# Slay the Spire 2 Hotfix Patch Notes - v0.98.1 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/2868840/view/519740319207522938 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-03-06-hotfix-patch-notes-v0.98.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue where playing your first run in multiplayer and disconnecting after defeating the Act 1 boss would prevent starting a new run or entering the Timeline screen - **fixed** — Fixed crash from fast card play when card play is cancelled during targeting - **fixed** — Fixed crash when displaying untranslated text for languages with complex plural rules - **fixed** — Fixed intermittent crash with non-English languages - **fixed** — Fixed localization-related crash in Japanese Knife Trap translation referencing non-existent Damage variable - **fixed** — Fixed unsupported Steam languages showing all text as W's instead of falling back to English Happy Slay the Spire 2 launch day everyone! We have a day 1 hotfix for various issues and softlocks that players have reported. Thank you all for your feedback! For those who don't know, you can submit feedback in-game by pressing F2 or through the settings menu. ##### BUG FIXES: - Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen - Fixed crash from fast card play when card play is cancelled during targeting - Fixed crash when displaying untranslated text for languages with complex plural rules - Fixed intermittent crash with non-English languages - Fixed localization-related crash in Japanese **Knife Trap** translation referencing non-existent Damage variable - Fixed unsupported Steam languages showing all text as W's instead of falling back to English