# Slay the Spire 2 Major Update #1 - v0.103.2 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-04-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/526499614836130064 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-04-17-major-update-1-v0.103.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Ascension 6 reworked from Gloom to Inflation, changing from less rest sites to making card removal at the Merchant more expensive - **changed** — All shop relics now cost 25 gold less - **removed** — Gold-generating relics can no longer appear in the shop - **changed** — Map generation has been improved and made to be more consistent - **changed** — Deprecated cards in returning runs are now replaced with a placeholder Status card that draws 1 card and exhausts - **added** — Ironclad received new card Not Yet: Rare Skill costing 2 that heals 10(13) HP and exhausts - **changed** — Ironclad cards Dominate, Expect a Fight, Spite, and Stoke have been reworked - **removed** — Ironclad card Grapple has been deprecated - **changed** — Silent's Blade of Ink reworked to generate Shivs enchanted with Inky dealing 2 additional damage and applying 1 Weak - **changed** — Silent's Acrobatics changed from Common to Uncommon rarity - **changed** — Regent's Arsenal reworked to grant Strength based on any cards created instead of only Colorless cards - **changed** — Regent's Regalite relic now grants Block for any card created instead of only Colorless cards - **changed** — Necrobinder's Borrowed Time reworked from applying 3 Doom and gaining 1(2) Energy to costing 1 and gaining 4(6) energy with cards costing an additional energy this turn - **changed** — Colorless cards, relics, and potions have seen buffs, nerfs, changes, and pool/rarity shifts - **changed** — Hidden Gem card has been reworked - **changed** — Pendulum relic has been reworked - **changed** — Various events have had their options or spawn conditions tweaked - **changed** — Some Ancient offerings have received balance changes - **added** — Neow now offers 5 new relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, and Winged Boots - **changed** — Doormaker enemy has received the most drastic rework among enemies - **changed** — Game's placeholder assets have been updated with official visuals for many cards, relics, enemies, and other elements It's time, Slayers. All of the content, changes, and fixes from the beta branch over the past month are finally coming to the main branch of the game. Thanks to the feedback and metrics from our dedicated beta testers (instructions for joining the experimental beta branch can be found (https://store.steampowered.com/news/app/2868840/view/502852451136700758?l=english), we feel that the beta version has been shaped into a stable enough position for main branch players to try out the changes. **This is still an Early Access game, so just because something made it from beta to main does not mean it's set in stone.** We continue to rely on the experiences of players across both branches to eventually get the game into its final, ideal state, just like we did with StS1. Trust the process! And don't forget to press F2! These "patch notes" will be a little different: **this patch encapsulates all of the changes from v0.100.0 to v0.103.1**, so if you've been keeping up with the beta patches this post will basically act as a recap. If you haven't been keeping up and you're interested in seeing more detailed, chronological notes for each of these changes, please take a look through the previous beta patch notes. Manually listing out every single difference between the previous and current main versions of the game after so much beta content has gone through reworks, balance changes, and reverts has proven very time-intensive and inefficient. Therefore, we thought we'd give you more of a high-level overview of the biggest changes since the last main patch was released. The beta patches will continue to contain our usual lists of specific patch notes. Let us know if this method of patch note delivery works for you all! ##### CONTENT & BALANCE Be sure to pay close attention when embarking on your next few runs: many things that you've grown used to have been re-balanced, reworked, or even removed (in a couple rare cases). However, quite a few new pieces of content have also been added for you to dig into. While we don't get into the nitty gritty of every change, we've listed the biggest relevant highlights. In terms of general changes, here are a few big things to note: - Ascension 6 has been reworked from **Gloom** - "Less rest sites." -> **Inflation** - "Removing cards from your deck at the Merchant is more expensive." - All shop relics now cost 25 gold less and gold-generating relics can no longer appear in the shop - Map generation has been improved and made to be more consistent - If you return to a run after updating with a newly deprecated card in your deck, it is now replaced with a placeholder Status card - "Draw 1 card. Remove this from your Deck. Exhaust." The Ironclad has received a new card, **Not Yet**: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust." Some other cards of his--**Dominate**, **Expect a Fight**, **Spite**, and **Stoke**--have received reworks, while **Grapple** has been deprecated. Numerous cards have seen buffs, nerfs, and rarity changes. Many of these changes have come with the aim of giving him better survivability and Exhaust synergies. The Silent's **Blade of Ink** card has been reworked to generate Shivs enchanted with **Inky** - "This card deals 2 additional damage and applies 1 Weak." Her classic **Acrobatics** card has been changed from Common to Uncommon, bringing it more in line with the other cards in its family: Skim, Parse, Glimmer, and Burning Pact. She's also seen a few other buffs and nerfs. Our goal is to make Sly builds less overly dominant while making sure they still feel satisfying. The Regent's **Arsenal** card has been reworked from giving Strength based on Colorless cards played to _any_ cards created. In a similar vein, his **Regalite** relic now grants Block for _any_ card created, not just Colorless cards. Notably, his card pool has seen more buffs than any other character with just a couple of nerfs, which should address concerns about him feeling weaker than the other c _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/526499614836130064]_