# Slay the Spire 2 Beta Patch Notes - v0.101.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-03-27 - Original notes: https://store.steampowered.com/news/app/2868840/view/507357499795439629 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-03-27-beta-patch-notes-v0.101.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **deprecated** — Prepare card is deprecated and returns changed to Cost 0 with new effects: Draw 1(2) card(s), Discard 1(2) card(s) - **changed** — Capture Spirit card reverted to previous version dealing 3(4) HP damage and adding 3(4) Souls into your Draw Pile - **changed** — Borrowed Time card reverted to previous version applying 3 Doom and gaining 1(2) Energy - **changed** — Arsenal power reworked to gain 1 Strength whenever you create a card instead of when you play a Colorless Card - **changed** — Pendulum relic reworked to draw 1 card every 3 turns instead of when you shuffle your Draw Pile - **changed** — Doormaker fight reworked with less randomness where each visual phase has its own unique disruptive power - **changed** — Elites can no longer spawn on floor 6 to match Slay the Spire 1 - **changed** — Map generation consistency improved - **fixed** — Maps no longer generate with fewer shops than intended - **changed** — Gloom Ascension modifier no longer affects ? rooms in addition to Rest Sites - **changed** — Cinder card now exhausts a random card in your Hand instead of the top card of the Draw Pile - **changed** — Tremble card now exhausts - **changed** — Serpent Form card damage increased from 4(5) to 4(6) - **changed** — Falling Star card damage increased from 7(11) to 8(12) - **changed** — Glitterstream card Next Turn Block increased from 4(6) to 5(7) - **changed** — Parry card block gain increased from 8(11) to 10(14) - **changed** — Refine Blade card Forge increased from 6(10) to 9(13) - **changed** — Celestial Might card upgrade changed from +2 damage to 1 additional hit - **changed** — Guiding Star card now draws cards immediately instead of next turn - **changed** — Sword Sage card no longer increases the cost of Sovereign Blade Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and it has been instrumental in helping guide our process. ##### CONTENT: **Reworks and Reverts:** **Silent:** - Deprecated **Prepare** and **Prepared** returns: "Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)." **Necrobinder:** - Reverted (Buffed) **Capture Spirit** to its previous version: "Uncommon - Skill - Cost 1 - Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile." -> "Uncommon - Skill - 1 - Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile." - Reverted (Buffed) **Borrowed Time** to its previous version: "Uncommon - Skill - Cost 0 - Apply 6(3) Doom to yourself. Gain 1 Energy." -> "Uncommon - Skill - Cost 0 - Apply 3 Doom to yourself. Gain 1(2) Energy." Starting off, I am reverting the changes made last week to **Prepared**, **Borrowed Time**, and **Capture Spirit**. For Prepared, while I still think that the Sly synergies are overall too dominant of a strategy, Prepared is so integral to the Silent's core identity that I will be looking for a different approach to bring Sly in line in the future. Borrowed Time is likely to receive a complete rework in the future, but for now I prefer that the card is fun to play with in all decks. **Regent:** - Reworked **Arsenal** card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." -> "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength." **Potions & Relics:** - Reworked **Pendulum** relic: "Common - Whenever you shuffle your Draw Pile, draw a card." -> "Common - Every 3 turns, draw 1 card." **Enemies:** - Reworked and nerfed the **Doormaker**. Fight is now less random. **Doormaker** is receiving another rework! Now each visual phase he is in has its own unique power to hamper the player. All of them are disruptive and will hopefully encourage interesting play, but should now be less random and reward player agency more. ##### BALANCE: **General:** - Elites can no longer spawn on floor 6 to better match StS1 - Improved map generation consistency - Fixed maps sometimes generating with fewer shops than intended - Gloom Ascension modifier no longer affects ? rooms in addition to Rest Sites Since Neow now counts as the first floor of the map, Elites were actually spawning one floor earlier than they should have been. This change should have a big impact on how tough fighting early Elites is. Additionally we found some improvements could be made to the map generation algorithm to help limit the number of maps overflowing with early monster rooms and not much else. For the Gloom change, although it did make the game more difficult it was not in a satisfying or fun way as it just made maps less interesting. Instead I will be looking to rework Gloom entirely in the future to a modifier that makes the game harder but in a more interesting way. **Ironclad:** - Buffed **Cinder** card: now Exhausts a random card in your Hand instead of the top card of the Draw Pile - Changed **Tremble** card: now Exhausts Tremble gaining Exhaust is a buff to Ironclad's Exhaust synergies, and coupled with the Cinder change should have a large impact on the Ironclad's cardpool. **Silent** - Buffed **Serpent Form**: Damage increased from 4(5) -> 4(6) **Regent:** - Buffed **Falling Star** card: Damage increased from 7(11) -> 8(12) - Buffed **Glitterstream** card: Next Turn Block increased from 4(6) -> 5(7) - Buffed **Parry** card: Blo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/507357499795439629]_