# Slay the Spire 2 Beta Patch Notes - v0.109.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-07-17 - Original notes: https://store.steampowered.com/news/app/2868840/view/711155348639056490 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-07-17-beta-patch-notes-v0.109.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New Neow relic Dowsing Rod that adds 1 Dowsing quest card to your deck - **added** — New Neow relic Neow's Sacrifice that grants Ambergris potion and adds Guilty card to deck - **added** — Ambergris potion that heals for 50% of max HP and grants an extra turn - **added** — Abundance ancient skill card that lets you choose 1 of 3 upgraded powers to add to your hand for free - **added** — Dowsing quest card that transforms into Abundance after entering 5 more question mark rooms - **added** — Regent multiplayer card Tutor that lets another player choose a card from their draw pile to add to their hand - **added** — Traditional Chinese language support with English fallback - **changed** — Reworked Nonupeipe's Diamond Diadem relic to grant 20 Block at start of combat that persists to the next turn - **changed** — Moved Orobos' Sand Castle relic from pool 1 to pool 2 - **changed** — Changed Darv blessing pools to show Energy relics more often - **changed** — Swapped downsides between Vakuu's Sere Talon and Distinguished Cape relics - **changed** — Reworked Mirage card from gaining block equal to poison on all enemies to granting 1 energy next turn - **changed** — Reworked Well-Laid Plans card from retaining up to 2 cards to no longer discarding your hand, increased rarity to Rare and cost to 0, and made it available in multiplayer - **changed** — Reworked Expertise card to draw 2 or 3 cards with Retain instead of drawing until 6 or 7 cards in hand - **changed** — Reworked Pillar of Creation card to grant 5 or 7 block the first time you create a card each turn instead of 3 block per card creation - **changed** — Reworked Eidolon card to play all Ethereal cards in exhaust pile and exhaust instead of exhausting hand for Intangible - **changed** — Changed Trash to Treasure card upgrade from gains Innate to lowers cost by 1 - **changed** — Game seeds are now 12 characters long with larger internal seed - **changed** — Map ink circles are now the same for all players in multiplayer - **fixed** — VSync setting in Graphics options now shows correct On/Off state after restarting - **fixed** — Power wears off notification no longer blocks mouse input - **fixed** — Translation errors fixed for French, Italian, Russian, and Thai Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!) ##### CONTENT & BALANCE: **Ancients:** - Added new **Neow** relic, **Dowsing Rod** - "Upon pickup, add 1 Dowsing to your Deck." - **Dowsing** - Quest - 0 cost - "After entering 5 more ? rooms, transform this into **Abundance**." - **Abundance** - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust." - Added new **Neow** relic, **Neow's Sacrifice** - "Upon pickup, procure 1 **Ambergris** and add 1 **Guilty** to your Deck." - **Ambergris** potion - "Heal for 50% of your max HP. Take an extra turn after this one." - Reworked **Nonupeipe's Diamond Diadem** relic: "Whenever you play 2 or fewer cards in a turn, take half damage from enemies." -> "Start combat with 20 Block. Block is not removed at the start of your next turn." - Moved **Orobos' Sand Castle** relic moved from Pool 1 -> Pool 2 (second option instead of first option) - Changed up **Darv** blessing pools for more variety (will see Energy relics more often) - Nerfed **Tanx's Meat Cleaver** relic: HP gain decreased from 9 -> 5 - Buffed **Tezcatara's Toybox** relic: relics gained increased from 4 -> 5 - Buffed **Vakuu's Fiddle** relic: card draw increased from 2 -> 3 - Changed **Vakuu's Sere Talon** and **Distinguished Cape** relics: swapped downsides **Enemies:** - Nerfed **Aeonglass**: Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage - Buffed **Torchhead Amalgam**: now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32) **Events:** - Nerfed **History Course** relic: now only repeats Attacks, does not affect Skills **Ironclad:** - Buffed **Demon Form** card: Strength gain increased from 2(3) -> 3(4) - Buffed **Expect a Fight** card: no longer says "You cannot gain additional this turn." - Buffed **Primal Force** card: **Giant Rock** token damage increased from 16(20) -> 20(24) - Changed **Taunt** card: - Block gain decreased from 7(8) -> 6(7) - Rarity decreased from Uncommon -> Common - Changed **Bloodletting** card: rarity increased from Common -> Uncommon - Changed **Cruelty** card: rarity decreased from Rare -> Uncommon - Changed **Dominate** card: rarity increased from Uncommon -> Rare **Silent:** - Reworked **Mirage** card: Uncommon - Skill - 1(0) - "Gain Block equal to Poison on ALL enemies. Exhaust." -> Uncommon - Skill - 0 - "Next turn, gain 1(2) Energy." - Reworked **Well-Laid Plans** card: - Uncommon - Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand." - Now also available in multiplayer, was previously singleplayer-only - Reworked **Expertise** card: "Draw cards until you have 6(7) in your hand." -> "Draw 2(3) cards. They gain Retain this turn." - Buffed: **Outbreak** card: damage increased from 3(4) -> 4(5) - Changed **Accelerant** card: rarity decreased from Rare -> Uncommon **Regent:** - Reworked **Pillar of Creation** card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block." - Nerfed **Collision Course** card: damage decreased from 11(15) -> 10(14) **Necrobinder:** - Reworked **Eidolon** card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust." **Defect:** - Buffed **Hyperbeam** card: damage increased from 28(36) -> 30(38) - Buffed **Sun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/711155348639056490]_