# Slay the Spire 2 Beta Patch Notes - v0.107.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-06-04 - Original notes: https://store.steampowered.com/news/app/2868840/view/714529243732640389 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-06-04-beta-patch-notes-v0.107.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Skulking Colony now gets +1 Strength on its Strength gain turn on high Ascension - **changed** — Aeonglass no longer applies the Ebb debuff and now gains Block on its Ebb move instead of its Increasing Intensity move - **changed** — The Boot relic damage increase now also applies to Osty's attacks - **changed** — Juggernaut card damage increased from 5(7) to 6(8) - **changed** — Monarch's Gaze card Energy cost decreased from 3(2) to 2(1) - **changed** — Reflect card Block gain decreased from 16(20) to 15(20) - **changed** — Sic 'Em card Summon increased from 2(3) to 3(4) - **changed** — The Scythe card damage increased from 3(4) to 4(5) - **fixed** — During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0% - **added** — If errors occur on run start, a popup is now displayed instead of a black screen - **added** — Implemented preferred Ascension for random character option - **fixed** — Vakuu now accurately reports how many times you've visited him - **changed** — Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter - **fixed** — The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on - **added** — Sacrifice card now previews how much Block it will gain - **added** — Added Epoch art for Devastation, The 12, and The Giant - **added** — Added Defect power up animation - **added** — Added new Soul Nexus VFX - **fixed** — If you have Steam Cloud turned off, cloud files no longer overwrite local ones - **fixed** — First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions.... ...Like this new Defect animation! Without further ado, let's dive in... ##### CONTENT & BALANCE: **Enemies:** - Buffed **Skulking Colony**: now gets +1 Strength on its Strength gain turn on high Ascension - Changed **Aeonglass**: - No longer applies the Ebb debuff - Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move **Potions & Relics:** - Buffed **The Boot** relic: damage increase now also applies to Osty's attacks **Ironclad:** - Buffed **Juggernaut** card: damage increased from 5(7) -> 6(8) **Regent:** - Buffed **Monarch's Gaze** card: Energy cost decreased from 3(2) -> 2(1) - Nerfed **Reflect** card: Block gain decreased from 16(20) -> 15(20) **Necrobinder:** - Buffed **Sic 'Em** card: Summon increased from 2(3) -> 3(4) - Buffed **The Scythe** card: damage increased from 3(4) -> 4(5) ##### QUALITY OF LIFE: - During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0% ##### USER INTERFACE & EXPERIENCE: **General:** - If errors occur on run start, a popup is now displayed instead of a black screen - Implemented preferred Ascension for random character option **Ancients:** - When **Vakuu** tells you how many times you've visited him, the number he says is now accurate - **Pael's Flesh** relic now visually increases the maximum energy amount shown in your Energy counter - For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers **Enemies:** - The **Wither** status card preview upgrade level now matches the upgrade level that **Aeonglass** is actually on **Necrobinder:** - **Sacrifice** card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail ##### ART: - Added Epoch art for: - Devastation - The 12 - The Giant - Added **Defect** power up animation - Added new **Soul Nexus** VFX ##### WRITING: - Updated translations for various languages ##### BUG FIXES: **General:** - If you have Steam Cloud turned off, cloud files no longer overwrite local ones - First floor of Act 2 can no longer be a ? room instead of a fight when carrying **Spoils Map** quest card - Fixed card Energy cost sometimes showing the wrong value when its cost is randomized - Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection - Card draw is now stopped after combat ends during the draw phase - Overgrowth act now plays both of its music tracks instead of always the same one - Music no longer restarts twice at the start of a run **Ancient:** - Fixed an issue where, if the player has **Vakuu's Whispering Earring** relic and it auto-plays **Void Form** card, it could sometimes continue auto-playing cards on the player's next turn - Fixed **Nonupeipe's Diamond Diadem** relic resetting its count after **Hellraiser** power plays cards at the start of the turn **Enemies:** - **Aeonglass's Wither** status card no longer briefly returns to your hand before you discard your hand at the end of your turn - Can no longer upgrade **Wither** status card with **Armaments** or **Drain Life** cards - Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal - Fixed creature and boss VFX occasionally failing to appear - Fixed **Flyconid** spore effect lingering when its attack is interrupted - Fixed **Fossil Stalker** VFX continuously playing in the Bestiary - Fixed the **Living Fog** encounter name _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/714529243732640389]_