# Slay the Spire 2 Beta Patch Notes - v0.100.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-03-20 - Original notes: https://store.steampowered.com/news/app/2868840/view/503978984819655259 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-03-20-beta-patch-notes-v0.100.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Phobia Mode with bespoke assets to mitigate creepy phobia concerns - **added** — Added new portrait art for various cards - **added** — Added character-specific VFX for when you gain energy - **added** — Added Deprecated Card placeholder that draws 1 card, removes itself from deck, and exhausts - **added** — Added Hefty Tablet Neow blessing that lets you choose 1 of 3 Rare cards to add to your deck but adds 1 Injury - **added** — Added Neow's Talisman blessing that upgrades 1 Strike and 1 Defend - **changed** — If a card in your in-progress run is removed from the game due to an update, it is replaced with Deprecated Card - **changed** — Reworked Dominate card to apply 1 Vulnerable and gain 1 Strength for each Vulnerable on the enemy - **changed** — Reworked Expect a Fight card to gain energy for each Attack in your hand with a restriction on additional energy gain this turn - **changed** — Reworked Spite card to deal 5 damage, hitting 2 or 3 times if you lost HP this turn - **changed** — Reworked Stoke card to exhaust your hand and add 1 random upgraded card for each card exhausted - **changed** — Reworked Prepared card into Prepare to discard 2 cards and gain 2 or 3 Energy next turn - **changed** — Reworked Glow card to gain 1 or 2 Stars, draw 1 card, and draw 1 card next turn - **changed** — Reworked Hidden Gem card to give a random card in your Draw Pile without Replay the Replay 2 or 3 ability - **changed** — Reworked Doormaker enemy - **changed** — Reworked Skulling Colony to have a deadlier moveset - **changed** — All relics in the shop now cost 25 Gold less - **changed** — Gloom Ascension now also affects ? rooms - **changed** — BEGONE! card is now a Skill that no longer deals damage and creates Minion Strike instead of Minion Dive Bomb - **changed** — CHARGE!! card now creates Minion Dive Bomb cards instead of Minion Strike cards - **changed** — Void Form card is now Ethereal with upgrade changed from +1 card to losing Ethereal - **changed** — Defy card upgrade no longer increases Weak but increases Block by +3 instead of +1 - **removed** — Relics that generate Gold such as Bowler Hat and Amethyst Aubergine no longer appear at the Merchant - **removed** — Power values can no longer stack above 999,999,999 - **removed** — You can no longer acquire epochs in Daily or Custom runs - **fixed** — Certain character stats no longer update in Daily or Custom runs Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: Some snazzy new portrait art for various cards! Cool new character-specific VFX for when you gain energy! Reminder that **this patch is exclusive to the beta branch branch for now**, which you can access via the instructions outlined (https://store.steampowered.com/news/app/2868840/view/502852451136700758?). It will come to the main branch later, likely with some more tweaks! ##### CONTENT: **General:** - Added a **Deprecated Card** placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust." - If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card" **Ironclad:** - Reworked **Dominate** card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust." - Reworked **Expect a Fight** card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn." - Reworked **Spite** card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times." - Reworked **Stoke** card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted." **Silent:** - Reworked **Prepared** card into **Prepare**: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy." **Regent:** - Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card." **Colorless Cards:** - Reworked **Hidden Gem** card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)." **Enemies:** - Reworked **Doormaker**. _Beware._ - Reworked **Skulking Colony** to have a deadlier moveset **Ancients:** - Added new **Neow** blessing: **Hefty Tablet** -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck." - Added new **Neow** blessing: **Neow's Talisman** - "Upgrade 1 of your Strikes and 1 of your Defends." ##### BALANCE: **General:** - All relics in the shop now cost 25 Gold less - Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant - Gloom Ascension now also affects ? rooms - Power values can no longer stack above 999,999,999 - You can no longer acquire epochs in Daily or Custom runs - Certain character stats no longer update in Daily or Custom runs **Ironclad:** - Buffed **Break** card: - Energy cost decreased from 2 -> 1 - Damage increased from 20(25) -> 20(30) - Buffed **Cinder** card: Damage increased from 17(22) -> 18(24) - Buffed **Fight Me!** card: self-Strength gain from 2(3) -> 3(4) - Nerfed **Forgotten Ritual** card: now Exhausts - Buffed **Hemokinesis** card: Damage increased from 14(19) -> 15(20) - Buffed **Tremble** card: Vulnerable increased from 2(3) -> 3(4) **Silent:** - Nerfed **Anticipate** card: Dexterity decreased from 3(5) -> 2(3) - Nerfed **Corrosive Wave** card: Poison decreased from 3(4) -> 2(3) - Nerfed **Flick-Flack** card: Damage decreased from 7(9) -> 6(8) - Buffed **Grand Finale** card: Damage increased from 50(60) -> 60(75) - Nerfed **Pinpoint**: Damage decreased from 17(22) -> 15(19) - Buffed **Skewer** card: Damage increased from 7(10) -> 8(11) - Nerfed **Untouchable** card: Block gain decreased from 9(12) -> 7(9) **Regent:** - Nerfed Alignment card: Star cost increased from 2 -> 3 - Changed **BEGONE!** card: - Now a Skill that no longer deals damage - Now creates Minion Strike instead of Minion Dive Bomb - Buffed **Bundle of Joy** card: Energy cost lowered from 2 -> 1 - Changed **CHARGE!!** card: now creates **Minion Dive Bomb** cards instead of **Minion Strike** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/503978984819655259]_