# Slay the Spire 2 Patch Notes - v0.99.1 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/502852451136701666 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-03-17-patch-notes-v0.99.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Players, enemies, and pets can no longer have their HP increased above 999,999,999 - **added** — Add icon for Murderous run modifier - **added** — Added portrait art for Feeding Frenzy card - **added** — Added portrait art for Sloth card - **added** — Added portrait art for Waste Away card - **fixed** — Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - **fixed** — Fixed crash when interacting with potions during combat transitions - **fixed** — Fixed crash when syncing cloud saves on Windows - **fixed** — Fixed rare save data loss on Windows when power is lost during a save - **fixed** — Fixed crash when quickly navigating away from menus - **fixed** — Fixed dev console failing to match commands on non-English system locales - **fixed** — Fixed potential softlock when auto-played cards trigger grid or card selection - **fixed** — Fixed state divergence related to discarding potions too soon after combat ends - **fixed** — Fixed being able to peek in card screens outside of combat - **fixed** — Fixed closing the settings menu while a dropdown is open not also closing the dropdown - **fixed** — Fixed Hellraiser power playing Strikes if there are no valid targets - **fixed** — Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 - **fixed** — Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards - **fixed** — Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards - **fixed** — Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these [patch notes](https://steamcommunity.com/games/2868840/announcements/detail/502852451136700759). ##### BALANCE: - Players, enemies, and pets can no longer have their HP increased above 999,999,999 ##### ART: - Add icon for Murderous run modifier - Added portrait art for the following cards: - Feeding Frenzy - Sloth - Waste Away ##### BUG FIXES: **General:** - Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen - Fixed crash when interacting with potions during combat transitions - Fixed crash when syncing cloud saves on Windows - Fixed rare save data loss on Windows when power is lost during a save - Fixed crash when quickly navigating away from menus - Fixed dev console failing to match commands on non-English system locales - Fixed potential softlock when auto-played cards trigger grid or card selection - Fixed state divergence related to discarding potions too soon after combat ends - Fixed being able to "peek" in card screens outside of combat - Fixed closing the settings menu while a dropdown is open not also closing the dropdown - Fixed navigating down the dropdown items causing the settings to scroll down - Fixed softlock when auto-played cards triggered card selection **Ironclad:** - Fixed **Hellraiser** power playing Strikes if there are no valid targets **Potions & Relics**: - Fixed **Fairy in a Bottle** and **Lizard Tail** relics not healing you when your Max HP is 1 - Fixed **Massive Scroll** relic description saying that it can only give you Colorless multiplayer cards - Fixed softlock if you proc **Lasting Candy** relic from the fixed tutorial card rewards - Fixed **Hand Drill** relic applying Vulnerable to the player if **Burn** card breaks their block **Enemies:** - Fixed missing **Kaiser Crab** boss death VFX - Fixed **Kaiser Crab** face animation not looping after a claw takes damage - Fixed the word "Stunned" not appearing when **Rock Bowlbug** does its stunned move **Ancients:** - Fixed Tezcatara's **Brightest Flame** card being able to decrease your Max HP to less than 1 **Events:** - Fixed softlock when dying in the **Jungle Maze Adventure** event - Fixed softlock if you die in the **Room Full of Cheese** event **Multiplayer:** - Fixed softlock when any player has **Potion Belt** and **Alchemical Coffer** relics - Fixed being unable to navigate via controller if you unready yourself in lobby - Fixed players being unable to end their turn when they die while the **Whispering Earring** relic autoplays their cards - Fixed **Doormaker**'s Door HP not scaling correctly after the Doormaker escapes - Fixed softlock when queueing a potion to be thrown after the enemy would die - Fixed crash when returning to the map after loading a multiplayer save - Fixed host and client sometimes generating different maps from the same seed - Fixed map changing after reconnect with the **Big Game Hunter** modifier or **Treasure Map** and **Golden Compass** relics - Fixed softlock caused by a player dying with cards in their hand - Fixed state divergence related to playing Huddle Up during another player's card selection - Fixed timing-related state divergence occurring at the end of a combat - Fixed rare instances of getting stuck at an empty chest - Fixed a softlock that could occur when a player dies to **Breakthrough** card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer **Localization:** - Fixed crash when selecting Ironclad on Turkish locale systems - Fixed Russian card descriptions showing raw template text for **Call of the Void**, **Coolheaded**, **Fuel**, and **Ice Lance** cards - Fixed an issue when viewing run histories in Russian where the player played as The D _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/502852451136701666]_