# Slay the Spire 2 Beta Patch Notes - v0.102.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-04-03 - Original notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-04-03-beta-patch-notes-v0.102.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduced Badges system that appears at the end of runs to note various achievements like defeating bosses without losing HP, beating the game quickly, or specific easter eggs - **changed** — Reworked Ascension 6 from Gloom to Inflation, making card removal at the Merchant start at 100 Gold and increase by 50 gold per removal instead of 25 - **changed** — Reworked Blade of Ink card to add 2(3) Inky Shivs into your hand instead of gaining Strength whenever you play an Attack - **added** — Added new Inky enchantment that deals 2 additional damage and applies 1 Weak - **changed** — Reworked Borrowed Time card to cost 1 energy, gain 4(6) energy, and make cards cost an additional energy this turn instead of applying Doom - **changed** — Reworked Doormaker Grasp turn to attack for 20(23) and apply a power where whenever you play a card, you lose 1 energy - **changed** — Buffed Leading Strike by increasing Shivs from 1 to 2 and decreasing Damage from 7 to 3 - **changed** — Nerfed Speedster damage from 2(3) to 1(2) - **changed** — Nerfed Untouchable Block from 7(9) to 6(8) - **changed** — Changed History Course relic to use your current energy for X-cost card copies instead of the energy spent the last time the card was played - **changed** — Buffed Skulking Colony to attack on all turns and deal slightly more damage - **changed** — Buffed Nonupeipe's Fur Coat relic to affect restocked Axebots and other enemies that enter combat during a fight - **changed** — Nerfed Hungry For Mushrooms event by decreasing Fragrant Mushroom option upgraded cards from 3 to 2 - **changed** — Lowered Prickly Sponge option gold cost from 155 to 99 and Tentacle Quill gold cost from 65 to 55 in Waterlogged Scriptorium event - **changed** — Buffed Whispering Hollow event by decreasing Exchange option gold cost from 50 to 35 - **added** — Added portrait art for Hotfix, Modded, Synthesis, and Sweeping Gaze cards - **added** — Added new art for Ruby Raiders - **added** — Added background art and VFX for Vantom boss fight - **added** — Added new visuals for Bound, Entangled, Galvanized, Hexed, Ringing, and Smog afflictions - **fixed** — Fixed Foul Potion description to specify it deals damage to all players and enemies instead of everyone Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure. While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!). In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions! Up next, we've got some more commentary from Anthony on this patch's content reworks, so let's dive right into it. ##### CONTENT: **General:** - Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive." As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It's often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier. **Silent:** - Reworked **Blade of Ink** card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand." - Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak." The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier. **Necrobinder:** - Reworked **Borrowed Time** card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn." This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder. **Enemies:** - Reworked **Doormaker** Grasp turn and power: now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy." Doormaker's Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4. ##### BALANCE: **Silent:** - Buffed **Leading Strike**: - Shivs increased from 1 -> 2 - Damage decreased from 7 -> 3 - Nerfed **Speedster**: damage decreased from 2(3) -> 1(2) - Nerfed **Untouchable**: Block decreased from 7(9) -> 6(8) **Potions & Relics:** - Changed **History Course** relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free **Enemies:** - Buffed **Skulking Colony**: - Now attacks on all turns - Deals slightly more damage **Ancients:** - Buffed Nonupeipe's **Fur Coat** relic: now affects restocked Axebots and other enemies that enter combat during a fight **Events:** - Nerfed **Hungry For Mushrooms** event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2 - Changed **Waterlogged Scriptorium** event: - Prickly Sponge option gold cost lowered from 155 -> 99 - Tentacle Quill gold cost lowered from 65 -> 55 - Buffed **Whispering Holl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134]_