v26.7.16Pre-releaseDesktop
What's Changed
- Fixed corrupt color in dissolve transitions with Settings > Processing Mode > Linear 10-bit CPU.
- Fixed the new Reduce Noise: Audio (RNNoise) when the export audio sample rate is not 48000 Hz.
- Fixed off-by-one frame errors in subtitle bar in Timeline and Subtitle Burn In video filter.
- Fixed all builds missing support for VST2 and LV2 audio plugins. Now install and try Valhalla Supermassive.
- Added Shake video filter. First generated UI to be shared and officially adopted.
- Improved appearance of tabs and Subtitles in Fusion Dark and Fusion Light themes.
- Fixed a libGLESv2.dll warning on startup on some Windows systems.
- Fixed Motion Tracker keyframes not applying after save/reload.
- Fixed manual override
QSG_RHI_BACKENDenvironment variable on Windows. - Added Settings > Graphics Adapter for Windows and Linux (only if multiple GPUs).
- Fixed Properties > Convert & View > Resources > Convert to keep 10-bit video as 10-bit when using 10-bit processing modes.
- The
--experimentalUI generator now also generates ameta.qml. (See View > Application Log to get the temp file names to copy these files). - Fixed opening a
.mltproject file from a file manager on macOS (broke in v26.6). - Added Elements panel to the File > New and View menus and the Generate buttons.
This is a very slim (22MB) stock asset library: emoji stickers, sounds, overlay transitions, animated text, graphics.
The content licenses are royalty free, including commercial, and do not require attribution:
- Emojis: Open Font License 1.1
- Sounds: The Sonniss #GameAudioGDC Bundle Licensing Agreement
- Text, Transitions, Graphics: Lottie Simple License
New Contributors
- @naughtyGitCat made their first contribution in https://github.com/mltframework/shotcut/pull/1845
- @skuznetsov made their first contribution in https://github.com/mltframework/shotcut/pull/1854
Full Changelog: https://github.com/mltframework/shotcut/compare/v26.6.25...v26.7.16