OpenAL-based audio backend**. This work establishes a more flexible and portable audio foundation for future improvements while continuing to expand compatibility with PS4 audio functionality. ###### Camera Support Begins Initial camera emulation support has landed, bringing us closer to supporting titles and applications that rely on PlayStation Camera functionality. ###### Local Multiplayer Support One of the most requested features is finally here. Multiple users can now enjoy supported games together through the new **local multiplayer infrastructure**, further expanding gameplay possibilities within the emulator. ###### Big Picture Mode A brand-new **Big Picture Mode** provides a console-like experience designed for controllers and living-room setups. The interface includes dedicated settings integration, game folder management, and several quality-of-life improvements. ###### Screenshot Functionality Users can now capture screenshots directly from the emulator, including support for overlays or game-only captures. ###### HTTP Library Progress A substantial amount of work has been completed on the PS4 networking stack, with the first large implementation stages of the HTTP subsystem landing in this release. These additions improve compatibility with games and applications that depend on online communication APIs. --- ##### Graphics and Rendering Graphics emulation received extensive work throughout the release cycle. ###### Improved Vulkan Stability Numerous Vulkan fixes address validation errors, synchronization issues, resource destruction order problems, swapchain handling, and presentation stability. These changes significantly reduce crashes and improve reliability across a wide range of hardware. ###### Memory and Synchronization Improvements Several fixes target GPU synchronization hazards, stale GPU memory handling, write-after-write scenarios, image layout transitions, and memory protection updates. Together these changes improve rendering correctness and reduce graphical corruption. ###### Mipmapping and Texture Improvements A large collection of mipmapping fixes resolves texture quality issues and rendering artifacts in various titles. ###### Expanded Neo GPU Instruction Coverage The shader recompiler and GCN decoder received major upgrades including support for: * New VOP3P instruction definitions * SDWA instructions * Additional Neo-specific ALU instructions * Float16 packed arithmetic * Integer packed arithmetic * Bit manipulation instructions * New min/max/median operations * Expanded test coverage for GCN instruction decoding These additions improve compatibility with titles that heavily utilize PlayStation 4 Pro ("Neo") GPU features. ###### Support for combined geometry and tesselation pipelines Support has been expanded for more advanced pipeline configurations, including additional tessellation and geometry shader combinations required by modern _[Truncated at 4000 characters — full notes: https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.16.0]_