# Slay the Spire 2 Beta Patch Notes - v0.105.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-05-08 - Original notes: https://store.steampowered.com/news/app/2868840/view/664987110632063988 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-05-08-beta-patch-notes-v0.105.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — The Bestiary is now available in the Compendium - **added** — Added new Neow relic Kaleidoscope that grants 2 card rewards with cards from other characters upon pickup - **added** — Added new Neow relic Fishing Rod that upgrades a random card in your deck every 3 normal combats - **added** — Added new Neow relic Silken Tress that enchants all cards in the first card reward with Glam - **added** — Something special now happens if you have multiple Lantern Key cards - **changed** — Moved to bi-weekly patching schedule instead of weekly - **changed** — Silent's Blade of Ink card Inky enchantment damage decreased from +2 to +1 - **changed** — Regent's Sword Sage card reworked to grant Sovereign Blade Replay 1 instead of hitting an additional time - **changed** — Regent's Bulwark card block decreased from 13 to 12 and from 16 to 15 upgraded - **changed** — Regent's Crescent Spear card base damage increased from 6 to 8 - **changed** — Regent's Patter card block gain decreased from 9 to 8 and from 11 to 10 upgraded - **changed** — Regent's Royalties card gold gain increased from 35 to 40 upgraded - **changed** — Defect's Infused Core relic now also grants Lightning Orbs deal 1 additional damage - **changed** — Defect's Hyperbeam damage increased from 26 to 28 and from 34 to 36 upgraded - **changed** — Defect's Shatter card now evokes all orbs twice - **changed** — Defect's Tesla Coil+ card damage decreased from 6 to 4 but Lightning Triggers increased from once to twice - **changed** — Defect's Uproar card damage increased from 5 to 6 and from 7 to 8 upgraded - **changed** — Colorless Gold Axe card in multiplayer now deals damage equal to cards played by all players instead of just its owner - **removed** — Doormaker boss replaced with new boss Aeonglass - **changed** — Fossil Stalker in multiplayer now gains a set amount of Strength if it hits any player instead of for each player hit - **changed** — Haunted Ship now applies 3 Weak on Turn 1 instead of when it attacks - **changed** — Soul Fysh Scream move damage increased from 11 to 13 and from 12 to 15 upgraded It's beta patch time! For those new to _Slay the Spire 2_, keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch. For those who play using controller, we highly recommend using the [Beta branch](https://store.steampowered.com/news/app/2868840/view/502852451136700758) as we're trying to resolve crashes related to selection screens when playing via controller/Steam Deck. While our focus is still on fixing crashes and ensuring the game runs on as many hardware configurations as possible, let's look at some of this patch's highlights. ##### Bi-Weekly Patching As you've probably noticed, we're moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer. This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked. Anyways, the 2-week cadence should make it less hectic for us, allowing bigger changes and more time working and polishing stuff before it goes out. It also allows more time for beta players to absorb and give feedback on changes. ##### The Bestiary This week brings... the Bestiary! While it's still an outline of what it will end up being, we hope that seeing these monsters and their animations and data (not yet implemented) all listed in a separate screen will be fun. _Pro Tip: Press the 1 - 8 keys when you're viewing a monster._ ##### Doormaker Out, Aeonglass In Doormaker has been replaced with a brand new boss, Aeonglass! While Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss. ##### CONTENT & BALANCE: **General:** - The Bestiary is now available in the Compendium **Silent:** - Nerfed **Blade of Ink** card: Inky enchantment damage decreased from +2 -> +1 **Regent:** - Slightly reworked **Sword Sage** card: - Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time." - New: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1." - Among other things, this means that Sword Sage card now has synergy with Parry card - Nerfed **Bulwark** card: Block decreased from 13(16) -> 12(15) - Buffed **Crescent Spear** card: base damage increased from 6 -> 8 - Nerfed **Patter** card: Block gain decreased from 9(11) -> 8(10) - Buffed **Royalties** card: Gold Gain from 30(35) -> 30(40) **Defect:** - Buffed **Infused Core** relic: now also gains "Lighting Orbs deal 1 additional damage." - Buffed **Hyperbeam**: damage increased from 26(34) -> 28(36) - Buffed **Shatter** card: now Evokes all of your Orbs twice - Buffed **Tesla Coil+** card: damage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice - Buffed **Uproar** card: damage increased from 5(7) -> 6(8) **Colorless Cards:** - Buffed **Gold Axe** card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner **Enemies:** - Reworked **Doormaker** to a new boss, **Aeonglass** - Changed **Fossil Stalker**: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit - Changed **Haunted Ship**: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks - Buffed **Soul Fysh**: Scream move damage increased from 11(12) -> 13(15) **Ancients:** - Reworked **Tezcatara's Pumpkin Candle** relic - Old: "Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3." - New: "Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at rest sites." - Added new Neow relics: - **Kaleidoscope** (temp name) - "Upon pickup, gain 2 card rewards with cards from other characters." - **Fishing Rod** - "Every 3 normal combats, Upgrade a random card in your Deck." - **Silken Tress** - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/664987110632063988]_