# Slay the Spire 2 Beta Patch Notes - v0.103.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-04-10 - Original notes: https://store.steampowered.com/news/app/2868840/view/511862186617866918 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-04-10-beta-patch-notes-v0.103.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Daily Leaderboards now show only friends' scores instead of global scores - **changed** — Daily Leaderboard scoring is now based on whether you won, number of badges accrued, and speed of completion rather than accumulated points - **changed** — Leaderboards between main branch and beta branch are now separate - **added** — Added new Neow relic Neow's Bones that grants 2 random Neow Relics and adds 1 random Curse to your Deck upon pickup - **added** — Added new Neow relic Phial Holster that grants 1 potion slot and 2 random potions upon pickup - **added** — Added new Neow relic Winged Boots that allows ignoring paths when choosing next rooms 3 times - **added** — Added new Ironclad card Not Yet, a Rare Skill costing 2 that heals 10(13) HP and Exhausts - **deprecated** — Deprecated Grapple card for Ironclad - **changed** — Changed Colossus card rarity from Rare to Uncommon - **changed** — Changed Acrobatics card rarity from Common to Uncommon - **changed** — Reworked Follow Through card from dealing 6(8) damage to all enemies with Weak application to dealing 7(9) damage with additional hit when you have 5 or more other cards in hand, and changed rarity from Uncommon to Common - **changed** — Buffed Memento Mori card base damage from 8(10) to 9(11) - **changed** — Buffed Speedster card damage from 1(2) to 2 and changed upgrade from +1 damage to Gains Innate - **changed** — Changed Regalite relic to grant Block for any card created, not just Colorless cards - **deprecated** — Deprecated Tunneling Twosome fight from the Hive - **changed** — Nerfed Living Fog to no longer increase the amount of bombs it spawns over time - **changed** — Nerfed Skulking Colony HP from 74(79) to 70(75) - **changed** — Nerfed Byrdonis HP from 91(99)-94(99) to 81(90)-84(90) - **changed** — Nerfed Doormaker with overall damage reductions, moves repositioned, removal of debuff applications, and reduced Strength gain - **added** — Added portrait art for Adaptive Strike, Shadow Shield, Smokestack, Bad Luck, and Outbreak cards - **added** — Added new art for Nonupeipe Ancient background - **changed** — Added scrollbar to the Run History screen - **added** — Badges now show up in Run History screen Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, **the leaderboards will now only show your friends' scores**. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score. Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on **whether you won, how many badges you accrued, and how quickly you finished the run** (in that order). This should clarify why you did better on a Daily run compared to your friends. Because the schema has changed, **leaderboards between main branch and beta branch will be separate going forward**. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs... Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers). ##### **CONTENT AND BALANCE:** Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall. **Ancients:** - Added new Neow relics: - Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck." - Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions." - Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times." We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time. **Ironclad:** - Added new Ironclad card, **Not Yet**: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust." - Deprecated **Grapple** card - Changed **Colossus** card: rarity decreased from Rare -> Uncommon This set of changes is directly aimed at improving Ironclad's survivability in a big way. **Colossus** moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. **Grapple** was too low impact (and redundant with Juggernaut) so it made the most sense to cut. **Not Yet** gives the Ironclad a much needed healing option. **Silent:** - Changed **Acrobatics** card: rarity increased from Common -> Uncommon - Reworked **Follow Through** card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time." - Buffed **Memento Mori** card: base damage increased from 8(10) -> 9(11) - Buffed **Speedster** card: - Damage increased from 1(2) -> 2 - Upgrade changed from +1 damage -> Gains Innate **Acrobatics** has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is _still_ an experiment, so it could be reverted if this change ultimately ends up being worse for the game. **Regent:** - Changed **Regalite** relic: now grants Block for _any_ card created, not just Colorless cards This change makes **Regalite** consistent with Arsenal, an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/511862186617866918]_