# Slay the Spire 2 Beta Patch Notes - v0.99 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-03-13 - Original notes: https://store.steampowered.com/news/app/2868840/view/502852451136700758 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-03-13-beta-patch-notes-v0.99 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Players, enemies, and pets can no longer have their HP increased above 999,999,999 - **added** — Add icon for Murderous run modifier - **added** — Added portrait art for Feeding Frenzy card - **added** — Added portrait art for Sloth card - **added** — Added portrait art for Waste Away card - **fixed** — Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - **fixed** — Fixed crash when interacting with potions during combat transitions - **fixed** — Fixed crash when syncing cloud saves on Windows - **fixed** — Fixed rare save data loss on Windows when power is lost during a save - **fixed** — Fixed crash when quickly navigating away from menus - **fixed** — Fixed dev console failing to match commands on non-English system locales - **fixed** — Fixed potential softlock when auto-played cards trigger grid or card selection - **fixed** — Fixed state divergence related to discarding potions too soon after combat ends - **fixed** — Fixed being able to peek in card screens outside of combat - **fixed** — Fixed closing the settings menu while a dropdown is open not also closing the dropdown - **fixed** — Fixed navigating down the dropdown items causing the settings to scroll down - **fixed** — Fixed softlock when auto-played cards triggered card selection - **fixed** — Fixed Hellraiser power playing Strikes if there are no valid targets - **fixed** — Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 - **fixed** — Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the **newly released public-beta branch** for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on _Slay the Spire 2_ in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta. ##### BALANCE: - Players, enemies, and pets can no longer have their HP increased above 999,999,999 ##### ART: - Add icon for Murderous run modifier - Added portrait art for the following cards: - Feeding Frenzy - Sloth - Waste Away ##### BUG FIXES: **General:** - Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - Fixed crash when interacting with potions during combat transitions - Fixed crash when syncing cloud saves on Windows - Fixed rare save data loss on Windows when power is lost during a save - Fixed crash when quickly navigating away from menus - Fixed dev console failing to match commands on non-English system locales - Fixed potential softlock when auto-played cards trigger grid or card selection - Fixed state divergence related to discarding potions too soon after combat ends - Fixed being able to "peek" in card screens outside of combat - Fixed closing the settings menu while a dropdown is open not also closing the dropdown - Fixed navigating down the dropdown items causing the settings to scroll down - Fixed softlock when auto-played cards triggered card selection **Ironclad:** - Fixed **Hellraiser** power playing Strikes if there are no valid targets **Potions & Relics**: - Fixed **Fairy in a Bottle** and **Lizard Tail** relics not healing you when your Max HP is 1 - Fixed **Massive Scroll** relic description saying that it can only give you Colorless multiplayer cards - Fixed softlock if you proc **Lasting Candy** relic from the fixed tutorial card rewards - Fixed **Hand Drill** relic applying Vulnerable to the player if **Burn** card breaks their block **Enemies:** - Fixed missing **Kaiser Crab** boss death VFX - Fixed **Kaiser Crab** face animation not looping after a claw takes damage - Fixed the word "Stunned" not appearing when **Rock Bowlbug** does its stunned move **Ancients:** - Fixed Tezcatara's **Brightest Flame** card being able to decrease your Max HP to less than 1 **Events:** - Fixed softlock when dying in the **Jungle Maze Adventure** event - Fixed softlock if you die in the **Room Full of Cheese** event **Multiplayer:** - Fixed softlock when any player has **Potion Belt** and **Alchemical Coffer** relics - Fixed being unable to navigate via controller if you unready yourself in lobby - Fixed players being unable to end their turn when they die while the **Whispering Earring** relic autoplays their cards - Fixed **Doormaker**'s Door HP not scaling correctly after the Doormaker escapes - Fixed softlock when queueing a potion to be thrown after the enemy would die - Fixed crash when returning to the map after loading a multiplayer save - Fixed host and client sometimes generating different maps from the same seed - Fixed map changing after reconnect with the **Big Game Hunter** modifier or **Treasure Map** and **Golden Compass** relics - Fixed softlock caused by a player dying with cards in their hand - Fixed state divergence related to playing Huddle Up during another player's card selection - Fixed timing-related state divergence occurring at the end of a combat - Fixed rare instances of getting stuck at an empty chest **Localization:** - Fixed crash when selecting Ironclad on Turkish locale systems - Fixed Russian card descriptions showing raw template text for **Call of the Void**, **Coolheaded**, **Fuel**, and **Ice Lance** cards - Fixed an issue when viewing run hist _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/502852451136700758]_