# Slay the Spire 2 Beta Patch Notes - v0.104.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-04-24 - Original notes: https://store.steampowered.com/news/app/2868840/view/535507353628312243 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-04-24-beta-patch-notes-v0.104.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added three new Badges: Damage Leader for dealing the most damage to enemies in multiplayer, Debuffer for applying the most Debuffs in multiplayer, and C-c-c-Combo for playing 20 cards in a single turn - **added** — Added an error message when in-game feedback is not received to clarify when feedback submission fails - **changed** — Reworked Conflagration card to deal 2 damage to all enemies 4(5) times instead of 8(9) damage with scaling based on other Attacks played - **changed** — Reworked Drum of Battle card from a Power that draws 2(3) cards and exhausts the top draw pile card to a Skill that costs 1, draws 2 cards, and gains 2(3) Energy when Exhausted - **changed** — Reworked Parry card so the Block effect is now displayed on Sovereign Blade itself and is affected by powers like Dexterity and Frail - **changed** — Reworked Axebots combat to feature a single more challenging Axebot instead of multiple Axebots - **changed** — Changed Nightmare card to remove Afflictions from copied cards added to your hand the following turn if you select a card with an Affliction - **changed** — Changed Tyranny card to trigger before Bombardment so Bombardment will be played immediately after if Tyranny exhausts it - **changed** — Changed Scrolls of Biting HP scaling from 31(32)-38(39) to 30(33)-37(39) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **changed** — Changed Owl Magistrate HP scaling from 234(243) to 231(247) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **changed** — Changed Slimed Berserker HP scaling from 266(276) to 261(281) to have slightly less HP at low Ascension but slightly higher HP at high Ascension - **fixed** — Fixed Terminal run modifier to no longer bring a player below 1 HP - **fixed** — Fixed various crashes and bugs and added new art for some cards and a certain Ancient - **removed** — Removed random selection from Neow's Fury card to allow players to choose which cards are put into their Hand from their Discard Pile - **changed** — Buffed Untouchable card upgraded Block gain from +2 to +3 - **changed** — Buffed Neow's Booming Conch relic to gain 1 Energy at the start of Elite combats in addition to drawing extra cards - **changed** — Buffed Neow's Fury card to allow choosing fewer than 2 cards if desired - **changed** — Buffed Tezcatara's Nutritious Soup relic to make all Strikes deal 3 additional damage in addition to making them cost 0 and giving them Eternal - **fixed** — Nerfed Ruby Raider Assassin damage from 11(12) to 10(11) - **fixed** — Nerfed Vantom Dismember move damage from 27(30) to 26(30) and Slippery power from 9 to 8(9) at lower Ascensions - **fixed** — Nerfed Waterfall Giant healing at lower Ascension from 15 to 10(15) HP healed - **fixed** — Nerfed Reflect card Block from 17(21) to 16(20) Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch. **On Ascensions:** When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions. Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system. **On Doormaker:** We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles. **Miscellaneous:** In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)! ##### CONTENT: **General:** - Added three more Badges - Damage Leader - Dealt the most damage to enemies in multiplayer. - Debuffer - Applied the most Debuffs in multiplayer. - C-c-c-Combo - Played 20 cards in a single turn. **Ironclad:** - Reworked **Conflagration** card: - Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn. - New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times. - Reworked **Drum of Battle** card: - Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile. - New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy. Anthony's note: **Drum of Battle** was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. **Conflagration** had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit. **Regent:** - Reworked **Parry** card: - Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block. - New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block. - This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail. Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is. **Enemies:** - Reworked Axebots combat to have just a single, more challenging Axebot ##### BALANCE: **General:** - Term _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/535507353628312243]_