# Slay the Spire 2 Beta Patch Notes - v0.106.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/2868840/view/670617878982033685 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-05-22-beta-patch-notes-v0.106.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn - **changed** — Swapped downsides and pools for Neow's Scroll Boxes and Silken Tress relics - **changed** — Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion - **changed** — Howl From Beyond card: trigger moved from start of turn to end of turn - **changed** — Entrench card: can now gain extra Block from enchantments like Nimble - **changed** — Unrelenting card: damage increased from 12(18) to 14(20) - **changed** — Follow Through card reworked and renamed to Scare with rarity increased from Common to Uncommon - **changed** — Predator card: rarity decreased from Uncommon to Common - **changed** — Pounce card: damage increased from 12(18) to 14(20) - **changed** — Furnace card: Forge increased from 4(6) to 5(7) - **changed** — Minion Sacrifice card: Block decreased from 9(12) to 8(11) - **changed** — Sealed Throne card: upgrade changed from Innate to lowering Energy cost by 1 - **changed** — Astral Pulse card: damage changed from 14(18) to 6x2(8x2) - **changed** — Death March card: additional damage increased from 3(4) to 4(6) - **changed** — Debilitate card: debuff decreased from 3(4) turns to 2(3) turns - **changed** — Fusion card: Energy cost decreased from 2(1) to 1, now Exhausts and loses Exhaust on upgrade - **changed** — Synthesis card: damage increased from 12(18) to 14(20) - **changed** — Shatter card: damage decreased from 11(15) to 7(11) - **changed** — Fasten card: additional Block decreased from 5(7) to 4(6) - **changed** — Mummified Hand relic: now randomly chooses cards in a way that is more favorable to the player using a priority system - **changed** — Infested Prism enemy reworked - **changed** — Aeonglass boss: adjusted moveset and reworked Wither status and Withering Presence power - **changed** — Haunted Ship enemy: Ramming Speed move removed, now alternates between Swipe and Stomp instead - **changed** — Punch Construct enemy: Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch, Ready move now leads into Fast Punch, and now applies Frail instead of Weak - **changed** — Skulking Colony enemy: HP increased from 70(75) to 75(80), Hardened Shell power increased from 15 to 20, Smash move removed and now uses Zoom move turns 1 and 2 instead, and no longer gains Block - **added** — New Ironclad heavy attack animation - **added** — New Necrobinder cast animation - **added** — New Regent Sovereign Blade animation - **added** — Epoch art for Booting Up, Soup, Poisoner, Scribbles, and The Calm - **changed** — Updated Epoch art for Hello Hello! and Friendship - **added** — Alternate phobia mode art for Fossil Stalker, Haunted Ship, Skulking Colony, The Obscura, and Twig Slime M - **changed** — Improved Byrdonis's UX with Territorial power's hovertip now mentioning Byrdonis by name and hovering over Byrdonis now showing the Strength hovertip - **changed** — Updated the Aeonglass boss node icon - **added** — Added Kaiser Crab arms, Decimillipede, and Parafright enemies to the Bestiary - **added** — Added global rank paginator to leaderboards and ability to see other player scores near your score - **added** — Added controller navigation for the modifier icons on the top bar - **added** — Added SFX for Skulking Colony - **added** — Added SFX for when a card travels to a pile - **fixed** — Fixed some inconsistencies in Jeweled Mask relic's wording - **fixed** — Fixed Exterminate card's wording to be more consistent with Conflagration card - **fixed** — The word Power is no longer keyworded in Lost Wisp relic's description - **fixed** — Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted - **fixed** — Fixed an issue where after switching between two languages and continuing a saved run, hovertips for some items in the top bar could display in the wrong language - **fixed** — Fixed an issue where after winning an Elite combat and receiving a potion reward, odds of receiving another potion reward in the next combat could sometimes go up instead of down - **fixed** — Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press - **fixed** — Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option - **fixed** — Fixed cards in hand getting stuck if you try to play it while it is being transformed - **fixed** — Fixed num keys for card selection not working if your mouse is too low on the screen - **fixed** — If you load a save file with a deprecated boss, it can no longer roll the same double boss It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in... ##### CONTENT & BALANCE **General:** - If an enemy has Vulnerable and a player takes an extra turn via **Pael's Eye** relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn - This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.) **Ancients:** - Changed **Neow's Scroll Boxes** **Silken Tress** relics: swapped downsides and pools **Ironclad:** - Buffed **Drum of Battle** card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion - Buffed **Howl From Beyond** card: trigger moved from start of turn -> end of turn - Buffed **Entrench** card: can now gain extra Block from enchantments like Nimble - Buffed **Unrelenting** card: damage increased from 12(18) -> 14(20) **Silent:** - Reworked and renamed **Follow Through** card: - Rarity increased from Common -> Uncommon - Renamed -> **Scare** - Changed **Predator** card: rarity decreased from Uncommon -> Common - Buffed **Pounce** card: damage increased from 12(18) -> 14(20) **Regent:** - Buffed **Furnace** card: Forge increased from 4(6) -> 5(7) - Nerfed **Minion Sacrifice** card: Block decreased from 9(12) -> 8(11) - Changed **Sealed Throne** card: upgrade changed from Innate -> lowering Energy cost by 1 - Changed **Astral Pulse** card: damage changed from 14(18) -> 6x2(8x2) **Necrobinder:** - Buffed **Death March** card: additional damage increased from 3(4) -> 4(6) - Nerfed **Debilitate** card: debuff decreased from 3(4) turns -> 2(3) turns **Defect:** - Changed **Fusion** card: - Energy cost decreased from 2(1) -> 1 - Now Exhausts, and loses Exhaust on upgrade - Buffed **Synthesis** card: damage increased from 12(18) -> 14(20) - Nerfed **Shatter** card: damage decreased from 11(15) -> 7(11) **Colorless Cards:** - Nerfed **Fasten** card: additional Block decreased from 5(7) -> 4(6) **Potions & Relics:** - Buffed **Mummified Hand** relic: now randomly chooses cards in a way that's more favorable to the player - Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications - Priority 2 is cards that currently cost 1+ regardless of base cost - Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0 - If none of these priorities match, a completely random card in the player's hand is chosen **Enemies:** - Reworked **Infested Prism** - Changed **Aeonglass**: - Adjusted moveset - Reworked Wither status and Withering Presence power - Changed **Haunted Ship**: Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt) - Changed **Punch Construct**: - Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch - Ready move now leads into Fast Punch - Now applies Frail instead of Weak - Changed **Skulking Colony**: - HP increased from 70(75) -> 75(80) - Hardened Shell power increased from 15 -> 20 - Smash move removed, now uses Zoom move turns 1 and 2 instead - No longer gains Block ##### ART: - Added new **Ironclad** heavy attack animation - Added new **Necrobinder** cast animation - Added new **Regent** Sovereign Blade animation - Added Epoch art for: - Booting Up - Soup - Poisoner - Scribbles - The Calm - Updated Epoch art for: - Hello Hello! - Friendship - Added alternate phobia mode art for: - **Fossil Stalker** - **Haunted Ship** - **Skulking Colony** - **The Obscura** - **Twig Slime M** ##### USER INTERFACE & EXPERIENCE: - Improved **Byrdonis**'s UX - Territorial power's hover _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/670617878982033685]_