# Slay the Spire 2 Beta Patch Notes - v0.108.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-07-03 - Original notes: https://store.steampowered.com/news/app/2868840/view/688635449342693610 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-07-03-beta-patch-notes-v0.108.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — End-of-turn Orb passives now trigger before Doom - **changed** — Regen Potion healing effect now triggers before Doom - **changed** — Unmodded saves are automatically copied over to modded saves when launching with mods enabled for the first time - **fixed** — Reduce version conflict errors when doing modded multiplayer runs and add more detailed error popups when they occur - **changed** — Torch Head Amalgam damage increased at Ascension 9 - **changed** — Weak Tackle damage increased from 14(15) to 14(16) - **changed** — Tackle damage increased from 18(19) to 18(22) - **changed** — Colossus block gain decreased from 5(8) to 4(7) - **changed** — Crimson Mantle block gain decreased from 8(10) to 7(10) - **changed** — Howl From Beyond damage increased from 16(21) to 18(24) - **changed** — Setup Strike Strength gain increased from 2(3) to 3(4) - **changed** — Outbreak card reworked: now deals 3(4) damage to all enemies whenever you apply Poison instead of every 3 times you apply Poison - **changed** — Anticipate Dexterity increased from 2(3) to 2(4) - **changed** — Flick-Flack damage increased from 6(8) to 7(9) - **changed** — Tracking card changed: Weak enemies now take 50% more damage from Attacks instead of double damage - **added** — Added new multiplayer Ironclad card Midnight: Rare Attack costing 12 that deals 99(120) damage and costs 1 less for each card Exhausted this combat by anyone - **added** — Added new multiplayer Ironclad card Blaze: Uncommon Skill costing 2 that gives another player 5(7) Strength - **added** — Added new multiplayer Ironclad card Outrage: Uncommon Attack costing 0 that deals 9(13) damage and adds a copy into everyone's Discard Pile - **added** — Added new multiplayer Silent card Blade Symphony: Uncommon Skill costing 1 that adds 2(3) Shivs to all players' Hands - **added** — Added new multiplayer Regent card Plot: Uncommon Skill costing 1 where next turn all players draw 2(3) cards For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass! We've also got some big updates in the modding realm to call out... ##### Modding Updates Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players. Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa. Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic. We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes... ##### CONTENT & BALANCE: **General:** - End-of-turn Orb passives now trigger before Doom - This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn **Enemies:** - Buffed **Torch Head Amalgam**: increased damage at Ascension 9 - Weak Tackle damage increased from 14(15) → 14(16) - Tackle damage increased from 18(19) → 18(22) **Potions & Relics:** - Changed **Regen Potion**: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations **Ironclad:** - Nerfed **Colossus** card: Block gain increased from 5(8) → 4(7) - Nerfed **Crimson Mantle** card: Block gain decreased from 8(10) → 7(10) - Buffed **Howl From Beyond** card: Damage increased from 16(21) → 18(24) - Buffed **Setup Strike**: Strength gain increased from 2(3) → 3(4) **Silent:** - Reworked **Outbreak** card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies." - Buffed **Anticipate** card: Dexterity increased from 2(3) → 2(4) - Buffed **Flick-Flack** card: damage increased from 6(8) → 7(9) - Nerfed **Tracking** card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks." **Regent:** - Buffed **Devastate** card: damage increased from 30(40) → 35(45) - Buffed **Divine Destiny** relic: Star gain increased from 6 → 7 - Nerfed **GUARDS!!!** card's **Minion Sacrifice** token: Block gain decreased from 8(11) → 7(10) - Buffed **Resonance** card: Star cost decreased from 3 → 2 **Necrobinder:** - Buffed **Haunt** card: HP loss increased from 6(8) → 7(9) - Buffed **Reave** card: damage increased from 9(11) → 10(13) - Buffed **Soulstorm** card: additional damage increased from 2(3) → 4(6) **Defect:** - Nerfed **Compact** card's **Fuel* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/688635449342693610]_