# Slay the Spire 2 changelog > The roguelike deckbuilder returns — craft a deck, climb the Spire. - Vendor: Mega Crit - Category: Games - Official site: https://megacrit.com - Tracked by: What's New (https://whatsnew.fyi/product/slay-the-spire-2) - Harvested from: Steam (app 2868840) - Entries below: 23 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Beta Hotfix Patch Notes - v0.109.1 - Date: 2026-07-25 - Original notes: https://store.steampowered.com/news/app/2868840/view/680756685198854785 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-680756685198854785 - **fixed** — Synced corrected Traditional Chinese translations to fix broken plural evaluation Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! ##### BUG FIXES: - Synced corrected Traditional Chinese translations to fix broken plural evaluation ### Beta Patch Notes - v0.109.0 - Date: 2026-07-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/711155348639056490 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-711155348639056490 - **added** — New Neow relic Dowsing Rod that adds 1 Dowsing quest card to your deck - **added** — New Neow relic Neow's Sacrifice that grants Ambergris potion and adds Guilty card to deck - **added** — Ambergris potion that heals for 50% of max HP and grants an extra turn - **added** — Abundance ancient skill card that lets you choose 1 of 3 upgraded powers to add to your hand for free - **added** — Dowsing quest card that transforms into Abundance after entering 5 more question mark rooms - **added** — Regent multiplayer card Tutor that lets another player choose a card from their draw pile to add to their hand - **added** — Traditional Chinese language support with English fallback - **changed** — Reworked Nonupeipe's Diamond Diadem relic to grant 20 Block at start of combat that persists to the next turn - **changed** — Moved Orobos' Sand Castle relic from pool 1 to pool 2 - **changed** — Changed Darv blessing pools to show Energy relics more often - **changed** — Swapped downsides between Vakuu's Sere Talon and Distinguished Cape relics - **changed** — Reworked Mirage card from gaining block equal to poison on all enemies to granting 1 energy next turn - **changed** — Reworked Well-Laid Plans card from retaining up to 2 cards to no longer discarding your hand, increased rarity to Rare and cost to 0, and made it available in multiplayer - **changed** — Reworked Expertise card to draw 2 or 3 cards with Retain instead of drawing until 6 or 7 cards in hand - **changed** — Reworked Pillar of Creation card to grant 5 or 7 block the first time you create a card each turn instead of 3 block per card creation - **changed** — Reworked Eidolon card to play all Ethereal cards in exhaust pile and exhaust instead of exhausting hand for Intangible - **changed** — Changed Trash to Treasure card upgrade from gains Innate to lowers cost by 1 - **changed** — Game seeds are now 12 characters long with larger internal seed - **changed** — Map ink circles are now the same for all players in multiplayer - **fixed** — VSync setting in Graphics options now shows correct On/Off state after restarting - **fixed** — Power wears off notification no longer blocks mouse input - **fixed** — Translation errors fixed for French, Italian, Russian, and Thai Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!) ##### CONTENT & BALANCE: **Ancients:** - Added new **Neow** relic, **Dowsing Rod** - "Upon pickup, add 1 Dowsing to your Deck." - **Dowsing** - Quest - 0 cost - "After entering 5 more ? rooms, transform this into **Abundance**." - **Abundance** - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust." - Added new **Neow** relic, **Neow's Sacrifice** - "Upon pickup, procure 1 **Ambergris** and add 1 **Guilty** to your Deck." - **Ambergris** potion - "Heal for 50% of your max HP. Take an extra turn after this one." - Reworked **Nonupeipe's Diamond Diadem** relic: "Whenever you play 2 or fewer cards in a turn, take half damage from enemies." -> "Start combat with 20 Block. Block is not removed at the start of your next turn." - Moved **Orobos' Sand Castle** relic moved from Pool 1 -> Pool 2 (second option instead of first option) - Changed up **Darv** blessing pools for more variety (will see Energy relics more often) - Nerfed **Tanx's Meat Cleaver** relic: HP gain decreased from 9 -> 5 - Buffed **Tezcatara's Toybox** relic: relics gained increased from 4 -> 5 - Buffed **Vakuu's Fiddle** relic: card draw increased from 2 -> 3 - Changed **Vakuu's Sere Talon** and **Distinguished Cape** relics: swapped downsides **Enemies:** - Nerfed **Aeonglass**: Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage - Buffed **Torchhead Amalgam**: now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32) **Events:** - Nerfed **History Course** relic: now only repeats Attacks, does not affect Skills **Ironclad:** - Buffed **Demon Form** card: Strength gain increased from 2(3) -> 3(4) - Buffed **Expect a Fight** card: no longer says "You cannot gain additional this turn." - Buffed **Primal Force** card: **Giant Rock** token damage increased from 16(20) -> 20(24) - Changed **Taunt** card: - Block gain decreased from 7(8) -> 6(7) - Rarity decreased from Uncommon -> Common - Changed **Bloodletting** card: rarity increased from Common -> Uncommon - Changed **Cruelty** card: rarity decreased from Rare -> Uncommon - Changed **Dominate** card: rarity increased from Uncommon -> Rare **Silent:** - Reworked **Mirage** card: Uncommon - Skill - 1(0) - "Gain Block equal to Poison on ALL enemies. Exhaust." -> Uncommon - Skill - 0 - "Next turn, gain 1(2) Energy." - Reworked **Well-Laid Plans** card: - Uncommon - Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand." - Now also available in multiplayer, was previously singleplayer-only - Reworked **Expertise** card: "Draw cards until you have 6(7) in your hand." -> "Draw 2(3) cards. They gain Retain this turn." - Buffed: **Outbreak** card: damage increased from 3(4) -> 4(5) - Changed **Accelerant** card: rarity decreased from Rare -> Uncommon **Regent:** - Reworked **Pillar of Creation** card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block." - Nerfed **Collision Course** card: damage decreased from 11(15) -> 10(14) **Necrobinder:** - Reworked **Eidolon** card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust." **Defect:** - Buffed **Hyperbeam** card: damage increased from 28(36) -> 30(38) - Buffed **Sun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/711155348639056490]_ ### Beta Patch Notes - v0.108.0 - Date: 2026-07-03 - Original notes: https://store.steampowered.com/news/app/2868840/view/688635449342693610 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-688635449342693610 - **changed** — End-of-turn Orb passives now trigger before Doom - **changed** — Regen Potion healing effect now triggers before Doom - **changed** — Unmodded saves are automatically copied over to modded saves when launching with mods enabled for the first time - **fixed** — Reduce version conflict errors when doing modded multiplayer runs and add more detailed error popups when they occur - **changed** — Torch Head Amalgam damage increased at Ascension 9 - **changed** — Weak Tackle damage increased from 14(15) to 14(16) - **changed** — Tackle damage increased from 18(19) to 18(22) - **changed** — Colossus block gain decreased from 5(8) to 4(7) - **changed** — Crimson Mantle block gain decreased from 8(10) to 7(10) - **changed** — Howl From Beyond damage increased from 16(21) to 18(24) - **changed** — Setup Strike Strength gain increased from 2(3) to 3(4) - **changed** — Outbreak card reworked: now deals 3(4) damage to all enemies whenever you apply Poison instead of every 3 times you apply Poison - **changed** — Anticipate Dexterity increased from 2(3) to 2(4) - **changed** — Flick-Flack damage increased from 6(8) to 7(9) - **changed** — Tracking card changed: Weak enemies now take 50% more damage from Attacks instead of double damage - **added** — Added new multiplayer Ironclad card Midnight: Rare Attack costing 12 that deals 99(120) damage and costs 1 less for each card Exhausted this combat by anyone - **added** — Added new multiplayer Ironclad card Blaze: Uncommon Skill costing 2 that gives another player 5(7) Strength - **added** — Added new multiplayer Ironclad card Outrage: Uncommon Attack costing 0 that deals 9(13) damage and adds a copy into everyone's Discard Pile - **added** — Added new multiplayer Silent card Blade Symphony: Uncommon Skill costing 1 that adds 2(3) Shivs to all players' Hands - **added** — Added new multiplayer Regent card Plot: Uncommon Skill costing 1 where next turn all players draw 2(3) cards For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass! We've also got some big updates in the modding realm to call out... ##### Modding Updates Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players. Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa. Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic. We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes... ##### CONTENT & BALANCE: **General:** - End-of-turn Orb passives now trigger before Doom - This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn **Enemies:** - Buffed **Torch Head Amalgam**: increased damage at Ascension 9 - Weak Tackle damage increased from 14(15) → 14(16) - Tackle damage increased from 18(19) → 18(22) **Potions & Relics:** - Changed **Regen Potion**: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations **Ironclad:** - Nerfed **Colossus** card: Block gain increased from 5(8) → 4(7) - Nerfed **Crimson Mantle** card: Block gain decreased from 8(10) → 7(10) - Buffed **Howl From Beyond** card: Damage increased from 16(21) → 18(24) - Buffed **Setup Strike**: Strength gain increased from 2(3) → 3(4) **Silent:** - Reworked **Outbreak** card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies." - Buffed **Anticipate** card: Dexterity increased from 2(3) → 2(4) - Buffed **Flick-Flack** card: damage increased from 6(8) → 7(9) - Nerfed **Tracking** card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks." **Regent:** - Buffed **Devastate** card: damage increased from 30(40) → 35(45) - Buffed **Divine Destiny** relic: Star gain increased from 6 → 7 - Nerfed **GUARDS!!!** card's **Minion Sacrifice** token: Block gain decreased from 8(11) → 7(10) - Buffed **Resonance** card: Star cost decreased from 3 → 2 **Necrobinder:** - Buffed **Haunt** card: HP loss increased from 6(8) → 7(9) - Buffed **Reave** card: damage increased from 9(11) → 10(13) - Buffed **Soulstorm** card: additional damage increased from 2(3) → 4(6) **Defect:** - Nerfed **Compact** card's **Fuel* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/688635449342693610]_ ### Major Update #2 - v0.107.1 - Date: 2026-06-19 - Original notes: https://store.steampowered.com/news/app/2868840/view/710026912607505280 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-710026912607505280 - **fixed** — Fixed unusual RNG correlation problems where results from different pseudo-random number generators were predictable and correlated - **changed** — Replaced PRNG implementation with xoshiro256** for improved randomness distribution - **added** — Added Steam Workshop support for browsing and installing mods directly from the workshop - **added** — Added the Bestiary as a new final screen in the Compendium displaying encountered monsters, their moves, and animations - **removed** — Removed The Doormaker boss from the game - **added** — Added Aeonglass as a new Act 3 boss - **changed** — Totally reworked Hive's Infested Prism enemy - **added** — Added Damage Leader badge for dealing the most damage to enemies in multiplayer - **added** — Added Debuffer badge for applying the most debuffs in multiplayer - **added** — Added C-c-c-Combo badge for playing 20 cards in a single turn - **changed** — Terminal run modifier can no longer bring a player below 1 HP Hey Slayers, our second major main branch update is here with 4 patches in 1 (not including hotfixes)! While we'll be covering a lot of things that beta players will already be used to, there are also a few big changes that will be totally new for everyone. One of those has been highly requested by the community in the past few days and another has been _very_ highly requested by the community in the past few months, so let's get into it! ##### RNG Rework Ed here, one of the Mega Crit engineers. It turns out that everyone complaining about receiving Debt too often from Neow's Bones was right! We did, in fact, have some unusual RNG problems. Huge shoutout to **tckmn** for doing the research - their [eight-hour descent into madness](https://www.twitch.tv/videos/2794202198) was an entertaining watch, and we wouldn't have caught the issue without it. If you're interested in the nitty-gritty, read [tckmn's full writeup](https://tck.mn/blog/correlated-randomness-sts2/). Here is a short version. Most games, including STS2, use [pseudo-random number generators](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) (PRNGs). A PRNG is fed a seed value, and given the same seed value, a PRNG will always generate the same sequence of random numbers. Each run has one primary “run seed”, a sequence of twelve numbers and letters. However, a run actually contains multiple PRNGs that individually influence your deck draw, your combat rewards, your event choices, and the rest of the random elements in the run. Each one uses a seed derived from the run seed. Since we fed different seeds to each PRNG, we expected their results to be completely unrelated. But we were wrong, and it turns out that our strategy allowed players to predict outcomes given knowledge of unrelated parts of the game. Let’s visualize one example: the correlation between your first act and the curse you receive from Neow’s Bones. In both cases, we generate a decimal between 0 and 1, but from different PRNGs. - For your first act, if the decimal generated is less than 0.5, you get Overgrowth; otherwise, you get Underdocks. - For Neow's Bones’ curse, we use the decimal to pick from a list of ten curses. Between 0 and 0.1 you get Clumsy, between 0.1 and 0.2 you get Debt, and so on. Here is a scatterplot of the raw numbers generated given 10000 random run seeds on v0.103.3: There is clear correlation in this result. For example, if our act roll is >0.5 (we’re in the Underdocks), then it’s highly likely that our Neow’s Bones curse roll will be <0.5, which cuts the potential curses you can obtain in half. Aside from the balance ramifications: once knowledge of this exploit is out there, players are naturally incentivized to use it to play optimally. We don’t want to encourage rote memorization of correlation tables, as it is tedious and unfun. Thus, in v0.107.1, we replaced our PRNG implementation with a more modern one ([xoshiro256**](https://prng.di.unimi.it/)). The resulting scatterplot is evenly distributed, exhibiting no human-detectable correlation. Rest assured that your suffering is now truly random! Speaking of updates that will be new to all players, I’ve also been busy working on support for… ##### Steam Workshop We built STS2 with modding in mind, and the game has had an integrated mod loader from day one. It's been awesome seeing the outpouring of creativity from the community! But we purposefully haven't been advertising mod support, as we knew it still needed some work. Previously, the only supported way to install mods was to download them and place them next to the executable. With this patch, **Steam Workshop support has officially been added!** Now, you can browse and install mods directly from the workshop, and they will be automatically downloaded to all devices where you play on Steam. If you are a mod creator, upload your mods using the tool (https://github.com/megacrit/sts2-mod-uploader). And if you're interested in playing some mo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/710026912607505280]_ ### Beta Patch Notes - v0.107.0 - Date: 2026-06-04 - Original notes: https://store.steampowered.com/news/app/2868840/view/714529243732640389 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-714529243732640389 - **changed** — Skulking Colony now gets +1 Strength on its Strength gain turn on high Ascension - **changed** — Aeonglass no longer applies the Ebb debuff and now gains Block on its Ebb move instead of its Increasing Intensity move - **changed** — The Boot relic damage increase now also applies to Osty's attacks - **changed** — Juggernaut card damage increased from 5(7) to 6(8) - **changed** — Monarch's Gaze card Energy cost decreased from 3(2) to 2(1) - **changed** — Reflect card Block gain decreased from 16(20) to 15(20) - **changed** — Sic 'Em card Summon increased from 2(3) to 3(4) - **changed** — The Scythe card damage increased from 3(4) to 4(5) - **fixed** — During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0% - **added** — If errors occur on run start, a popup is now displayed instead of a black screen - **added** — Implemented preferred Ascension for random character option - **fixed** — Vakuu now accurately reports how many times you've visited him - **changed** — Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter - **fixed** — The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on - **added** — Sacrifice card now previews how much Block it will gain - **added** — Added Epoch art for Devastation, The 12, and The Giant - **added** — Added Defect power up animation - **added** — Added new Soul Nexus VFX - **fixed** — If you have Steam Cloud turned off, cloud files no longer overwrite local ones - **fixed** — First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions.... ...Like this new Defect animation! Without further ado, let's dive in... ##### CONTENT & BALANCE: **Enemies:** - Buffed **Skulking Colony**: now gets +1 Strength on its Strength gain turn on high Ascension - Changed **Aeonglass**: - No longer applies the Ebb debuff - Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move **Potions & Relics:** - Buffed **The Boot** relic: damage increase now also applies to Osty's attacks **Ironclad:** - Buffed **Juggernaut** card: damage increased from 5(7) -> 6(8) **Regent:** - Buffed **Monarch's Gaze** card: Energy cost decreased from 3(2) -> 2(1) - Nerfed **Reflect** card: Block gain decreased from 16(20) -> 15(20) **Necrobinder:** - Buffed **Sic 'Em** card: Summon increased from 2(3) -> 3(4) - Buffed **The Scythe** card: damage increased from 3(4) -> 4(5) ##### QUALITY OF LIFE: - During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0% ##### USER INTERFACE & EXPERIENCE: **General:** - If errors occur on run start, a popup is now displayed instead of a black screen - Implemented preferred Ascension for random character option **Ancients:** - When **Vakuu** tells you how many times you've visited him, the number he says is now accurate - **Pael's Flesh** relic now visually increases the maximum energy amount shown in your Energy counter - For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers **Enemies:** - The **Wither** status card preview upgrade level now matches the upgrade level that **Aeonglass** is actually on **Necrobinder:** - **Sacrifice** card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail ##### ART: - Added Epoch art for: - Devastation - The 12 - The Giant - Added **Defect** power up animation - Added new **Soul Nexus** VFX ##### WRITING: - Updated translations for various languages ##### BUG FIXES: **General:** - If you have Steam Cloud turned off, cloud files no longer overwrite local ones - First floor of Act 2 can no longer be a ? room instead of a fight when carrying **Spoils Map** quest card - Fixed card Energy cost sometimes showing the wrong value when its cost is randomized - Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection - Card draw is now stopped after combat ends during the draw phase - Overgrowth act now plays both of its music tracks instead of always the same one - Music no longer restarts twice at the start of a run **Ancient:** - Fixed an issue where, if the player has **Vakuu's Whispering Earring** relic and it auto-plays **Void Form** card, it could sometimes continue auto-playing cards on the player's next turn - Fixed **Nonupeipe's Diamond Diadem** relic resetting its count after **Hellraiser** power plays cards at the start of the turn **Enemies:** - **Aeonglass's Wither** status card no longer briefly returns to your hand before you discard your hand at the end of your turn - Can no longer upgrade **Wither** status card with **Armaments** or **Drain Life** cards - Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal - Fixed creature and boss VFX occasionally failing to appear - Fixed **Flyconid** spore effect lingering when its attack is interrupted - Fixed **Fossil Stalker** VFX continuously playing in the Bestiary - Fixed the **Living Fog** encounter name _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/714529243732640389]_ ### May Bug Fixes - Date: 2026-05-29 - Original notes: https://store.steampowered.com/news/app/2868840/view/668366713382766475 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-668366713382766475 - **fixed** — Improved the reliability of saving your settings on startup - **fixed** — Fixed a crash when applying powers to dying creatures - **fixed** — Fixed a crash when opening the card pile screen while targeting an enemy on controller - **fixed** — Fixed a crash on Linux during combat when UI elements were removed mid-frame - **fixed** — Fixed a crash on Linux when ICU libraries are unavailable - **fixed** — Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux - **changed** — Restored the default rendering backend to D3D12 for Intel 620 GPUs - **fixed** — Fixed number keys not selecting cards when your mouse cursor was too low on the screen - **fixed** — Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press - **fixed** — Fixed being unable to use the View Upgrades hotkey in the card inspection screen - **fixed** — Fixed the card inspection button blocking the accept hotkey on the Pandora's Box card view screen - **fixed** — Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press - **fixed** — Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option - **fixed** — Fixed the game rapidly switching between Controller Detected and Mouse Detected while playing on a controller - **fixed** — Fixed being able to target dead enemies on controller - **fixed** — Fixed being unable to navigate off of the top bar in the shop - **fixed** — Fixed controller navigation in the shop after buying out all relics and colorless cards - **fixed** — Fixed being unable to navigate rest site options on controller when you have two rows of relics - **fixed** — Fixed being able to start a single-player run on controller while the Ascension tutorial was open - **fixed** — Fixed errors in the input settings for new keybindings added after your settings were saved Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main. ##### BUG FIXES: **General:** - Improved the reliability of saving your settings on startup - Fixed a crash when applying powers to dying creatures - Fixed a crash when opening the card pile screen while targeting an enemy on controller - Fixed a crash on Linux during combat when UI elements were removed mid-frame - Fixed a crash on Linux when ICU libraries are unavailable - Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux - Restored the default rendering backend to D3D12 for Intel 620 GPUs - Fixed number keys not selecting cards when your mouse cursor was too low on the screen - Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press - Fixed being unable to use the View Upgrades hotkey in the card inspection screen - Fixed the card inspection button blocking the "accept" hotkey on the **Pandora's Box** card view screen - Fixed playing the **Wish** card on controller immediately selecting a card in the grid on the same button press - Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option - Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller - Fixed being able to target dead enemies on controller - Fixed being unable to navigate off of the top bar in the shop - Fixed controller navigation in the shop after buying out all relics and colorless cards - Fixed being unable to navigate rest site options on controller when you have two rows of relics - Fixed being able to start a single-player run on controller while the Ascension tutorial was open - Fixed errors in the input settings for new keybindings added after your settings were saved - Fixed an error when unfocusing a potion slot during potion removal - Fixed an error caused by an offscreen epoch indicator on the Timeline screen - Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load - Fixed replayed cards not displaying the correct damage when powers wore off between replays - Fixed the **Night Terrors** modifier being able to kill you - Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight - Fixed not removing all **Spoils Map** cards when you complete the quest and somehow have more than one - Fixed a rare softlock related to writing debug files - Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion **Ironclad:** - Fixed being able to select an already-upgraded card with **Armaments** when it was added to your hand by **Largesse+** **Silent:** - Fixed being able to skip the **Survivor** card's discard selection using the peek button **Defect:** - Fixed the **Scrape** card discarding cards that cost zero Energy but have a Star cost - Fixed a spacing issue in the **Consuming Shadow** power's hovertip **Regent:** - Fixed the **Summon Forth** card so it now puts your existing **Sovereign Blades** into your hand before Forging instead of after **Potions & Relics:** - Fixed **The Boot** dealing 5 damage instead of 1 to you from the **Bad Luck** curse while you have Intangible - Fixed the **Self-Forming Clay** relic being triggered by the **Terminal** modifier's max HP loss - Fixed the **Whispering Earring** relic replaying **Stardust** for 0 Stars instead of the correct amount **Enemies:** - Fixed **Lagavulin Matriarch's** "zzz" sleep particles not going away in the bestiary when she is no longer sleeping - Fixed a VFX glitch when **Snapping Jaxfruit** dies to the **Reflect** power - Fixed the **Zapbot's** **High Voltage** power hovertip to correctly state it g _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/668366713382766475]_ ### Beta Hotfix Patch Notes - v0.106.1 - Date: 2026-05-23 - Original notes: https://store.steampowered.com/news/app/2868840/view/670617878982034085 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-670617878982034085 - **fixed** — The player can no longer upgrade Wither status cards - **fixed** — Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic - **changed** — Updated translations for various languages Quick hotfix with a couple of Aeonglass-related fixes and some localization updates! ##### WRITING: - Updated translations for various languages ##### BUG FIXES: **Enemies:** - The player can no longer upgrade Wither status cards - Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic ### Beta Patch Notes - v0.106.0 - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/2868840/view/670617878982033685 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-670617878982033685 - **changed** — If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn - **changed** — Swapped downsides and pools for Neow's Scroll Boxes and Silken Tress relics - **changed** — Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion - **changed** — Howl From Beyond card: trigger moved from start of turn to end of turn - **changed** — Entrench card: can now gain extra Block from enchantments like Nimble - **changed** — Unrelenting card: damage increased from 12(18) to 14(20) - **changed** — Follow Through card reworked and renamed to Scare with rarity increased from Common to Uncommon - **changed** — Predator card: rarity decreased from Uncommon to Common - **changed** — Pounce card: damage increased from 12(18) to 14(20) - **changed** — Furnace card: Forge increased from 4(6) to 5(7) - **changed** — Minion Sacrifice card: Block decreased from 9(12) to 8(11) - **changed** — Sealed Throne card: upgrade changed from Innate to lowering Energy cost by 1 - **changed** — Astral Pulse card: damage changed from 14(18) to 6x2(8x2) - **changed** — Death March card: additional damage increased from 3(4) to 4(6) - **changed** — Debilitate card: debuff decreased from 3(4) turns to 2(3) turns - **changed** — Fusion card: Energy cost decreased from 2(1) to 1, now Exhausts and loses Exhaust on upgrade - **changed** — Synthesis card: damage increased from 12(18) to 14(20) - **changed** — Shatter card: damage decreased from 11(15) to 7(11) - **changed** — Fasten card: additional Block decreased from 5(7) to 4(6) - **changed** — Mummified Hand relic: now randomly chooses cards in a way that is more favorable to the player using a priority system - **changed** — Infested Prism enemy reworked - **changed** — Aeonglass boss: adjusted moveset and reworked Wither status and Withering Presence power - **changed** — Haunted Ship enemy: Ramming Speed move removed, now alternates between Swipe and Stomp instead - **changed** — Punch Construct enemy: Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch, Ready move now leads into Fast Punch, and now applies Frail instead of Weak - **changed** — Skulking Colony enemy: HP increased from 70(75) to 75(80), Hardened Shell power increased from 15 to 20, Smash move removed and now uses Zoom move turns 1 and 2 instead, and no longer gains Block - **added** — New Ironclad heavy attack animation - **added** — New Necrobinder cast animation - **added** — New Regent Sovereign Blade animation - **added** — Epoch art for Booting Up, Soup, Poisoner, Scribbles, and The Calm - **changed** — Updated Epoch art for Hello Hello! and Friendship - **added** — Alternate phobia mode art for Fossil Stalker, Haunted Ship, Skulking Colony, The Obscura, and Twig Slime M - **changed** — Improved Byrdonis's UX with Territorial power's hovertip now mentioning Byrdonis by name and hovering over Byrdonis now showing the Strength hovertip - **changed** — Updated the Aeonglass boss node icon - **added** — Added Kaiser Crab arms, Decimillipede, and Parafright enemies to the Bestiary - **added** — Added global rank paginator to leaderboards and ability to see other player scores near your score - **added** — Added controller navigation for the modifier icons on the top bar - **added** — Added SFX for Skulking Colony - **added** — Added SFX for when a card travels to a pile - **fixed** — Fixed some inconsistencies in Jeweled Mask relic's wording - **fixed** — Fixed Exterminate card's wording to be more consistent with Conflagration card - **fixed** — The word Power is no longer keyworded in Lost Wisp relic's description - **fixed** — Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted - **fixed** — Fixed an issue where after switching between two languages and continuing a saved run, hovertips for some items in the top bar could display in the wrong language - **fixed** — Fixed an issue where after winning an Elite combat and receiving a potion reward, odds of receiving another potion reward in the next combat could sometimes go up instead of down - **fixed** — Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press - **fixed** — Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option - **fixed** — Fixed cards in hand getting stuck if you try to play it while it is being transformed - **fixed** — Fixed num keys for card selection not working if your mouse is too low on the screen - **fixed** — If you load a save file with a deprecated boss, it can no longer roll the same double boss It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in... ##### CONTENT & BALANCE **General:** - If an enemy has Vulnerable and a player takes an extra turn via **Pael's Eye** relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn - This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.) **Ancients:** - Changed **Neow's Scroll Boxes** **Silken Tress** relics: swapped downsides and pools **Ironclad:** - Buffed **Drum of Battle** card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion - Buffed **Howl From Beyond** card: trigger moved from start of turn -> end of turn - Buffed **Entrench** card: can now gain extra Block from enchantments like Nimble - Buffed **Unrelenting** card: damage increased from 12(18) -> 14(20) **Silent:** - Reworked and renamed **Follow Through** card: - Rarity increased from Common -> Uncommon - Renamed -> **Scare** - Changed **Predator** card: rarity decreased from Uncommon -> Common - Buffed **Pounce** card: damage increased from 12(18) -> 14(20) **Regent:** - Buffed **Furnace** card: Forge increased from 4(6) -> 5(7) - Nerfed **Minion Sacrifice** card: Block decreased from 9(12) -> 8(11) - Changed **Sealed Throne** card: upgrade changed from Innate -> lowering Energy cost by 1 - Changed **Astral Pulse** card: damage changed from 14(18) -> 6x2(8x2) **Necrobinder:** - Buffed **Death March** card: additional damage increased from 3(4) -> 4(6) - Nerfed **Debilitate** card: debuff decreased from 3(4) turns -> 2(3) turns **Defect:** - Changed **Fusion** card: - Energy cost decreased from 2(1) -> 1 - Now Exhausts, and loses Exhaust on upgrade - Buffed **Synthesis** card: damage increased from 12(18) -> 14(20) - Nerfed **Shatter** card: damage decreased from 11(15) -> 7(11) **Colorless Cards:** - Nerfed **Fasten** card: additional Block decreased from 5(7) -> 4(6) **Potions & Relics:** - Buffed **Mummified Hand** relic: now randomly chooses cards in a way that's more favorable to the player - Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications - Priority 2 is cards that currently cost 1+ regardless of base cost - Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0 - If none of these priorities match, a completely random card in the player's hand is chosen **Enemies:** - Reworked **Infested Prism** - Changed **Aeonglass**: - Adjusted moveset - Reworked Wither status and Withering Presence power - Changed **Haunted Ship**: Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt) - Changed **Punch Construct**: - Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch - Ready move now leads into Fast Punch - Now applies Frail instead of Weak - Changed **Skulking Colony**: - HP increased from 70(75) -> 75(80) - Hardened Shell power increased from 15 -> 20 - Smash move removed, now uses Zoom move turns 1 and 2 instead - No longer gains Block ##### ART: - Added new **Ironclad** heavy attack animation - Added new **Necrobinder** cast animation - Added new **Regent** Sovereign Blade animation - Added Epoch art for: - Booting Up - Soup - Poisoner - Scribbles - The Calm - Updated Epoch art for: - Hello Hello! - Friendship - Added alternate phobia mode art for: - **Fossil Stalker** - **Haunted Ship** - **Skulking Colony** - **The Obscura** - **Twig Slime M** ##### USER INTERFACE & EXPERIENCE: - Improved **Byrdonis**'s UX - Territorial power's hover _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/670617878982033685]_ ### Beta Hotfix Notes - v0.105.1 - Date: 2026-05-09 - Original notes: https://store.steampowered.com/news/app/2868840/view/664987110632064377 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-664987110632064377 - **changed** — Updated the Aeonglass boss icon - **fixed** — Fixed Aeonglass first move intent showing a buff instead of a debuff - **fixed** — Fixed Aeonglass music not playing correctly - **fixed** — Fixed Ceremonial Beast background music transition not lining up with when it gets stunned - **fixed** — Fixed Silken Tress relic only affecting card rewards for the host - **fixed** — Fixed state divergence when taking any rewards after a treasure room - **fixed** — Fixed state divergence after Crystal Sphere event Quick hotfix today addressing several bugs related to the new Aeonglass boss and multiplayer state divergences. ##### USER INTERFACE & EXPERIENCE: - Updated the **Aeonglass** boss icon ##### BUG FIXES: **Enemies:** - Fixed **Aeonglass** first move intent showing a buff instead of a debuff - Fixed **Aeonglass** music not playing correctly - Fixed **Ceremonial Beast** background music transition not lining up with when it gets stunned **Multiplayer:** - Fixed **Silken Tress** relic only affecting card rewards for the host - Fixed state divergence when taking any rewards after a treasure room - Fixed state divergence after **Crystal Sphere** event ### Beta Patch Notes - v0.105.0 - Date: 2026-05-08 - Original notes: https://store.steampowered.com/news/app/2868840/view/664987110632063988 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-664987110632063988 - **added** — The Bestiary is now available in the Compendium - **added** — Added new Neow relic Kaleidoscope that grants 2 card rewards with cards from other characters upon pickup - **added** — Added new Neow relic Fishing Rod that upgrades a random card in your deck every 3 normal combats - **added** — Added new Neow relic Silken Tress that enchants all cards in the first card reward with Glam - **added** — Something special now happens if you have multiple Lantern Key cards - **changed** — Moved to bi-weekly patching schedule instead of weekly - **changed** — Silent's Blade of Ink card Inky enchantment damage decreased from +2 to +1 - **changed** — Regent's Sword Sage card reworked to grant Sovereign Blade Replay 1 instead of hitting an additional time - **changed** — Regent's Bulwark card block decreased from 13 to 12 and from 16 to 15 upgraded - **changed** — Regent's Crescent Spear card base damage increased from 6 to 8 - **changed** — Regent's Patter card block gain decreased from 9 to 8 and from 11 to 10 upgraded - **changed** — Regent's Royalties card gold gain increased from 35 to 40 upgraded - **changed** — Defect's Infused Core relic now also grants Lightning Orbs deal 1 additional damage - **changed** — Defect's Hyperbeam damage increased from 26 to 28 and from 34 to 36 upgraded - **changed** — Defect's Shatter card now evokes all orbs twice - **changed** — Defect's Tesla Coil+ card damage decreased from 6 to 4 but Lightning Triggers increased from once to twice - **changed** — Defect's Uproar card damage increased from 5 to 6 and from 7 to 8 upgraded - **changed** — Colorless Gold Axe card in multiplayer now deals damage equal to cards played by all players instead of just its owner - **removed** — Doormaker boss replaced with new boss Aeonglass - **changed** — Fossil Stalker in multiplayer now gains a set amount of Strength if it hits any player instead of for each player hit - **changed** — Haunted Ship now applies 3 Weak on Turn 1 instead of when it attacks - **changed** — Soul Fysh Scream move damage increased from 11 to 13 and from 12 to 15 upgraded It's beta patch time! For those new to _Slay the Spire 2_, keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch. For those who play using controller, we highly recommend using the [Beta branch](https://store.steampowered.com/news/app/2868840/view/502852451136700758) as we're trying to resolve crashes related to selection screens when playing via controller/Steam Deck. While our focus is still on fixing crashes and ensuring the game runs on as many hardware configurations as possible, let's look at some of this patch's highlights. ##### Bi-Weekly Patching As you've probably noticed, we're moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer. This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked. Anyways, the 2-week cadence should make it less hectic for us, allowing bigger changes and more time working and polishing stuff before it goes out. It also allows more time for beta players to absorb and give feedback on changes. ##### The Bestiary This week brings... the Bestiary! While it's still an outline of what it will end up being, we hope that seeing these monsters and their animations and data (not yet implemented) all listed in a separate screen will be fun. _Pro Tip: Press the 1 - 8 keys when you're viewing a monster._ ##### Doormaker Out, Aeonglass In Doormaker has been replaced with a brand new boss, Aeonglass! While Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss. ##### CONTENT & BALANCE: **General:** - The Bestiary is now available in the Compendium **Silent:** - Nerfed **Blade of Ink** card: Inky enchantment damage decreased from +2 -> +1 **Regent:** - Slightly reworked **Sword Sage** card: - Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time." - New: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1." - Among other things, this means that Sword Sage card now has synergy with Parry card - Nerfed **Bulwark** card: Block decreased from 13(16) -> 12(15) - Buffed **Crescent Spear** card: base damage increased from 6 -> 8 - Nerfed **Patter** card: Block gain decreased from 9(11) -> 8(10) - Buffed **Royalties** card: Gold Gain from 30(35) -> 30(40) **Defect:** - Buffed **Infused Core** relic: now also gains "Lighting Orbs deal 1 additional damage." - Buffed **Hyperbeam**: damage increased from 26(34) -> 28(36) - Buffed **Shatter** card: now Evokes all of your Orbs twice - Buffed **Tesla Coil+** card: damage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice - Buffed **Uproar** card: damage increased from 5(7) -> 6(8) **Colorless Cards:** - Buffed **Gold Axe** card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner **Enemies:** - Reworked **Doormaker** to a new boss, **Aeonglass** - Changed **Fossil Stalker**: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit - Changed **Haunted Ship**: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks - Buffed **Soul Fysh**: Scream move damage increased from 11(12) -> 13(15) **Ancients:** - Reworked **Tezcatara's Pumpkin Candle** relic - Old: "Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3." - New: "Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at rest sites." - Added new Neow relics: - **Kaleidoscope** (temp name) - "Upon pickup, gain 2 card rewards with cards from other characters." - **Fishing Rod** - "Every 3 normal combats, Upgrade a random card in your Deck." - **Silken Tress** - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/664987110632063988]_ ### Beta Patch Notes - v0.104.0 - Date: 2026-04-24 - Original notes: https://store.steampowered.com/news/app/2868840/view/535507353628312243 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-535507353628312243 - **added** — Added three new Badges: Damage Leader for dealing the most damage to enemies in multiplayer, Debuffer for applying the most Debuffs in multiplayer, and C-c-c-Combo for playing 20 cards in a single turn - **added** — Added an error message when in-game feedback is not received to clarify when feedback submission fails - **changed** — Reworked Conflagration card to deal 2 damage to all enemies 4(5) times instead of 8(9) damage with scaling based on other Attacks played - **changed** — Reworked Drum of Battle card from a Power that draws 2(3) cards and exhausts the top draw pile card to a Skill that costs 1, draws 2 cards, and gains 2(3) Energy when Exhausted - **changed** — Reworked Parry card so the Block effect is now displayed on Sovereign Blade itself and is affected by powers like Dexterity and Frail - **changed** — Reworked Axebots combat to feature a single more challenging Axebot instead of multiple Axebots - **changed** — Changed Nightmare card to remove Afflictions from copied cards added to your hand the following turn if you select a card with an Affliction - **changed** — Changed Tyranny card to trigger before Bombardment so Bombardment will be played immediately after if Tyranny exhausts it - **changed** — Changed Scrolls of Biting HP scaling from 31(32)-38(39) to 30(33)-37(39) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **changed** — Changed Owl Magistrate HP scaling from 234(243) to 231(247) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **changed** — Changed Slimed Berserker HP scaling from 266(276) to 261(281) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **fixed** — Fixed Terminal run modifier to no longer bring a player below 1 HP - **fixed** — Fixed various crashes and bugs and added new art for some cards and a certain Ancient - **removed** — Removed random selection from Neow's Fury card to allow players to choose which cards are put into their Hand from their Discard Pile - **changed** — Buffed Untouchable card upgraded Block gain from +2 to +3 - **changed** — Buffed Neow's Booming Conch relic to gain 1 Energy at the start of Elite combats in addition to drawing extra cards - **changed** — Buffed Neow's Fury card to allow choosing fewer than 2 cards if desired - **changed** — Buffed Tezcatara's Nutritious Soup relic to make all Strikes deal 3 additional damage in addition to making them cost 0 and giving them Eternal - **fixed** — Nerfed Ruby Raider Assassin damage from 11(12) to 10(11) - **fixed** — Nerfed Vantom Dismember move damage from 27(30) to 26(30) and Slippery power from 9 to 8(9) at lower Ascensions - **fixed** — Nerfed Waterfall Giant healing at lower Ascension from 15 to 10(15) HP healed - **fixed** — Nerfed Reflect card Block from 17(21) to 16(20) Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch. **On Ascensions:** When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions. Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system. **On Doormaker:** We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles. **Miscellaneous:** In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)! ##### CONTENT: **General:** - Added three more Badges - Damage Leader - Dealt the most damage to enemies in multiplayer. - Debuffer - Applied the most Debuffs in multiplayer. - C-c-c-Combo - Played 20 cards in a single turn. **Ironclad:** - Reworked **Conflagration** card: - Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn. - New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times. - Reworked **Drum of Battle** card: - Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile. - New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy. Anthony's note: **Drum of Battle** was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. **Conflagration** had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit. **Regent:** - Reworked **Parry** card: - Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block. - New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block. - This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail. Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is. **Enemies:** - Reworked Axebots combat to have just a single, more challenging Axebot ##### BALANCE: **General:** - Term _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/535507353628312243]_ ### Major Update #1 - v0.103.2 - Date: 2026-04-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/526499614836130064 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-526499614836130064 - **changed** — Ascension 6 reworked from Gloom to Inflation, changing from less rest sites to making card removal at the Merchant more expensive - **changed** — All shop relics now cost 25 gold less - **removed** — Gold-generating relics can no longer appear in the shop - **changed** — Map generation has been improved and made to be more consistent - **changed** — Deprecated cards in returning runs are now replaced with a placeholder Status card that draws 1 card and exhausts - **added** — Ironclad received new card Not Yet: Rare Skill costing 2 that heals 10(13) HP and exhausts - **changed** — Ironclad cards Dominate, Expect a Fight, Spite, and Stoke have been reworked - **removed** — Ironclad card Grapple has been deprecated - **changed** — Silent's Blade of Ink reworked to generate Shivs enchanted with Inky dealing 2 additional damage and applying 1 Weak - **changed** — Silent's Acrobatics changed from Common to Uncommon rarity - **changed** — Regent's Arsenal reworked to grant Strength based on any cards created instead of only Colorless cards - **changed** — Regent's Regalite relic now grants Block for any card created instead of only Colorless cards - **changed** — Necrobinder's Borrowed Time reworked from applying 3 Doom and gaining 1(2) Energy to costing 1 and gaining 4(6) energy with cards costing an additional energy this turn - **changed** — Colorless cards, relics, and potions have seen buffs, nerfs, changes, and pool/rarity shifts - **changed** — Hidden Gem card has been reworked - **changed** — Pendulum relic has been reworked - **changed** — Various events have had their options or spawn conditions tweaked - **changed** — Some Ancient offerings have received balance changes - **added** — Neow now offers 5 new relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, and Winged Boots - **changed** — Doormaker enemy has received the most drastic rework among enemies - **changed** — Game's placeholder assets have been updated with official visuals for many cards, relics, enemies, and other elements It's time, Slayers. All of the content, changes, and fixes from the beta branch over the past month are finally coming to the main branch of the game. Thanks to the feedback and metrics from our dedicated beta testers (instructions for joining the experimental beta branch can be found (https://store.steampowered.com/news/app/2868840/view/502852451136700758?l=english), we feel that the beta version has been shaped into a stable enough position for main branch players to try out the changes. **This is still an Early Access game, so just because something made it from beta to main does not mean it's set in stone.** We continue to rely on the experiences of players across both branches to eventually get the game into its final, ideal state, just like we did with StS1. Trust the process! And don't forget to press F2! These "patch notes" will be a little different: **this patch encapsulates all of the changes from v0.100.0 to v0.103.1**, so if you've been keeping up with the beta patches this post will basically act as a recap. If you haven't been keeping up and you're interested in seeing more detailed, chronological notes for each of these changes, please take a look through the previous beta patch notes. Manually listing out every single difference between the previous and current main versions of the game after so much beta content has gone through reworks, balance changes, and reverts has proven very time-intensive and inefficient. Therefore, we thought we'd give you more of a high-level overview of the biggest changes since the last main patch was released. The beta patches will continue to contain our usual lists of specific patch notes. Let us know if this method of patch note delivery works for you all! ##### CONTENT & BALANCE Be sure to pay close attention when embarking on your next few runs: many things that you've grown used to have been re-balanced, reworked, or even removed (in a couple rare cases). However, quite a few new pieces of content have also been added for you to dig into. While we don't get into the nitty gritty of every change, we've listed the biggest relevant highlights. In terms of general changes, here are a few big things to note: - Ascension 6 has been reworked from **Gloom** - "Less rest sites." -> **Inflation** - "Removing cards from your deck at the Merchant is more expensive." - All shop relics now cost 25 gold less and gold-generating relics can no longer appear in the shop - Map generation has been improved and made to be more consistent - If you return to a run after updating with a newly deprecated card in your deck, it is now replaced with a placeholder Status card - "Draw 1 card. Remove this from your Deck. Exhaust." The Ironclad has received a new card, **Not Yet**: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust." Some other cards of his--**Dominate**, **Expect a Fight**, **Spite**, and **Stoke**--have received reworks, while **Grapple** has been deprecated. Numerous cards have seen buffs, nerfs, and rarity changes. Many of these changes have come with the aim of giving him better survivability and Exhaust synergies. The Silent's **Blade of Ink** card has been reworked to generate Shivs enchanted with **Inky** - "This card deals 2 additional damage and applies 1 Weak." Her classic **Acrobatics** card has been changed from Common to Uncommon, bringing it more in line with the other cards in its family: Skim, Parse, Glimmer, and Burning Pact. She's also seen a few other buffs and nerfs. Our goal is to make Sly builds less overly dominant while making sure they still feel satisfying. The Regent's **Arsenal** card has been reworked from giving Strength based on Colorless cards played to _any_ cards created. In a similar vein, his **Regalite** relic now grants Block for _any_ card created, not just Colorless cards. Notably, his card pool has seen more buffs than any other character with just a couple of nerfs, which should address concerns about him feeling weaker than the other c _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/526499614836130064]_ ### Beta Hotfix Patch Notes - v0.103.1 - Date: 2026-04-16 - Original notes: https://store.steampowered.com/news/app/2868840/view/526499614836129817 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-526499614836129817 - **fixed** — Occasional crash when upgrading a card at rest site - **fixed** — Crash that would sometimes occur when entering rooms - **fixed** — Rare crashes to desktop when transitioning between rooms by deferring asset freeing to the end of the frame after rendering is complete - **fixed** — Issue with the Game Over screen after discovering multiple enemies while playing in Polish - **fixed** — Rare combat errors that could occur when re-entering combat - **fixed** — Softlock on run histories from older versions of the game - **fixed** — Not Yet card can no longer be generated in combat by effects like Skill Potion - **fixed** — Score is now correct when at Ascension 10 - **fixed** — Colorful Philosophers event can no longer be encountered if a player has only Ironclad unlocked - **fixed** — Curse mismatching when some players would take Neow's Bones relic - **fixed** — State divergence when Neow's Bones relic would trigger multiple reward screens - **fixed** — Not being able to load into a Daily multiplayer run Hey Slayers, we've got a quick beta branch hotfix for you today! There won't be a big beta patch this week, but you can expect the beta content, changes, and fixes to come to the main branch soon. **BUG FIXES:** **General:** - Fixed occasional crash when upgrading a card at rest site - Fixed crash that would sometimes occur when entering rooms - When transitioning between rooms, old assets were being freed immediately while the game was still rendering them on screen. This caused rare crashes to desktop, most often when entering events, shops, or campsites. The fix defers the actual freeing to the end of the frame, after rendering is complete. - Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish - Fixed rare combat errors that could occur when re-entering combat - Fixed softlock on run histories from older versions of the game - **Not Yet** card can no longer be generated in combat by effects like Skill Potion - Score is now correct when at Ascension 10 **Multiplayer:** - **Colorful Philosophers** event can no longer be encountered if a player has only Ironclad unlocked - Fixed curse mismatching when some players would take **Neow's Bones** relic - Fixed state divergence when **Neow's Bones** relic would trigger multiple reward screens - Fixed not being able to load into a Daily multiplayer run ### Beta Patch Notes - v0.103.0 - Date: 2026-04-10 - Original notes: https://store.steampowered.com/news/app/2868840/view/511862186617866918 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-511862186617866918 - **changed** — Daily Leaderboards now show only friends' scores instead of global scores - **changed** — Daily Leaderboard scoring is now based on whether you won, number of badges accrued, and speed of completion rather than accumulated points - **changed** — Leaderboards between main branch and beta branch are now separate - **added** — Added new Neow relic Neow's Bones that grants 2 random Neow Relics and adds 1 random Curse to your Deck upon pickup - **added** — Added new Neow relic Phial Holster that grants 1 potion slot and 2 random potions upon pickup - **added** — Added new Neow relic Winged Boots that allows ignoring paths when choosing next rooms 3 times - **added** — Added new Ironclad card Not Yet, a Rare Skill costing 2 that heals 10(13) HP and Exhausts - **deprecated** — Deprecated Grapple card for Ironclad - **changed** — Changed Colossus card rarity from Rare to Uncommon - **changed** — Changed Acrobatics card rarity from Common to Uncommon - **changed** — Reworked Follow Through card from dealing 6(8) damage to all enemies with Weak application to dealing 7(9) damage with additional hit when you have 5 or more other cards in hand, and changed rarity from Uncommon to Common - **changed** — Buffed Memento Mori card base damage from 8(10) to 9(11) - **changed** — Buffed Speedster card damage from 1(2) to 2 and changed upgrade from +1 damage to Gains Innate - **changed** — Changed Regalite relic to grant Block for any card created, not just Colorless cards - **deprecated** — Deprecated Tunneling Twosome fight from the Hive - **changed** — Nerfed Living Fog to no longer increase the amount of bombs it spawns over time - **changed** — Nerfed Skulking Colony HP from 74(79) to 70(75) - **changed** — Nerfed Byrdonis HP from 91(99)-94(99) to 81(90)-84(90) - **changed** — Nerfed Doormaker with overall damage reductions, moves repositioned, removal of debuff applications, and reduced Strength gain - **added** — Added portrait art for Adaptive Strike, Shadow Shield, Smokestack, Bad Luck, and Outbreak cards - **added** — Added new art for Nonupeipe Ancient background - **changed** — Added scrollbar to the Run History screen - **added** — Badges now show up in Run History screen Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, **the leaderboards will now only show your friends' scores**. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score. Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on **whether you won, how many badges you accrued, and how quickly you finished the run** (in that order). This should clarify why you did better on a Daily run compared to your friends. Because the schema has changed, **leaderboards between main branch and beta branch will be separate going forward**. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs... Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers). ##### **CONTENT AND BALANCE:** Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall. **Ancients:** - Added new Neow relics: - Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck." - Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions." - Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times." We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time. **Ironclad:** - Added new Ironclad card, **Not Yet**: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust." - Deprecated **Grapple** card - Changed **Colossus** card: rarity decreased from Rare -> Uncommon This set of changes is directly aimed at improving Ironclad's survivability in a big way. **Colossus** moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. **Grapple** was too low impact (and redundant with Juggernaut) so it made the most sense to cut. **Not Yet** gives the Ironclad a much needed healing option. **Silent:** - Changed **Acrobatics** card: rarity increased from Common -> Uncommon - Reworked **Follow Through** card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time." - Buffed **Memento Mori** card: base damage increased from 8(10) -> 9(11) - Buffed **Speedster** card: - Damage increased from 1(2) -> 2 - Upgrade changed from +1 damage -> Gains Innate **Acrobatics** has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is _still_ an experiment, so it could be reverted if this change ultimately ends up being worse for the game. **Regent:** - Changed **Regalite** relic: now grants Block for _any_ card created, not just Colorless cards This change makes **Regalite** consistent with Arsenal, an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/511862186617866918]_ ### Beta Patch Notes - v0.102.0 - Date: 2026-04-03 - Original notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-507357952986842134 - **added** — Introduced Badges system that appears at the end of runs to note various achievements like defeating bosses without losing HP, beating the game quickly, or specific easter eggs - **changed** — Reworked Ascension 6 from Gloom to Inflation, making card removal at the Merchant start at 100 Gold and increase by 50 gold per removal instead of 25 - **changed** — Reworked Blade of Ink card to add 2(3) Inky Shivs into your hand instead of gaining Strength whenever you play an Attack - **added** — Added new Inky enchantment that deals 2 additional damage and applies 1 Weak - **changed** — Reworked Borrowed Time card to cost 1 energy, gain 4(6) energy, and make cards cost an additional energy this turn instead of applying Doom - **changed** — Reworked Doormaker Grasp turn to attack for 20(23) and apply a power where whenever you play a card, you lose 1 energy - **changed** — Buffed Leading Strike by increasing Shivs from 1 to 2 and decreasing Damage from 7 to 3 - **changed** — Nerfed Speedster damage from 2(3) to 1(2) - **changed** — Nerfed Untouchable Block from 7(9) to 6(8) - **changed** — Changed History Course relic to use your current energy for X-cost card copies instead of the energy spent the last time the card was played - **changed** — Buffed Skulking Colony to attack on all turns and deal slightly more damage - **changed** — Buffed Nonupeipe's Fur Coat relic to affect restocked Axebots and other enemies that enter combat during a fight - **changed** — Nerfed Hungry For Mushrooms event by decreasing Fragrant Mushroom option upgraded cards from 3 to 2 - **changed** — Lowered Prickly Sponge option gold cost from 155 to 99 and Tentacle Quill gold cost from 65 to 55 in Waterlogged Scriptorium event - **changed** — Buffed Whispering Hollow event by decreasing Exchange option gold cost from 50 to 35 - **added** — Added portrait art for Hotfix, Modded, Synthesis, and Sweeping Gaze cards - **added** — Added new art for Ruby Raiders - **added** — Added background art and VFX for Vantom boss fight - **added** — Added new visuals for Bound, Entangled, Galvanized, Hexed, Ringing, and Smog afflictions - **fixed** — Fixed Foul Potion description to specify it deals damage to all players and enemies instead of everyone Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure. While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!). In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions! Up next, we've got some more commentary from Anthony on this patch's content reworks, so let's dive right into it. ##### CONTENT: **General:** - Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive." As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It's often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier. **Silent:** - Reworked **Blade of Ink** card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand." - Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak." The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier. **Necrobinder:** - Reworked **Borrowed Time** card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn." This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder. **Enemies:** - Reworked **Doormaker** Grasp turn and power: now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy." Doormaker's Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4. ##### BALANCE: **Silent:** - Buffed **Leading Strike**: - Shivs increased from 1 -> 2 - Damage decreased from 7 -> 3 - Nerfed **Speedster**: damage decreased from 2(3) -> 1(2) - Nerfed **Untouchable**: Block decreased from 7(9) -> 6(8) **Potions & Relics:** - Changed **History Course** relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free **Enemies:** - Buffed **Skulking Colony**: - Now attacks on all turns - Deals slightly more damage **Ancients:** - Buffed Nonupeipe's **Fur Coat** relic: now affects restocked Axebots and other enemies that enter combat during a fight **Events:** - Nerfed **Hungry For Mushrooms** event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2 - Changed **Waterlogged Scriptorium** event: - Prickly Sponge option gold cost lowered from 155 -> 99 - Tentacle Quill gold cost lowered from 65 -> 55 - Buffed **Whispering Holl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134]_ ### Beta Patch Notes - v0.101.0 - Date: 2026-03-27 - Original notes: https://store.steampowered.com/news/app/2868840/view/507357499795439629 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-507357499795439629 - **deprecated** — Prepare card is deprecated and returns changed to Cost 0 with new effects: Draw 1(2) card(s), Discard 1(2) card(s) - **changed** — Capture Spirit card reverted to previous version dealing 3(4) HP damage and adding 3(4) Souls into your Draw Pile - **changed** — Borrowed Time card reverted to previous version applying 3 Doom and gaining 1(2) Energy - **changed** — Arsenal power reworked to gain 1 Strength whenever you create a card instead of when you play a Colorless Card - **changed** — Pendulum relic reworked to draw 1 card every 3 turns instead of when you shuffle your Draw Pile - **changed** — Doormaker fight reworked with less randomness where each visual phase has its own unique disruptive power - **changed** — Elites can no longer spawn on floor 6 to match Slay the Spire 1 - **changed** — Map generation consistency improved - **fixed** — Maps no longer generate with fewer shops than intended - **changed** — Gloom Ascension modifier no longer affects ? rooms in addition to Rest Sites - **changed** — Cinder card now exhausts a random card in your Hand instead of the top card of the Draw Pile - **changed** — Tremble card now exhausts - **changed** — Serpent Form card damage increased from 4(5) to 4(6) - **changed** — Falling Star card damage increased from 7(11) to 8(12) - **changed** — Glitterstream card Next Turn Block increased from 4(6) to 5(7) - **changed** — Parry card block gain increased from 8(11) to 10(14) - **changed** — Refine Blade card Forge increased from 6(10) to 9(13) - **changed** — Celestial Might card upgrade changed from +2 damage to 1 additional hit - **changed** — Guiding Star card now draws cards immediately instead of next turn - **changed** — Sword Sage card no longer increases the cost of Sovereign Blade Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and it has been instrumental in helping guide our process. ##### CONTENT: **Reworks and Reverts:** **Silent:** - Deprecated **Prepare** and **Prepared** returns: "Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)." **Necrobinder:** - Reverted (Buffed) **Capture Spirit** to its previous version: "Uncommon - Skill - Cost 1 - Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile." -> "Uncommon - Skill - 1 - Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile." - Reverted (Buffed) **Borrowed Time** to its previous version: "Uncommon - Skill - Cost 0 - Apply 6(3) Doom to yourself. Gain 1 Energy." -> "Uncommon - Skill - Cost 0 - Apply 3 Doom to yourself. Gain 1(2) Energy." Starting off, I am reverting the changes made last week to **Prepared**, **Borrowed Time**, and **Capture Spirit**. For Prepared, while I still think that the Sly synergies are overall too dominant of a strategy, Prepared is so integral to the Silent's core identity that I will be looking for a different approach to bring Sly in line in the future. Borrowed Time is likely to receive a complete rework in the future, but for now I prefer that the card is fun to play with in all decks. **Regent:** - Reworked **Arsenal** card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." -> "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength." **Potions & Relics:** - Reworked **Pendulum** relic: "Common - Whenever you shuffle your Draw Pile, draw a card." -> "Common - Every 3 turns, draw 1 card." **Enemies:** - Reworked and nerfed the **Doormaker**. Fight is now less random. **Doormaker** is receiving another rework! Now each visual phase he is in has its own unique power to hamper the player. All of them are disruptive and will hopefully encourage interesting play, but should now be less random and reward player agency more. ##### BALANCE: **General:** - Elites can no longer spawn on floor 6 to better match StS1 - Improved map generation consistency - Fixed maps sometimes generating with fewer shops than intended - Gloom Ascension modifier no longer affects ? rooms in addition to Rest Sites Since Neow now counts as the first floor of the map, Elites were actually spawning one floor earlier than they should have been. This change should have a big impact on how tough fighting early Elites is. Additionally we found some improvements could be made to the map generation algorithm to help limit the number of maps overflowing with early monster rooms and not much else. For the Gloom change, although it did make the game more difficult it was not in a satisfying or fun way as it just made maps less interesting. Instead I will be looking to rework Gloom entirely in the future to a modifier that makes the game harder but in a more interesting way. **Ironclad:** - Buffed **Cinder** card: now Exhausts a random card in your Hand instead of the top card of the Draw Pile - Changed **Tremble** card: now Exhausts Tremble gaining Exhaust is a buff to Ironclad's Exhaust synergies, and coupled with the Cinder change should have a large impact on the Ironclad's cardpool. **Silent** - Buffed **Serpent Form**: Damage increased from 4(5) -> 4(6) **Regent:** - Buffed **Falling Star** card: Damage increased from 7(11) -> 8(12) - Buffed **Glitterstream** card: Next Turn Block increased from 4(6) -> 5(7) - Buffed **Parry** card: Blo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/507357499795439629]_ ### Beta Patch Notes - v0.100.0 - Date: 2026-03-20 - Original notes: https://store.steampowered.com/news/app/2868840/view/503978984819655259 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-503978984819655259 - **added** — Added Phobia Mode with bespoke assets to mitigate creepy phobia concerns - **added** — Added new portrait art for various cards - **added** — Added character-specific VFX for when you gain energy - **added** — Added Deprecated Card placeholder that draws 1 card, removes itself from deck, and exhausts - **added** — Added Hefty Tablet Neow blessing that lets you choose 1 of 3 Rare cards to add to your deck but adds 1 Injury - **added** — Added Neow's Talisman blessing that upgrades 1 Strike and 1 Defend - **changed** — If a card in your in-progress run is removed from the game due to an update, it is replaced with Deprecated Card - **changed** — Reworked Dominate card to apply 1 Vulnerable and gain 1 Strength for each Vulnerable on the enemy - **changed** — Reworked Expect a Fight card to gain energy for each Attack in your hand with a restriction on additional energy gain this turn - **changed** — Reworked Spite card to deal 5 damage, hitting 2 or 3 times if you lost HP this turn - **changed** — Reworked Stoke card to exhaust your hand and add 1 random upgraded card for each card exhausted - **changed** — Reworked Prepared card into Prepare to discard 2 cards and gain 2 or 3 Energy next turn - **changed** — Reworked Glow card to gain 1 or 2 Stars, draw 1 card, and draw 1 card next turn - **changed** — Reworked Hidden Gem card to give a random card in your Draw Pile without Replay the Replay 2 or 3 ability - **changed** — Reworked Doormaker enemy - **changed** — Reworked Skulling Colony to have a deadlier moveset - **changed** — All relics in the shop now cost 25 Gold less - **changed** — Gloom Ascension now also affects ? rooms - **changed** — BEGONE! card is now a Skill that no longer deals damage and creates Minion Strike instead of Minion Dive Bomb - **changed** — CHARGE!! card now creates Minion Dive Bomb cards instead of Minion Strike cards - **changed** — Void Form card is now Ethereal with upgrade changed from +1 card to losing Ethereal - **changed** — Defy card upgrade no longer increases Weak but increases Block by +3 instead of +1 - **removed** — Relics that generate Gold such as Bowler Hat and Amethyst Aubergine no longer appear at the Merchant - **removed** — Power values can no longer stack above 999,999,999 - **removed** — You can no longer acquire epochs in Daily or Custom runs - **fixed** — Certain character stats no longer update in Daily or Custom runs Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: Some snazzy new portrait art for various cards! Cool new character-specific VFX for when you gain energy! Reminder that **this patch is exclusive to the beta branch branch for now**, which you can access via the instructions outlined (https://store.steampowered.com/news/app/2868840/view/502852451136700758?). It will come to the main branch later, likely with some more tweaks! ##### CONTENT: **General:** - Added a **Deprecated Card** placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust." - If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card" **Ironclad:** - Reworked **Dominate** card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust." - Reworked **Expect a Fight** card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn." - Reworked **Spite** card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times." - Reworked **Stoke** card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted." **Silent:** - Reworked **Prepared** card into **Prepare**: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy." **Regent:** - Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card." **Colorless Cards:** - Reworked **Hidden Gem** card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)." **Enemies:** - Reworked **Doormaker**. _Beware._ - Reworked **Skulking Colony** to have a deadlier moveset **Ancients:** - Added new **Neow** blessing: **Hefty Tablet** -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck." - Added new **Neow** blessing: **Neow's Talisman** - "Upgrade 1 of your Strikes and 1 of your Defends." ##### BALANCE: **General:** - All relics in the shop now cost 25 Gold less - Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant - Gloom Ascension now also affects ? rooms - Power values can no longer stack above 999,999,999 - You can no longer acquire epochs in Daily or Custom runs - Certain character stats no longer update in Daily or Custom runs **Ironclad:** - Buffed **Break** card: - Energy cost decreased from 2 -> 1 - Damage increased from 20(25) -> 20(30) - Buffed **Cinder** card: Damage increased from 17(22) -> 18(24) - Buffed **Fight Me!** card: self-Strength gain from 2(3) -> 3(4) - Nerfed **Forgotten Ritual** card: now Exhausts - Buffed **Hemokinesis** card: Damage increased from 14(19) -> 15(20) - Buffed **Tremble** card: Vulnerable increased from 2(3) -> 3(4) **Silent:** - Nerfed **Anticipate** card: Dexterity decreased from 3(5) -> 2(3) - Nerfed **Corrosive Wave** card: Poison decreased from 3(4) -> 2(3) - Nerfed **Flick-Flack** card: Damage decreased from 7(9) -> 6(8) - Buffed **Grand Finale** card: Damage increased from 50(60) -> 60(75) - Nerfed **Pinpoint**: Damage decreased from 17(22) -> 15(19) - Buffed **Skewer** card: Damage increased from 7(10) -> 8(11) - Nerfed **Untouchable** card: Block gain decreased from 9(12) -> 7(9) **Regent:** - Nerfed Alignment card: Star cost increased from 2 -> 3 - Changed **BEGONE!** card: - Now a Skill that no longer deals damage - Now creates Minion Strike instead of Minion Dive Bomb - Buffed **Bundle of Joy** card: Energy cost lowered from 2 -> 1 - Changed **CHARGE!!** card: now creates **Minion Dive Bomb** cards instead of **Minion Strike** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/503978984819655259]_ ### Patch Notes - v0.99.1 - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/502852451136701666 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-502852451136701666 - **changed** — Players, enemies, and pets can no longer have their HP increased above 999,999,999 - **added** — Add icon for Murderous run modifier - **added** — Added portrait art for Feeding Frenzy card - **added** — Added portrait art for Sloth card - **added** — Added portrait art for Waste Away card - **fixed** — Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - **fixed** — Fixed crash when interacting with potions during combat transitions - **fixed** — Fixed crash when syncing cloud saves on Windows - **fixed** — Fixed rare save data loss on Windows when power is lost during a save - **fixed** — Fixed crash when quickly navigating away from menus - **fixed** — Fixed dev console failing to match commands on non-English system locales - **fixed** — Fixed potential softlock when auto-played cards trigger grid or card selection - **fixed** — Fixed state divergence related to discarding potions too soon after combat ends - **fixed** — Fixed being able to peek in card screens outside of combat - **fixed** — Fixed closing the settings menu while a dropdown is open not also closing the dropdown - **fixed** — Fixed Hellraiser power playing Strikes if there are no valid targets - **fixed** — Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 - **fixed** — Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards - **fixed** — Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards - **fixed** — Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these [patch notes](https://steamcommunity.com/games/2868840/announcements/detail/502852451136700759). ##### BALANCE: - Players, enemies, and pets can no longer have their HP increased above 999,999,999 ##### ART: - Add icon for Murderous run modifier - Added portrait art for the following cards: - Feeding Frenzy - Sloth - Waste Away ##### BUG FIXES: **General:** - Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - Fixed crash when interacting with potions during combat transitions - Fixed crash when syncing cloud saves on Windows - Fixed rare save data loss on Windows when power is lost during a save - Fixed crash when quickly navigating away from menus - Fixed dev console failing to match commands on non-English system locales - Fixed potential softlock when auto-played cards trigger grid or card selection - Fixed state divergence related to discarding potions too soon after combat ends - Fixed being able to "peek" in card screens outside of combat - Fixed closing the settings menu while a dropdown is open not also closing the dropdown - Fixed navigating down the dropdown items causing the settings to scroll down - Fixed softlock when auto-played cards triggered card selection **Ironclad:** - Fixed **Hellraiser** power playing Strikes if there are no valid targets **Potions & Relics**: - Fixed **Fairy in a Bottle** and **Lizard Tail** relics not healing you when your Max HP is 1 - Fixed **Massive Scroll** relic description saying that it can only give you Colorless multiplayer cards - Fixed softlock if you proc **Lasting Candy** relic from the fixed tutorial card rewards - Fixed **Hand Drill** relic applying Vulnerable to the player if **Burn** card breaks their block **Enemies:** - Fixed missing **Kaiser Crab** boss death VFX - Fixed **Kaiser Crab** face animation not looping after a claw takes damage - Fixed the word "Stunned" not appearing when **Rock Bowlbug** does its stunned move **Ancients:** - Fixed Tezcatara's **Brightest Flame** card being able to decrease your Max HP to less than 1 **Events:** - Fixed softlock when dying in the **Jungle Maze Adventure** event - Fixed softlock if you die in the **Room Full of Cheese** event **Multiplayer:** - Fixed softlock when any player has **Potion Belt** and **Alchemical Coffer** relics - Fixed being unable to navigate via controller if you unready yourself in lobby - Fixed players being unable to end their turn when they die while the **Whispering Earring** relic autoplays their cards - Fixed **Doormaker**'s Door HP not scaling correctly after the Doormaker escapes - Fixed softlock when queueing a potion to be thrown after the enemy would die - Fixed crash when returning to the map after loading a multiplayer save - Fixed host and client sometimes generating different maps from the same seed - Fixed map changing after reconnect with the **Big Game Hunter** modifier or **Treasure Map** and **Golden Compass** relics - Fixed softlock caused by a player dying with cards in their hand - Fixed state divergence related to playing Huddle Up during another player's card selection - Fixed timing-related state divergence occurring at the end of a combat - Fixed rare instances of getting stuck at an empty chest - Fixed a softlock that could occur when a player dies to **Breakthrough** card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer **Localization:** - Fixed crash when selecting Ironclad on Turkish locale systems - Fixed Russian card descriptions showing raw template text for **Call of the Void**, **Coolheaded**, **Fuel**, and **Ice Lance** cards - Fixed an issue when viewing run histories in Russian where the player played as The D _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/502852451136701666]_ ### Beta Hotfix Patch Notes - v0.99.1 - Date: 2026-03-14 - Original notes: https://store.steampowered.com/news/app/2868840/view/502852451136701250 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-502852451136701250 - **fixed** — Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer - **fixed** — Fixed softlock at the end of the Architect event in multiplayer Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the [previous patch notes](https://steamcommunity.com/games/2868840/announcements/detail/502852451136700759). ##### BUG FIXES: - Fixed a softlock that could occur when a player dies to **Breakthrough** card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer ### Beta Patch Notes - v0.99 - Date: 2026-03-13 - Original notes: https://store.steampowered.com/news/app/2868840/view/502852451136700758 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-502852451136700758 - **changed** — Players, enemies, and pets can no longer have their HP increased above 999,999,999 - **added** — Add icon for Murderous run modifier - **added** — Added portrait art for Feeding Frenzy card - **added** — Added portrait art for Sloth card - **added** — Added portrait art for Waste Away card - **fixed** — Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - **fixed** — Fixed crash when interacting with potions during combat transitions - **fixed** — Fixed crash when syncing cloud saves on Windows - **fixed** — Fixed rare save data loss on Windows when power is lost during a save - **fixed** — Fixed crash when quickly navigating away from menus - **fixed** — Fixed dev console failing to match commands on non-English system locales - **fixed** — Fixed potential softlock when auto-played cards trigger grid or card selection - **fixed** — Fixed state divergence related to discarding potions too soon after combat ends - **fixed** — Fixed being able to peek in card screens outside of combat - **fixed** — Fixed closing the settings menu while a dropdown is open not also closing the dropdown - **fixed** — Fixed navigating down the dropdown items causing the settings to scroll down - **fixed** — Fixed softlock when auto-played cards triggered card selection - **fixed** — Fixed Hellraiser power playing Strikes if there are no valid targets - **fixed** — Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 - **fixed** — Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the **newly released public-beta branch** for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on _Slay the Spire 2_ in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta. ##### BALANCE: - Players, enemies, and pets can no longer have their HP increased above 999,999,999 ##### ART: - Add icon for Murderous run modifier - Added portrait art for the following cards: - Feeding Frenzy - Sloth - Waste Away ##### BUG FIXES: **General:** - Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - Fixed crash when interacting with potions during combat transitions - Fixed crash when syncing cloud saves on Windows - Fixed rare save data loss on Windows when power is lost during a save - Fixed crash when quickly navigating away from menus - Fixed dev console failing to match commands on non-English system locales - Fixed potential softlock when auto-played cards trigger grid or card selection - Fixed state divergence related to discarding potions too soon after combat ends - Fixed being able to "peek" in card screens outside of combat - Fixed closing the settings menu while a dropdown is open not also closing the dropdown - Fixed navigating down the dropdown items causing the settings to scroll down - Fixed softlock when auto-played cards triggered card selection **Ironclad:** - Fixed **Hellraiser** power playing Strikes if there are no valid targets **Potions & Relics**: - Fixed **Fairy in a Bottle** and **Lizard Tail** relics not healing you when your Max HP is 1 - Fixed **Massive Scroll** relic description saying that it can only give you Colorless multiplayer cards - Fixed softlock if you proc **Lasting Candy** relic from the fixed tutorial card rewards - Fixed **Hand Drill** relic applying Vulnerable to the player if **Burn** card breaks their block **Enemies:** - Fixed missing **Kaiser Crab** boss death VFX - Fixed **Kaiser Crab** face animation not looping after a claw takes damage - Fixed the word "Stunned" not appearing when **Rock Bowlbug** does its stunned move **Ancients:** - Fixed Tezcatara's **Brightest Flame** card being able to decrease your Max HP to less than 1 **Events:** - Fixed softlock when dying in the **Jungle Maze Adventure** event - Fixed softlock if you die in the **Room Full of Cheese** event **Multiplayer:** - Fixed softlock when any player has **Potion Belt** and **Alchemical Coffer** relics - Fixed being unable to navigate via controller if you unready yourself in lobby - Fixed players being unable to end their turn when they die while the **Whispering Earring** relic autoplays their cards - Fixed **Doormaker**'s Door HP not scaling correctly after the Doormaker escapes - Fixed softlock when queueing a potion to be thrown after the enemy would die - Fixed crash when returning to the map after loading a multiplayer save - Fixed host and client sometimes generating different maps from the same seed - Fixed map changing after reconnect with the **Big Game Hunter** modifier or **Treasure Map** and **Golden Compass** relics - Fixed softlock caused by a player dying with cards in their hand - Fixed state divergence related to playing Huddle Up during another player's card selection - Fixed timing-related state divergence occurring at the end of a combat - Fixed rare instances of getting stuck at an empty chest **Localization:** - Fixed crash when selecting Ironclad on Turkish locale systems - Fixed Russian card descriptions showing raw template text for **Call of the Void**, **Coolheaded**, **Fuel**, and **Ice Lance** cards - Fixed an issue when viewing run hist _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/502852451136700758]_ ### Hotfix Patch notes - v0.98.3 - Date: 2026-03-10 - Original notes: https://store.steampowered.com/news/app/2868840/view/519740319207525149 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-519740319207525149 - **fixed** — Fixed more instances of players getting stuck at the timeline Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! ##### BUG FIXES: - Fixed more instances of players getting stuck at the timeline ### Hotfix Patch Notes - v0.98.2 - Date: 2026-03-07 - Original notes: https://store.steampowered.com/news/app/2868840/view/519740319207524327 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-519740319207524327 - **fixed** — Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages - **fixed** — Fixed softlock from Whispering Earring relic trying to play ally-targeted cards on Osty - **fixed** — Fixed the Doormaker enemy's music not transitioning when the portal opens - **fixed** — Fixed an issue where after playing a multiplayer run some players were unable to unlock Epochs in the Timeline or start new runs - **fixed** — Fixed two active Beacon of Hope powers infinitely proccing each other - **fixed** — Fixed a state divergence related to Pael's Wing relic timing - **fixed** — Fixed Russian and Turkish formatting errors - **fixed** — Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors Happy day-after-launch day, Slayers! We've got another hotfix for you all today which should resolve some more frequent issues that players have been reporting. Your feedback will continue to be invaluable throughout Early Access! ##### WRITING: - Updated various translations - Fixed Russian and Turkish formatting errors - Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors ##### BUG FIXES: **General:** - Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages. Affected players no longer need to delete the Sentry folder to launch the game. - Fixed softlock from **Whispering Earring** relic trying to play ally-targeted cards on Osty - Fixed the Doormaker enemy's music not transitioning when the portal opens **Multiplayer:** - Fixed an issue where, after playing a multiplayer run, some players were unable to unlock Epochs in the Timeline or start new runs - Fixed two active **Beacon of Hope** powers infinitely proccing each other - Fixed a state divergence related to **Pael's Wing** relic timing ### Hotfix Patch Notes - v0.98.1 - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/2868840/view/519740319207522938 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/steam-519740319207522938 - **fixed** — Fixed an issue where playing your first run in multiplayer and disconnecting after defeating the Act 1 boss would prevent starting a new run or entering the Timeline screen - **fixed** — Fixed crash from fast card play when card play is cancelled during targeting - **fixed** — Fixed crash when displaying untranslated text for languages with complex plural rules - **fixed** — Fixed intermittent crash with non-English languages - **fixed** — Fixed localization-related crash in Japanese Knife Trap translation referencing non-existent Damage variable - **fixed** — Fixed unsupported Steam languages showing all text as W's instead of falling back to English Happy Slay the Spire 2 launch day everyone! We have a day 1 hotfix for various issues and softlocks that players have reported. Thank you all for your feedback! For those who don't know, you can submit feedback in-game by pressing F2 or through the settings menu. ##### BUG FIXES: - Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen - Fixed crash from fast card play when card play is cancelled during targeting - Fixed crash when displaying untranslated text for languages with complex plural rules - Fixed intermittent crash with non-English languages - Fixed localization-related crash in Japanese **Knife Trap** translation referencing non-existent Damage variable - Fixed unsupported Steam languages showing all text as W's instead of falling back to English